https://sites.google.com/site/allentownpinball/galaxy-asm/QUICK-V06.zip?attredirects=0&d=1
Additions to this version:
Adjustment 20 - set to non-zero to award a special for surpassing the high spins on either left or right spinner. Independent of the 1 special per ball/game special limit.
Adjustment 21 - set to non-zero to award a special for spinner stopping on multiple of 20 spins, i.e. 20, 40, 60, 80, 100, 120, 140, etc. up to 240. Independent of the 1 special per ball/game special limit.
Both of these specials respect the special award setting - replay, extra ball, points.
Cumulative list of changes:
;v01 add spinner counter on match/ball in play
;v02 split left/right spinner counters to credit/ball in play displays, save high spins in otherwise unused audit 15
;v03 add freeplay new adjustment 19, set to 00=freeplay, otherwise, new max credits range 01-99
; add dip 19, spinner sound swap (for @gizmonic) on=stock off=swap lit spinner sound for non-lit and vice versa
; add dip 18, reset multiplier ball to ball (on=stock, hold over, off=clear bonus multiplier)
;v04 change spinner counters to use hex for >100 storage
;v05 spinner counter pass awards special
; add adjustment 20
; adj 20, 0=no special payout, 1=spinner pays special when high spins passed
;v06 add adjustment 21
; adj 21, 0=no special payout for 20/40/60/80/'100', 1=these values pay special
;
I'm still finishing commenting the code and I MIGHT have another feature to add, if I can get even more space free.
dothedoo it looks like most of the code bloat is for lamp effects and a lot of bloat for moving around extra balls/specials when lit. They all have to be tested and set in individual chunks. I added a pigs' function called 'match pattern' to some of my other mods so you don't have to constantly test all permutations on every set of possibilities that might be appropriate here as well.
there's also a lot of code for add a ball usage, to make sure you somehow don't get extra add a balls, somehow. They didn't want you to cheat the operator, but they also have code in there to clear any 1/2 credits if you put too much money in the operator would cheat you! Nice....
Stern also had a thing about removing your extra ball if you earned one and tilted. (IIRC they remove all add a balls too, so if you had 5 banked and tilted..... ugh.)