(Topic ID: 134659)

Radical club!!! only skaters welcome :)


By Delta9

5 years ago



Topic Stats

  • 623 posts
  • 78 Pinsiders participating
  • Latest reply 5 days ago by yellowghost
  • Topic is favorited by 26 Pinsiders

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There are 623 posts in this topic. You are on page 13 of 13.
#601 13 days ago

5 weeks ago, I helped a friend buy his first pin...a Bally Radical! After a 3 hour drive we were shocked to find that it had been horrifically abused in its past. After the GI connector had burned up at some point, a previous "technician" proceeded to absolutely MacGyver in an old battery charger in to supply the 6 volts to the GI. There was exposed 220v wiring everywhere, factory wires cut, stuff hanging, everything wired up with lamp cord, extra relay boards screwed to the cabinet...but we were not deterred. After 5 weeks of work, he and I have brought the pin back to its former glory. She is back to 100% factory condition with all evidence of the past horror removed. A new connector was soldered to the interconnect board, new connector crimped to the wiring, game got new LEDs, new rubbers, all 4 flippers rebuilt, and will get an NVRAM soon. Always good to see it all work out in the end, and just like my first pin was for me...I'm sure it's a confidence boost for Boosterfive to have resurrected his own pin! She's not perfect, but pretty radical if you ask me. Now I've gotta find one for myself so I can join the club too!

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#602 12 days ago

Looks good

#604 12 days ago

Yes, Radical! is the best game from 1990 and my favorite System 11 now. Picked up a nice one a few weeks ago. Hard to believe they made so few of them.

Can you name that movie? Came on a week ago so I took a snapshot.

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#605 12 days ago
Quoted from o-din:

Yes, Radical! is the best game from 1990 and my favorite System 11 now. Picked up a nice one a few weeks ago. Hard to believe they made so few of them.
Can you name that movie? Came on a week ago so I took a snapshot.
[quoted image]

Congrats. I can't name the movie but I guess, looking at that sign, you are skating skating away from a mountain lion or being mauled to death? Seeing Gator in that poster reminds me of his documentary, Stoked. It's interesting but sad.

#606 12 days ago

Movie is Thrashin' from 1986. Featuring a very young Red Hot Chili Peppers performing live. Never saw it before, but blew my mind when I saw that Skate or Die poster. Not really that out of the ordinary because at the time it was a popular catch phrase. Just that it was so long ago.

Or as I told NimblePin upon acquiring Radical! "Now I am truly gleaming the cube".

#607 12 days ago
Quoted from o-din:

Movie is Thrashin' from 1986. Featuring a very young Red Hot Chili Peppers performing live. Never saw it before, but blew my mind when I saw that Skate or Die poster. Not really that out of the ordinary because at the time as it was a popular catch phrase. Just that it was so long ago.
Or as I told NimblePin upon acquiring Radical! "Now I am truly gleaming the cube".

Ah! I was just thinking about watching that again. I haven't seen it since I was kid.

#608 10 days ago

Does anyone know under what conditions the tail sliders diverter is activated?

I'm not quite sure. On an initial plunge sometimes the ball will go all the way around and exit the ramp at the bottom of the right inlane. But sometimes the tailslider diverter will activate and a tailslider session will start. I'm trying to understand why.

It is a good thing when it happens. If you didn't get spotted the second A or the L then you can potentially make 3 letters off your first plunge, by hitting a second tailslider.

#609 10 days ago
Quoted from Boosterfive:

Does anyone know under what conditions the tail sliders diverter is activated?

as far as i know, it should never be disabled on plunge. maybe am issue with your side ramp switch being flaky?

#610 10 days ago
Quoted from hisokajp:

as far as i know, it should never be disabled on plunge. maybe am issue with your side ramp switch being flaky?

Hmmm, not sure. What I've observed is when the tailslide lamp is lit it always works. When it is not, it does not. It is not lit on first ball first game after power on, but can be lit from a previous ball when starting a subsequent ball or game.

That said, I really think Radical is underrated because of it's rarity. This is a great pin with a rad theme.

#611 10 days ago
Quoted from Boosterfive:

That said, I really think Radical is underrated because of it's rarity. This is a great pin with a rad theme.

I totally agree. As a System 11, the only thing I can come up with that might have affected production numbers or sales was the Bally back box at the time with the speakers mounted on top. Doesn't and never did bother me, but to some it might have been an oddball kind of thing.

Certainly more to do, and more fun than some of the higher production Williams System 11s of the same time.

#612 10 days ago
Quoted from o-din:

I totally agree. As a System 11, the only thing I can come up with that might have affected production numbers or sales was the Bally back box at the time with the speakers mounted on top. Doesn't and never did bother me, but to some it might have been an oddball kind of thing.
Certainly more to do, and more fun than some of the higher production Williams System 11s of the same time.

The backbox style lasted up until Dr. Who which was changed to a normal wpc style at the last minute. The only games that might have been limited due to hardware would have been banzai run and atlantis.

#613 7 days ago
Quoted from vbobrusev:

i made insert decals for my radical, and i have few decals sets more, if somebody need it, let me know.

The most important decals "RADICAL" triangles are all missing the underline. In some cases it's very obvious as the thick line continues on either side on the playfield. Did you ever fix these?

Anyone know where you can get a good set?

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#614 7 days ago

It's looking like I'll be joining the club and definitely excited. A few questions:

1) what are the main differences between the original Rom and the Soren ROM and where can I get it?

2) the prism decals on both spinners need replacement. What's the best way to remove the existing decals and residual adhesive so I can install new ones?

3) if I wanted to change out the color of the t-molding (the machine has black t molding and I'd like to swap out for red) I'm curious if that's a pain in the ass

#615 6 days ago
Quoted from per3per3:

It's looking like I'll be joining the club and definitely excited. A few questions:
1) what are the main differences between the original Rom and the Soren ROM and where can I get it?
2) the prism decals on both spinners need replacement. What's the best way to remove the existing decals and residual adhesive so I can install new ones?
3) if I wanted to change out the color of the t-molding (the machine has black t molding and I'd like to swap out for red) I'm curious if that's a pain in the ass

I believe the custom rom caps the jack-pot at 4 million . Not sure about the decals but might be easier to just put brand new spinners in.

#616 6 days ago
Quoted from HighVoltage:

The most important decals "RADICAL" triangles are all missing the underline. In some cases it's very obvious as the thick line continues on either side on the playfield. Did you ever fix these?
Anyone know where you can get a good set?
[quoted image]
[quoted image]

I bought some of those too. Thankfully those inserts don't need replacing. Maybe trim around the letter and just apply that?

#617 6 days ago

A few more questions:

1) Can anyone point me in the right direction to get soren's latest tons?

2) could someone provide pics of the retro refurbs side blades installed?

#618 6 days ago
Quoted from per3per3:

A few more questions:
1) Can anyone point me in the right direction to get soren's latest tons?
2) could someone provide pics of the retro refurbs side blades installed?

Had been looking for the rom as well. No dice

#619 6 days ago
Quoted from yellowghost:I believe the custom rom caps the jack-pot at 4 million.

Soren's Rom makes the jackpot cumulative within a given game for each player. 4, 6, 8, 10 million.

Quoted from per3per3:

It's looking like I'll be joining the club and definitely excited. A few questions:
1) what are the main differences between the original Rom and the Soren ROM and where can I get it?

Below is an old copy of the readme. I no longer have the patch files as the game has left my stable.

Release note

Changes

RADICAL progress is never lost.
Lock made progress is player individual (no hard lock stealing). And never lost.
New status report page: RADICAL lights lock -> Lock lit -> RADICAL lights multiball -> Multiball lit.

On tilt, a locked ball is only ejected in the case of both balls ending up in the lock trough.
Lower drop target bank reset omitted from ball search.
Pops added to ball search.

Menu adjustment 50 changed from "Display AU01-04" to "Contest game". Options: "No" and "Yes". Default: "No".
When Contest game selected: The lock trough kicker is omitted from ball search.
When Contest game selected: The X ramp diverter is omitted from ball search.
When Contest game selected: Snake run awards follow a fixed sequence. Cross balls, player individual.
The Snake run sequence: Million, Vertical, Skate, Tail, Million, Vertical, Skate, Tail, Mystery, Mystery,...
When Contest game selected: Snake run "next award" is indicated on the backbox translite.
When Contest game selected: The Snake run Mystery award is 100K.

The Mega-millions jackpot follows the fixed sequence of 4M, 6M, 8M, 10M, 10M,... Increment on collect. Player individual.

Ball tracking and handling are cleaned up.
No multiball false start.
No incorrect end-of-ball, when draining down to one ball-in-play.

A bug where Bust-a-move ramp shots would not register on fast combos, fixed.
A bug where Tail slide ramp shots would not always divert the ball, fixed.
Buggy X ramp diverter control with multiple up/down/up cycles on open, fixed.

Better postpond ball search handling when balls are held by the game.
A bug where Mega-million would go to last chance (timing out) on ball search, fixed.

A bug where the lower drop targets would stay down with no Spot letter option, fixed.
A buggy light show procedure related to the lower drop target bank, removed.

Tail slider start level is harmonised at level 2 for all players.
A bug where Tail slider mode would carry half baked to next player, fixed.
Tail slider exceeding level 15 no longer freeze the ball in the lock.
A bug where Tail slider would start on last "A" achieved as Spot letter on the ramp, fixed.

Messy logic regarding RADICAL progress and RADICAL shots indicators are cleaned up.
A bug where on tilt, the game would not shut down lights and music, fixed.

A bug where the kickback could be unlit but active by mistake in multi-player games, fixed.

Why it rocks

Lost progress is unfair.
Too severe random elements. Snake run, to some extend. Mega-million, most certainly.
Lock stealing now off the board.
Progressive jackpot.
Reward for skillful strategic play regarding the Skate-or-die Snake run trumph.
Ball search and tilt no longer mess up game states.
Proper handling of two balls in the lock trough by mistake. And two balls in play by mistake.
Both states may occure on even a top condition machine due to the dynamics of the wonderful lock trough mech.
Bug fixes. A lot of them.

Note

Lock made status sustains through a ball removed from the lock by opponents or a tilt.
Soft lock stealing only. Relock necessary, but opponents will never benefit a players achievements.

If Skate-or-die is lit, a Skate-or-die at the Snake run will award the Mystery instead.
The buggy diverter control would occationally make a diverted Tail slide ramp shot register as a Bust-a-move ramp shot.
The fixed diverter control allows plunging the ball to lock/start multiball, when lit, at start-of-ball.

Tail slider mode is lit on (radicAl) "A" collected. Re-lit on a spinner shot and at start-of-ball. Mode lit does not time out.
Once the mode is started, the Tail slider indicator runs on a 12 seconds timeout. Reset on a Tail slider collected.

The European ROM defaults to the hard pre-set. The mod, based on the US ROM, defaults to the medium pre-set. The medium pre-set is recommended.
Spot RADICAL on inlanes (adjustment 32) stops when the score exceeds 4M.

#620 6 days ago

If anyone has the patch files then please PM me as I have someone that can burn ROMs

Thanks!

#621 6 days ago
Quoted from yellowghost:

I bought some of those too. Thankfully those inserts don't need replacing. Maybe trim around the letter and just apply that?

The Radical I picked up has about 20 pieces of mylar slapped all over it, covering almost everywhere, but all the edges now look ugly and dirty so I decided to lift them and redo it properly.

The mylar actually lifts easily, except it seems the insert decals have lost adhesion to the inserts, so they lift with the mylar. I tested over less import decals, but nothing really prevents it.

I've thought of scanning the replacement decals and editing them myself and getting those ones reprinted. It's amazing the guy has sold many of these and doesn't bother to fix them, and just keeps selling them that way. He doesn't respond to my message on his EBay sale either.

The other option is paint the stripe on the insert myself before laying the decal. I think I'll give this a try.

Were you otherwise satisfied with the decals? I've had previous poor quality ones with bad fit, or poor blacks that don't block light. That he missed large parts of the graphic make me question how good the quality is altogether.

#622 6 days ago
Quoted from per3per3:

It's looking like I'll be joining the club and definitely excited. A few questions:
2) the prism decals on both spinners need replacement. What's the best way to remove the existing decals and residual adhesive so I can install new ones?

https://www.pinballlife.com/williamsbally-spinner-with-foil-decal.html
Just peel the old one off. A razor blade might help to get it started. Use some Goo Gone or TR-60 and a towel to help get the residual adhesive off.

Quoted from per3per3:

3) if I wanted to change out the color of the t-molding (the machine has black t molding and I'd like to swap out for red) I'm curious if that's a pain in the ass
Not really. Here is a video that shows you most of what you need to know.

Use a mallet, not a hammer. Pull the original piece off the game, hold it up to the new piece and cut the length of new t-molding to put on. I went with that neon-ish Galaxian green.

#623 5 days ago
Quoted from HighVoltage:

The Radical I picked up has about 20 pieces of mylar slapped all over it, covering almost everywhere, but all the edges now look ugly and dirty so I decided to lift them and redo it properly.
The mylar actually lifts easily, except it seems the insert decals have lost adhesion to the inserts, so they lift with the mylar. I tested over less import decals, but nothing really prevents it.
I've thought of scanning the replacement decals and editing them myself and getting those ones reprinted. It's amazing the guy has sold many of these and doesn't bother to fix them, and just keeps selling them that way. He doesn't respond to my message on his EBay sale either.
The other option is paint the stripe on the insert myself before laying the decal. I think I'll give this a try.
Were you otherwise satisfied with the decals? I've had previous poor quality ones with bad fit, or poor blacks that don't block light. That he missed large parts of the graphic make me question how good the quality is altogether.

Still waiting for them

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