(Topic ID: 121911)

Q&A session - First episode: the Stern Star Trek Team

By Martijn

9 years ago


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Topic Stats

  • 50 posts
  • 40 Pinsiders participating
  • Latest reply 9 years ago by Martijn
  • Topic is favorited by 17 Pinsiders

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#22 9 years ago

Software team.

My question has to do with mode starts. Was there ever any discussion about having each level one mode continue to the second tier, then third tier such as it was telling a scene on the movie. Without having to hit the mode select shot and without having to scroll backwards to get back to the mode you were just on level 1? It always moves the mode select to a different mode and you have to manually scroll back if you want to continue the mode you were playing which is a linear scene in the movie if you play it three in a row.

I understand you can manually choose the next level of the mode and so on. But it does interrupt any flow when I have to stop catch the ball hopefully and make one of the two mode start shots. Often I'd miss that shot and I'm in limbo just trying to make a mode start shot over and over and not really much else to do.

If it were an option (like we have with many titles like X-Men stacking on/off) there could be an option where you can just continue on with the current mode to conclusion and only need to hit the mode select shot if you desired to change to a different mode.

With a menu option, default is as the game is now and the option is if you want to allow the modes to continue level 1,2,3 without having to hit the mode select shot each time to continue with the mode/scene.

This might be easier for non-hard-core player to advance or be able to see more modes during the game and would also eliminate much of the fumbleing around trying to catch the ball and make the mode shot which IMO stops the flow of the game also it would tell the scene a linear manner, three deep without have to select that with the mode shot each time. It may make each mode more intense and get more of the story into each mode wihtout any break in the action.

10
#48 9 years ago

I have yet to see on the newest software, but with the LE/premium left lane kickback. If the ball fails to be saved (ie. it misses the kicker) could/should there be a save function in the software where the miss is detected and the ball is returned from the shooter lane?

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