(Topic ID: 134659)

Radical club!!! only skaters welcome :)

By Delta9

6 years ago


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  • 891 posts
  • 98 Pinsiders participating
  • Latest reply 6 days ago by yellowghost
  • Topic is favorited by 36 Pinsiders

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There are 891 posts in this topic. You are on page 18 of 18.
#851 4 months ago
Quoted from DuffysArcade:

Looks good!
Looks like your machine is also missing the one-way swing gate at the shooter lane exit. I used Marco's part #12-6802. I can't understand why every Radical I see seems to be missing that gate.

Ha. Mine’s missing. Thanks for the part intell.

#852 4 months ago

I got the Diamond Plate Radical in hand. I noticed a few things between these two. The speaker grille for one. On the DP Radical, the chrome trim is thinner and Bally logo is higher.

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#853 4 months ago

Also, these two plastics are on the Diamond Plate game and not on my other Radical. I think they are just an early run thing versus a Diamond Plate only thing.

IMG_8430 (resized).jpgIMG_8431 (resized).jpg

#854 4 months ago
Quoted from Clytor:

Also, these two plastics are on the Diamond Plate game and not on my other Radical. I think they are just an early run thing versus a Diamond Plate only thing.
[quoted image][quoted image]

Skater plastic prevents ball traps against the VUK wireform.
See if there is hole routed through the backboard behind the other plastic.
Check for a metal post to the left of the lower target bank. This was added at some point.

#855 4 months ago

Interesting, my radical has those two plastics as well as the high Bally logo on the speaker grill but no diamond plate on the field. My play field does have the holes for the VUK tho.

Also, I just checked my serial number. 430110 here. Which lines up with the assumption that the first 100 produced had the diamond plate

1 week later
#856 3 months ago

To me the VUK really makes sense for the theme of this game. I do wonder why it was scraped when it came to production? My guess is that they estimated it would wear out ramps fast from ball being thrown around during play. Still it would have been an awesome addition the playfield IMO.

The only negative with adding it to the game is that the new ROMs from Soren will not work, and these ROMs correct some bugs and take the random nature out of the mega million and snake run.

Break break break

One question I do have for those of you with the Soren ROM, is regarding the tailslider ramp and the awarding of the Bust-A-Move ramp credits (awarding I and 1 Million (when lit)). Original ROM would divert you on a random number of consecutive tailslides, and would award credit as if you hit the Bust-A-Move ramp. Under the Soren ROM, you will get diverted, but receive nothing for it. It serves as a means of stopping consecutive tailslides.

Now I can understand this behavior, as perhaps this is considered preventing the cheap scoring of Bust-A-Move credit, but I didn't see this explicitly mentioned in the ROM changes.

So my question for you with the Soren ROM is if you are seeing similar behavior?

Thanks!

#857 3 months ago
Quoted from Boosterfive:

To me the VUK really makes sense for the theme of this game. I do wonder why it was scraped when it came to production? My guess is that they estimated it would wear out ramps fast from ball being thrown around during play. Still it would have been an awesome addition the playfield IMO.
The only negative with adding it to the game is that the new ROMs from Soren will not work, and these ROMs correct some bugs and take the random nature out of the mega million and snake run.
Break break break
One question I do have for those of you with the Soren ROM, is regarding the tailslider ramp and the awarding of the Bust-A-Move ramp credits (awarding I and 1 Million (when lit)). Original ROM would divert you on a random number of consecutive tailslides, and would award credit as if you hit the Bust-A-Move ramp. Under the Soren ROM, you will get diverted, but receive nothing for it. It serves as a means of stopping consecutive tailslides.
Now I can understand this behavior, as perhaps this is considered preventing the cheap scoring of Bust-A-Move credit, but I didn't see this explicitly mentioned in the ROM changes.
So my question for you with the Soren ROM is if you are seeing similar behavior?
Thanks!

Other than spelling radical and locking balls, I have no idea what does what. Like how to light the tail-slider or the million dollar shot. I lit special once but no idea how.

#858 3 months ago
Quoted from yellowghost:

Other than spelling radical and locking balls, I have no idea what does what. Like how to light the tail-slider or the million dollar shot. I lit special once but no idea how.

Anyone have some instruction cards to sell this fellow

#859 3 months ago

The rule sheet is available at ipdb.org

2 weeks later
#860 3 months ago

Question for the folks that have bought the plastic set from the guy on ebay in Russia. How long did it take to get to the US after it was shipped? My package shipped July 12th
Estimated shows by Aug 30.
I've had plenty of out of country stuff arrive before the estimated date but I've never ordered from Russia before I don't think. Trying to gauge if I can have the pin ready by Aug 20th with the new plastics for the Atlanta SFGE, show it's going to be in the tournament. Is roughly 6 weeks a possibility or usually not happening?

#861 3 months ago

Anyone here interested in joining/creating a team to do a MPF rewrite of the original code?

#862 3 months ago
Quoted from BertoDRINK1:

Question for the folks that have bought the plastic set from the guy on ebay in Russia. How long did it take to get to the US after it was shipped? My package shipped July 12th
Estimated shows by Aug 30.
I've had plenty of out of country stuff arrive before the estimated date but I've never ordered from Russia before I don't think. Trying to gauge if I can have the pin ready by Aug 20th with the new plastics for the Atlanta SFGE, show it's going to be in the tournament. Is roughly 6 weeks a possibility or usually not happening?

It takes a solid month at least, at least that’s been my experience from Russia and China recently

#863 3 months ago
Quoted from ruralcollector:

Anyone here interested in joining/creating a team to do a MPF rewrite of the original code?

I have no skills to help with this but I’d love to see some deeper code on the game.

#864 87 days ago

Got my radical back from polishing!

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#865 87 days ago

Getting closer..

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#866 87 days ago
Quoted from ruralcollector:

Anyone here interested in joining/creating a team to do a MPF rewrite of the original code?

Software guy here and I would be interested, but it would be nice to get the existing code base from someone as that will greatly improve the speed at which this can be accomplished.

#867 83 days ago

Deciddd on purple and orange jet- bumpers.

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#868 77 days ago

Got it into the cabinet yesterday. Starring to re-wire it.

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#869 75 days ago

In case anyone is wondering, commonly missing shooter lane ball gate wire is Marco Wire gate #12-6731.

https://www.marcospecialties.com/pinball-parts/12-6731

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#870 73 days ago

In the club. Can’t wait to put some time on this wacky pin. Its machine #33 with diamond plate pf.

What were some of things to look for? Cutouts for a vuk?

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#871 73 days ago

I'm looking for a Diamondplate Radical if anyone is selling anytime soon

#872 73 days ago
Quoted from Sethman:

What were some of things to look for? Cutouts for a vuk?

Looks like your cover for the VUK is mounted backwards...

#873 73 days ago
Quoted from Sethman:

In the club. Can’t wait to put some time on this wacky pin. Its machine #33 with diamond plate pf.
What were some of things to look for? Cutouts for a vuk?[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Hey Sethman, Welcome to the club! Excellent that you found a DP Radical. As you said, the earlier prototype run seem to have the cutouts in the top left corner of the playfield for the VUK, but it appears yours is missing the hardware. Take a look below where "Bust a Move" is printed on the playfield...the early pins also had a kicker mounted there, and later it was removed and replaced with star posts and a rubber stretching across where it went.

There is a prototype ROM that works with some of this early hardware...and I really like the idea of adding the VUK into my own game...but honestly the recent Soren ROM release that was made available greatly balances the scoring of the game. I would much rather have the new ROM features then have to use the old Proto ROMs.

So yeah, def get that new Soren ROM and you'll be happy. Congrats again!

#874 73 days ago
Quoted from Freeplay40:

Looks like your cover for the VUK is mounted backwards...

I’ll go look at this shortly. Thanks for the keen eye.

Quoted from DuffysArcade:

Hey Sethman, Welcome to the club! Excellent that you found a DP Radical. As you said, the earlier prototype run seem to have the cutouts in the top left corner of the playfield for the VUK, but it appears yours is missing the hardware. Take a look below where "Bust a Move" is printed on the playfield...the early pins also had a kicker mounted there, and later it was removed and replaced with star posts and a rubber stretching across where it went.
There is a prototype ROM that works with some of this early hardware...and I really like the idea of adding the VUK into my own game...but honestly the recent Soren ROM release that was made available greatly balances the scoring of the game. I would much rather have the new ROM features then have to use the old Proto ROMs.
So yeah, def get that new Soren ROM and you'll be happy. Congrats again!

Thank you! Looks like I have a row of star posts where the kicker would’ve been. Agreed, Soren’s update with improved logic seems the way to go so will leave as is. Happy to be part of the crew here.

#875 73 days ago
Quoted from Sethman:

In the club. Can’t wait to put some time on this wacky pin. Its machine #33 with diamond plate pf.
What were some of things to look for? Cutouts for a vuk?[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

That looks like the one from Lake City. You could tell it was early production and had a nice field from the ad pics.
Look for a hole routed behind the plastic on the backboard, no metal post to the left of the lower drop target bank and no webbing on the X ramp.

Too bad we’ll never see the prototype features in the Soren updates. The sling code is already in the game and the VUK code is in other builds like Game Show and ES.

Welcome to the club 33!

51

#876 73 days ago
Quoted from tdddddd:

That looks like the one from Lake City. You could tell it was early production and had a nice field from the ad pics.
Look for a hole routed behind the plastic on the backboard, no metal post to the left of the lower drop target bank and no webbing on the X ramp.
Too bad we’ll never see the prototype features in the Soren updates. The sling code is already in the game and the VUK code is in other builds like Game Show and ES.
Welcome to the club 33!
51

Yea I had to keep it in Pa
So the missing slingshot, does production code / Soren’s code have logic to fire a slingshot there? Just won’t award points? I wouldn’t attempt the vuk, but working slingshot would nice.

#877 73 days ago
Quoted from Sethman:

Yea I had to keep it in Pa
So the missing slingshot, does production code / Soren’s code have logic to fire a slingshot there? Just won’t award points? I wouldn’t attempt the vuk, but working slingshot would nice.

I don't think so, but if you wanted you could just wire HV switches directly to the coil, like they used to on EMs? There was a thread somewhere about someone using a Gottlieb pop bumper control board too I think.

[Here's one pulling power directly from the MPU: https://pinside.com/pinball/forum/topic/started-my-radical-project-today#post-459234 ]

#878 73 days ago
Quoted from Sethman:

Yea I had to keep it in Pa
So the missing slingshot, does production code / Soren’s code have logic to fire a slingshot there? Just won’t award points? I wouldn’t attempt the vuk, but working slingshot would nice.

Only the proto ROMs have the 3rd sling configured. It's a matter of adding a new switch to the code and associating it's closure to the sling_fire routine on a new solenoid. The sling_fire routine is already there supporting the 2 other slings. The sling code does a number of things - score points, play sound, fire coil. We know which coil and switch number to add. They're in the manual. From the proto ROMs we know the scoring and sounds generated by the third sling. It is the same as those associated with the lower slings.

A version which supports the third sling would be nice, but the user community for that is very small. It is the better of the 2 dropped features.

You can still move the flasher behind the backboard if you want. The harness should reach. PM me for details.

#879 67 days ago

Playing around. I’m thinking about making custom Rat Bones and Ripper decals. Powell style.

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1 month later
#880 35 days ago

Got everything wired and booted up finally. Now just waiting for reproduction ramps.

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#881 35 days ago
Quoted from Clytor:

Playing around. I’m thinking about making custom Rat Bones and Ripper decals. Powell style.
[quoted image]

I can't figure this out. Regardless of whether the targets were led lit or not and with the interrupter tabs painted black, the targets would not register. Really strange. I put new black targets in and they work perfectly. I guess I'm sticking with opaque targets for now.

#882 35 days ago
Quoted from Sethman:

Its machine #33 with diamond plate pf.

That's awesome!

It is downright criminal how every pin after the invention of diamond plating was not diamond plated. Your playfield is going to buff out real nice!

3 weeks later
#883 12 days ago

Tried one of these led jet bumper things. Lights the jetbumper as well as the cap.

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#884 11 days ago

Powell Peralta Ripper drops? I’m not sure it looks great at that size…maybe?

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#885 11 days ago

Pinball pop bumper led boar

Quoted from Clytor:

Powell Peralta Ripper drops? I’m not sure it looks great at that size…maybe?
[quoted image]

Looks ok to me. Or maybe use the original design as a background. Or enlarge it so that it forms a complete image when all drop targets are raised.

#886 11 days ago
Quoted from yellowghost:

Got everything wired and booted up finally. Now just waiting for reproduction ramps.
[quoted image]

Which ramps are you waiting for? Freeplay40 makes a few of them.

#887 8 days ago

Classic skate vid callout upgrade is underway for my Pinsound. Any music alteration is going to be a long term project. There are so many bits and pieces to it.

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#888 7 days ago
Quoted from Chosen_S:

Which ramps are you waiting for? Freeplay40 makes a few of them.

I need the lower left and lower right ramps plus the middle ramp with the divertor. Free-play has the lower left but I would rather buy them all three at same time.

#889 7 days ago
Quoted from yellowghost:

I need the lower left and lower right ramps plus the middle ramp with the divertor. Free-play has the lower left but I would rather buy them all three at same time.

Just about ready to cast the molds for the two piece "X" ramp and the upper right ramp....Upper left and the lower left (Vertical) ramp are available. Shooting for around the first of November for the new pieces.

#890 7 days ago
Quoted from Clytor:

Classic skate vid callout upgrade is underway for my Pinsound. Any music alteration is going to be a long term project. There are so many bits and pieces to it.
[quoted image]

Stoked about what you’re doing, can’t wait to hear the production.

#891 6 days ago
Quoted from Freeplay40:

Just about ready to cast the molds for the two piece "X" ramp and the upper right ramp....Upper left and the lower left (Vertical) ramp are available. Shooting for around the first of November for the new pieces.

Great news.!

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