Think of it as U1 and U2 get grouped together and U5 and U6 get grouped together.
If you have U1 and U2, both 2716 sized files, then they get combined together and placed in U2.
If you have only a U2 2716 sized file and there is no U1 file, then you would double up U2 and its placed in U2.
Same thing with U5 and U6. If both 2716 are present combine together. If you only have U6 it gets doubled.
2kb file is 2716
4kb file is 2732
Converting all Bally/Stern MPUs to take 2732 at U2 and U6 makes the most sense. Max ROM sizing and then is backwards compatible with any game as long as you fill up both ROM chips properly.