(Topic ID: 121229)

Radical! Prototype vuk and 3rd sling add on

By Chosen_S

9 years ago



Topic Stats

  • 7 posts
  • 2 Pinsiders participating
  • Latest reply 6 years ago by Chosen_S
  • Topic is favorited by 4 Pinsiders

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#1 9 years ago

I'd love for a few guys to add in their expertise and experience on adding in the vuk to the upper left corner, subway and all involved so those of us that have a prototype and non-prototype Radical! Can add them in with a parts list and instructions compiled here
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Also adding in the 3rd sling kicker that is to the right of the lower pop bumper.

[This thread has instructions for non prototype games, the kicker does not score, but functions at 10 milliseconds of kick, just enough to bump, 30 milliseconds is normal...
https://pinside.com/pinball/forum/topic/started-my-radical-project-today#postbox]
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Any help compiled here will be much appreciated!!!!

#2 9 years ago
Quoted from tdddddd:

Production: Snake Run has spot target blocking the gobble hole. When the ball hits that target, it bounces back into play while the Snake Run award is being selected/awarded in the backbox.

Prototype: The spot target switch is replaced by a "fork" switch on an under playfield ball popper. A shot into the Snake Run drops into the gobble hole and follows an under playfield ramp to the ball popper fork switch and sits there, activating the award sequence as above, but the ball is out of play. Once the Snake Run award is determined/awarded (on the boxbox), then the ball is popped back into play through a wireform to the X-ramp. Sometimes it remains on the ramp, making its way to the whirlpool. Usually it falls into the jet bumpers. The ball popper can also act as a ball lock when the Snake Run award is "Skate or Die". What happens then depends on whether you already have a ball locked in the main lockup.
The prototype also adds the 3rd sling kicker which sees a lot more action than the ball popper.
I also moved the flasher from under the Snake Run gobble hole to behind the backboard, where there is a hole routed behind the "explosion" plastic. I don't know if that was the design, but the harness reached and it lights the plastic from behind with a nice effect as it flashes.
Some examples are easier to convert than others. See clues in my earlier post.
[Special thanks to (NJ) Skeets for assistance with the conversion]

1 year later
#4 7 years ago

Finally finished the ball popper/ VUK today... Whew, what a process, long story short, killed a pbb080 and messed up my mpu and had to send it off for repair.

A lot of lessons learned.

Instructions coming soon with photos

#5 7 years ago
Quoted from Chosen_S:

Finally finished the ball popper/ VUK today... Whew, what a process, long story short, killed a pbb080 and messed up my mpu and had to send it off for repair.
A lot of lessons learned.
Instructions coming soon with photos

Glad u got her going radical bro

1 year later
#6 6 years ago

Photos

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3EB6C575-158E-439D-885E-B2D2A35077E2 (resized).jpeg3EB6C575-158E-439D-885E-B2D2A35077E2 (resized).jpeg

263AC7B2-7E64-4FD0-9DCC-57FEA64C176C (resized).jpeg263AC7B2-7E64-4FD0-9DCC-57FEA64C176C (resized).jpeg

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#7 6 years ago

I started to wire up the fork, but the rom hates the constant actuation of the Switch, so I had to wire a rollover in the subway from the target ... then after the Switch actuates; the ball falls into the popper, and when the snake drop targets reset, the popper pops the ball back onto the ramp

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