This Whirlwind has developed a switch error, and I am having trouble diagnosing it.
When the top and middle 3bank drop targets, either or both, are down, when the top single drop resets, it triggers game credits. I think from the middle chute. Coin door switches are not indicated in switch edges/test mode so I can only test this in gameplay.
I’ve replaced diodes for the three bank board. The coin door and can switches don’t seem to have diodes.
I’ve visually inspected other switches in the “rectangle” indicated by the triggered switches on the switch matrix, but this has some differences from the normal switch matrix puzzle so wanted to check to see if I’m missing something…
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