(Topic ID: 134659)

Radical club!!! only skaters welcome :)

By Delta9

8 years ago


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  • 1,144 posts
  • 128 Pinsiders participating
  • Latest reply 21 days ago by Chosen_S
  • Topic is favorited by 49 Pinsiders

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You're currently viewing posts by Pinsider davebart5.
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#929 1 year ago
Quoted from Clytor:

Classic skate vid callout upgrade is underway for my Pinsound. Any music alteration is going to be a long term project. There are so many bits and pieces to it.
[quoted image]

This is great! I did an extensive Pinsound package for BSD called the Expanded Mix with countless SFX/Voice audio clips cut from every inch of the movie I could, and over 25 different songs from an unreleased score edited into nearly a hundred different placements. That package is basically done and I'm really itching to work on Radical next.

Maybe we can combine efforts, or I can help in any way, if I get on board before you're done? I too was thinking old school callouts from late 80's early 90's skate videos would be cool. I've been daydreaming up tracks to use and how they can be implemented based on gameplay videos.

With that said, I'm looking for a Radical to make this happen. Fingers crossed.

11 months later
#1060 1 year ago

Soon to be owner here, diamond plate PF. Cannot wait! Does anyone have a decal made or an art file for the middle decal on the apron? Mine looks to have a couple noticeable scratches in it.

1 week later
#1063 12 months ago
Quoted from Chosen_S:

sorry man, I could take a photo of mine if you want

Definitely can't hurt. Thank you so much!

3 weeks later
#1069 11 months ago

I’m excited to join this club as new owner of S/N 2015 430022 with Diamond Plate PF, a hole in the back left corner for the VUK, and the Bally logo sits higher toward the upper trim. Assembled June 1990.

And as a new member, I come bearing gifts in the form of Pinsound mixes to enjoy! More on those in the next post.

Received the game 3 weeks ago and have been undergoing my usual new game treatment of every corner & crevice cleaned, tune-up review of all mechs, new lighting scheme, rubbers, refreshing aesthetic pieces, etc.

Dirty everywhere and grimey in spots, it’s polished up to be a solid example. After a few repairs it plays great.

Tomorrow, Soren’s 3.0 roms arrive and next week a Slime Balls skate wheel shooter rod and trim for the mirrored backglass I grabbed.

To make time for creating/testing pinsound, I shopped everything but the PF. Next week is the final step of a top side tear-down with correct flipper bats, colored rubbers, GI LEDs, matrix lighting accents and a couple spotlights. I'll share pics when it's done.

Then it’s nothing but enjoying this every day of the summer and beyond while building on Pinsound.

#1070 11 months ago

***RADICAL! PINSOUND DEMO***

What better way to kick off Memorial Day weekend and summer than with new features for the one and only Radical! The ultimate fun in the sun game.

Linked below are the raw demo versions of my mix featuring Gorilla Biscuits ‘High Hopes’ and The Tremors ‘Pyschedelia’.

I enjoy creating Pinsound mixes, and after 5+ years in the brutal Carpathian Mountains building two huge Pinsound mixes for my beloved BSD, The Expanded Mixes: Dracula and Lucy, I desired a change to something upbeat and lighthearted, and Radical! was always top of my list to make the swap for in time/space/funds.

This Monday I got my new Pinsound board running and went to work with the ideas I’ve been craving for years.

This is all very raw, still has some original sounds mixed in, and will have more layers of new elements as I assemble it. Just scratching the surface.

Usually with my mixes, I like to have as many different sounds as possible to a particular action for the game to choose from, so it keeps it fresh or you hear new things along the way. More will be added to everything.

Anything repetitive, out of place, or odd volumes will eventually be cleaned up.

The plan is to have a general foundation of game sounds all versions play on, with various song packages as the different options to choose.

GAME FEATURES:

- The game starts and ends with voices from old skate videos of that ’85-’90 bygone era.

- RADICAL letters are collected as you make the crowd cheer with each trick.

- There’s sounds of ramps at the in-lanes, boards rolling at the spinners, grinding against the stand ups, wheel skids at the slings, press cameras distracting you at the pops, hissing and striking snakes, plus more.

- All songs featured are either from old skate videos or at the very least from that time period.

Enjoy and stay tuned for updates to these mixes and more song editions. Again, this is just a demo.

For those who want to run these mixes right now, here’s a Google Drive link to the zip files…

https://drive.google.com/drive/folders/1HMtC3Dqolcmm7Ts6mN9oTWG65ZOz7u9G?usp=sharing

#1075 11 months ago
Quoted from Clytor:

Awesome! I have a pinsound in mine as well. I pulled sound calls from old skate vids of that era as well. My opener is "We are gearing up for what they call getting down". I'm still thinking about music. The problem I kept thinking about was how the keyboard riffs(ramp shot sounds) would probably be out of key and tempo from whatever main track I added. I could change the tempo and pitch of the keyboard riffs in Pro Tools, replay them on guitar, or come up with new licks on guitar. Skateboard sound fx make more sense for the ramps. Thanks for sharing! I'll try your ramp sounds and start playing around with songs on mine. There is a bunch of stuff in the sound rom on this thing that doesn't appear to be used. It was a lot of work to map which sounds are tied to which functions in the game.

I like where you're heading! The more the merrier for the community for sure. Reach out anytime if you have questions or issues, or want me to run a draft mix through mine for testing. I'll be updating my two Google Drive files here shortly with slight polishing/updates, then diving into this top-side teardown before returning to expand on the mixes with maybe a new song edition or two.

Quoted from Chosen_S:

Maybe consider pulling stuff from the skitchin, skate or Tony hawk games??

I'm always on the hunt haha. The possibilities are a plenty as skateboarding was well documented in pop-culture, is synonymous with different eras and genres as music not only motivated the skaters, but drove the videos in which people became infatuated and wanted to be skaters.

For now, I'm purposely floating in the 1985-1990(ish) timeframe for the music and dialogue as much as I can, just to keep the nostalgia oozing out of the game. Once my foundation of "interactive skating sounds" are feeling full and dialed in I'll be experimenting with many different songs. There's some classic skate tracks in the TH games as you mentioned.

#1076 11 months ago

Has anyone replaced their speakers up in the panel with good results? I searched the thread but didn't see any posts on it. I've had good experiences with the Pyle Blue Label speakers series in my previous games, easily found and inexpensive, and already put a new cab speaker in.

For Radical, there's a 5" and a 4" speaker (4 ohm 180-200 watts) in the upper panel, as shown below. Pyle has a 4" speaker (4 ohm & 180 watt) but the closest option to the other is a 5.25". Curious if anyone got that to fit or not.

And I take it that to get to the speakers I remove the black grate, undo the two screws on each side and the panel comes out forward for access to them?

My goal is to replace them and wire for stereo.

https://www.amazon.com/5-25-Sound-Speaker-Pair-Non-fatiguing/dp/B00022OBO2/ref=pd_lpo_sccl_1/138-0890529-1306753

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#1078 10 months ago
Quoted from Chosen_S:

I upgraded mine…. I can look in a day or two when I get home

All set here. The Pyle 5.25” and 4” work perfectly. Access to the speakers and install couldn’t have been easier. Everything is sounding so full and great.

4 weeks later
#1082 10 months ago

After much delay, as I could not stop initially playing since acquiring early May, I finished an overhaul of my Radical and very happy with it. Looks, plays and sounds even better.

Realigned some mechs, re-sleeved coils and replaced various parts. Super dirty and grimy anywhere you touched. I went deep into all areas with a lot of Simple Green, Flitz, Novus and an entire bottle of CP100. Near total top-side stripped and no screw, washer, plastic, etc. went back on without inspection or a good cleaning.

Diamond plated PF held up well with a few inserts having wear along their edges. I want to replace them and clear it one day.

My goal now is to dial this in further and focus on my Pinsound mix with many song variations to choose from.

Pieces added...
- NOS translite w/ new stainless lift trim
- Soren 3.0 roms
- Wheel shooter rod
- Revived chrome Bally legs w/ green protectors
- Custom score cards
- LED's everywhere w/ 2 PF spotlight lamps
- Matrix light strips in the trough, under blue ramp, under right plastic, & above back PF
- Pyle speakers in the upper panel & cab
- Pinsound w/ headphone station, stereo harness and external sub
- Chrome trim along the sides of the head and upper panel
- Beefy leg plates & new bolts for all 4 inside cab
- Colored rubbers
- New yellow target decals
- Fresh white pop bumper bodies w/ clear caps & slow color change bulbs
- Palm trees for visual depth & world under glass feel

Next is NVRAM and possibly mirror blades.
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#1083 10 months ago

As mentioned above, I replaced my shooter rod with a skateboard wheel, fabricated by Skill Shot Shooter Rods, link below. It spins and I'm very pleased with it. I purchased the product and told them I'll send the wheel I wanted to use.

https://superskillshot.com/products/copy-of-junkyard-black-mag-wheel-shooter?_pos=7&_sid=0a965c1d0&_ss=r&variant=39953506205759

I purposely sought out a retro wheel and these Santa Cruz Slime Balls were perfect not only in art and color, but they're 53mm, which feel nice in the hand when pulling back to shoot. Not too big or small. I've tested many sizes before settling on the 53's.

With that said, if anyone wanted to do this, I have 3 wheels remaining @ $9 each and happy to sell at cost and can ship to SSSR to fabricate for you. Good chance to not have to buy a $40+ pack of wheels yourself.

Just send me a DM if anyone wants to grab one.
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#1084 9 months ago

Has anyone upgraded to the Soren 3.0 roms and had a smooth experience? Ever since installing, I'm having all kinds of odd behavior and I just don't see how it can't be code related.

Things like...

- Upon spelling Radical I will sometimes get stuck in a limbo state where all letters are showing as collected so no more letter inserts lit, and the 3 Skate or Die lock shots aren't lit and won't even lock the ball, despite saying out loud it was ready to lock one. You sit there with nothing to shoot for but snakes and tailsliders.

- Out of nowhere, despite only having 2 letters accomplished, it threw itself into Skate or Die mode ready to lock a ball, and upon going in the lock ball trough, both balls just sit there without starting multiball. I'm pretty certain I didn't get a snake run award for Skate or Die and have a ball lock rollover switch issue.

- The C letter 3 drop target bank sometimes won't score the C and make me do the bank twice.

- Among a few other weird occurrences

It's almost unplayable and I reached out to Soren a few days ago asking if he was aware of any issues.

#1086 9 months ago
Quoted from Chosen_S:

Bro, Soren= Lyman Sheets Jr
RIP

I’m not sure I follow. Soren, who posted on Pinside 76 days ago and lives in Copenhagen, is Lyman Sheets Jr who passed January 2022 in Illinois?

I should probably reach out to Planetary Pinball where I bought them, just to see if anyone's encountered the same.

#1087 9 months ago

Here are two examples of what I'm experiencing with these 3.0 roms. It's not every game, but does occur here and there, and it's a momentum killer.

My settings are set to Extra Hard difficulty with Consolation Extra Ball, easy spot a letter, easy mega millions, etc. all turned off. Attract Mode is off as well, but those are the only adjustments.

Video 1 shows how I spelled RADICAL in full, was told the lock is lit, but no lighted inserts for Skate or Die or it's callouts. I throw a ball in one of the lock lanes to the snake trough and it spits it back out. During this, there's nothing to shoot for but snakes, tailsiders, and the million shot up the Bust A Move ramp. Only if I drain it proceeds to go back to normal and allows me to lock a ball.

Video 2 shows how I have a few letters scored with several to achieve, yet, only the A vertical ramp is lit and I already have that letter accomplished. When I drain the ball it then shows the correct inserts lit immediately on the next ball.

Has anyone experienced this? Could I have received a bad set or a draft version? I reached out to Soren and Planetary for feedback.

#1089 9 months ago
Quoted from Chosen_S:

My apologies, I was going off something someone told me that knew Lyman. I sincerely thought they were one in the same, maybe I am wrong
As far as your findings of the discrepancy in the roms; I will watch your findings with great anticipation, I was of the understanding that most of the bugs were worked out

All good! I can see how someone could think that. But he's very much alive. We just messaged each other and he's going to run some tests this weekend with my menu adjustments and look for the occurrences. I'm going to run games as well on factory default to see if anything is replicated.

3 weeks later
#1090 8 months ago

After a few months of slowly tweaking, experimenting and playing, I have several updates on the Radical! pinsound front.

Linked below are demos for 4 ready to be released mixes with at least 2 more on the way. If it shows blurry, just open the link into YouTube and your quality can be adjusted there.

The main songs are...

* Gorilla Biscuits - High Hopes
* Killing Joke - Eighties
* The Clash - Time is Tight
* The Tremors - Psychedelia

All mixes have the same foundational sounds (sfx, voices, etc.) but each has their own unique intro/gameplay songs + tail-sliders.

These are v1 editions and I plan on continuing to tweak, adjust volumes, and add more sfx/voices to all as I go. And of course new song editions.

These assets are mostly pulled from late 80's skate videos. My focus is on that era, but some music will dip into 70's punk and possibly early 90’s. But that's about as far as I want to deviate from the late 80's theme. Mostly punk/rock, but will eventually cover some jam band and hip-hop.

These are now added to the Pinsound website and can be downloaded here: https://www.pinsound-community.org/index.php?/files/category/11-radical/

1 month later
#1101 6 months ago

Can someone do me a favor and confirm the wiring on the switch that’s connected to your diverter mech?

There’s three leads. I have two yellow wires with a diode leg together on the non-banded side of the diode, two green wires together in the middle, with the banded side of the diode having only the diode leg attached to the third lead.

My diverter has been acting crazy lately. It doesn’t reset itself upon game start like the drops do. If it starts in the up position, it’ll act normal during gameplay where if you hit too many tailsiders it’ll divert you. But beyond that, it usually stays down, and during MB it pops up and down repeatedly and rapidly on its own.

I’ve checked the sleeve/plunger of the mech, tested its diode, inspected it’s switch and actuator, inspected pin 8 on the driver board connector J11 that controls it. I’ve checked the big left ramp gate switch/actuator, and the transistor Q30 that controls the diverter coil and a backbox flasher seems to work fine as both function perfectly in coil test.

Something is off and I can’t pin it down.

I’ve got a couple new pinsound mixes for those that use it and I want to fix this to test them properly.

#1103 6 months ago
Quoted from DuffysArcade:

How does it react during a switch test?
[quoted image]

Quoted from DuffysArcade:

The switches on the matrix are all wired the same way AFAIK. Banded side doesn't have a wire on it. Greens on the middle lug, whites on the other end with the unbanded side of the diode. How does it react during a switch test?
[quoted image]

Thanks for the response! Happy to report the problem is solved. It ended up being my microswitch and I just so happened to have one here to replace it. It had a different actuator arm but easily swapped with the original. I'll hopefully have some new pinsound treats here soon.

2 weeks later
#1104 6 months ago

In the spirit of Halloween here’s a one-off Pinsound mix for your horrified enjoyment, based on the classic 1988 movie, Killer Klowns From Outer Space.

Main songs are The Dickies - "Killer Klowns", with Dead Kennedys "Halloween" for Multiball and Mega Millions.

This will be uploaded to Pinsound's site shortly.

The foundational sounds (SFX/Vocals) are my new v2 edition, with a little sprinkling of Klown noises for this version only. I plan to re-upload all mixes with these v2 sounds, minus the Klown sprinkles, sometime soon.

I have a few new mixes on the creative burners featuring more classic 80's skater songs from the old videos, and some classic early 90's hip-hop.

Enjoy!


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3 weeks later
#1110 5 months ago
Quoted from SkaterVet:

If anyone’s looking for a Radical, there’s one on eBay right now for $6,300!

I don’t know, if someone put a stack of $6300 or a clean, nice playing Radical! in front of me, and told me to choose one, things are staying totally gnarly and I’m taking the Radical!.

#1111 5 months ago

Shown below are samples of my latest Radical! Pinsound releases, venturing into the genre of hip-hop.

These feature the V2 edition of foundational sounds (sfx, voices) that has many updates and will be applied to all current mixes ASAP.

All mixes have a guitar riff that signals end of ball. Rock mixes get a metal riff. Lighter tunes a surf-guitar riff. And for rap mixes I personally hopped on my own turntables and recorded scratches to fit the vibe. I've got two Technics SL-1210 MK2's and a Pioneer DJM-S11 mixer just dying to get involved here.

VIDEO #1 features Tuff Crew "My Part of Town" (1988) for the main song and ball lock, with Eric B. & Rakim "I Know You Got Soul" (1987) for Multiball and Mega Millions.
————————————————
VIDEO #2 features Eric B. & Rakim "Juice (Know The Ledge)" (1991) for the main song and ball lock, with Eric B. & Rakim "Let The Rhythm Hit 'Em" (1990) for Multiball and Mega Millions.
————————————————
VIDEO #3 is just a killer game that overtook my current high score somewhere between 25-30 million. It was in the 40's at one point, but reset it to work on the song it triggers. Three multiballs, and the first one was probably the most satisfying I've had on this title.
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Wish there was more incentive to continue juggling, like double scoring. I play on extra hard setting with no in-lane letters awarded or easy extra ball, so this doesn't always happen.

1 week later
#1113 4 months ago
Quoted from Sundog:

That’s great, I think classic hip hop is perfect for pinball. Your scratching was also badass btw

Thank you! It's always fun when your hobbies collide.

**Pinsound users**

I have just updated all mixes on Pinsound's website with the latest v2 sound package and I highly suggest running those versions. Just better all around with new music and sounds all over, volume adjustments, and other refinements. Also included are the two new hip-hop mixes I show above featuring Rakim and Tuff Crew.

https://www.pinsound-community.org/index.php?/files/category/11-radical/

Enjoy. More mixes on the way!

#1115 4 months ago
Quoted from Chosen_S:

Awesome!
Curious as i have not purchased a pinsound board for Radical, Is the original soundtrack and all available for the board as well?

Yes, the original mix is available for download on the pinsound site, just on a different page. And you can have that original mix be one of the many options available to choose from before starting a game or even during a game, if you wish.

There’s a sound that occurs to tell you which mix you’re on when switching through them.

1 month later
#1125 85 days ago
Quoted from oldskool1969:

yes, i sent them a playfield with all the necessary requirements they needed to finish a repro some time ago!

Thank you for stepping up, from across the world no less.

My PF is Diamondplate and presents very well, but there’s some minor insert edge wear and some ball swirls. I’ve been wanting to either get mine cleared one day, or go with one of these new CPR’s. Tough call.

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