Did a volcano explode on it?
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I have Mirror Blades on mine. I "doubles" the effect of the Flashers and the LED's in mine. No need for spot lights.
What is the proper post sleeve size for the post on either side of the drops by the snake run? They look fatter than normal. The manual is no help.
Thanks
Quoted from ajfclark:Page 2-32 of the manual has the playfield layout.
It notes a different post type to the right of the drops #5 which is a rubber bumper post (02-4036-1) with the fat bumper on it (23-6551, not 23-6552 as in the manual). There's also a plastic spacer.
Looking at the Bust a Move ramp, it has a #5 pointing to the upper side of the entry, but the large circle is on the lower side. Looking at the gaps between the guides, there's space on the lower side, not the upper.
That's likely how the prototype was (as the manual seems to be written for that, not the production machine). Looking on ipdb, The prototype definitely had wide bumpers either side of the drops: http://www.ipdb.org/showpic.pl?id=1904&picno=31928 so I'd assume wherever you have that wider circle, they had a post with the wide bumper.
I can't say for certain how production machines came out, but on the drops, I only have the rubber bumper bumper to the right side, same as this: http://www.ipdb.org/showpic.pl?id=1904&picno=13522&zoom=1
On the bust a move ramp, I only have a wide bumper on the lower side. I'm pretty sure it won't fit in the upper side, and if it did, I think it'd make the right orbit shot really hard from the lower half of the playfield and if there was a narrow post on the lower post there might be a ball hang up.
The parts list breakdown on ipdb lists 2 x 23-6551 wide rubbers.
Thanks. I knew the manual was wrong. I just need to find the plastic spacers now.
I have an intermittent issue with collecting the "I" and the million when shooting up the bust a move ramp. Most of the time I can collect them, but occasionally on a fast shot they fail to collect even though the switch on the skate or die multi-ball gate works 100% in switch test mode. I have even shot up the bust a move ramp with the glass off during a game and it collects them. Anyone see this issue?
Funny you mention the spinners. I think that may be the issue. The spinners are interrupting somehow. I had the glass off and would put the ball on the upper left flipper and shoot the bust a move ramp. It would collect 100% of the time. But when playing with the glass on, the ball whizzes by the spinners first and that's when I see it not collect sometimes. Let us know what you find out with the capacitor.
I tried your experiment in switch test mode. It appears that the ramp switch DOES register when both spinners are spinning. This leads me to believe this is a software issue.
During game play does it matter if both inserts are lit? The I and the million. I think I notice that when both inserts are lit they don't collect but when only one is lit it seems to collect most of the time. I need to investigate further.
I still think it's software.
Quoted from ajfclark:This is what my middle man switch looks like:
Is that the right switch? Is it the right wireform on the gate? I feel like it should be bent differently so it only works when the ball rolls top down.
My game has a 3-4 inch hex post where your locking nut is in your picture. My switch and wireform are the same.
I really like the mirror blade I had on mine. Makes the game brighter and "doubles" the amount of flashers.
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