(Topic ID: 332704)

Pulp Fiction hype thread.

By Cdonnerusmc

1 year ago


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  • 7,095 posts
  • 651 Pinsiders participating
  • Latest reply 3 hours ago by Astropin
  • Topic is favorited by 251 Pinsiders

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Topic poll

“What one are you going to purchase? ”

  • BMF (LE) 244 votes
    44%
  • (SE) 121 votes
    22%
  • (SE) DBV Ready 11 votes
    2%
  • None 175 votes
    32%

(551 votes)

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Topic index (key posts)

3 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2161 NO TOPPERS FOR SE OWNERS Posted by ifpapinball (1 year ago)

Post #3174 Cabinet size comparison to Sterm Posted by NeilMcRae (1 year ago)

Post #3205 Topper Height Posted by docquest (1 year ago)


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#1148 1 year ago
Quoted from Aurich:

I respect not wanting to use the film poster. Clearly a boring choice. I respect wanting it to look period. But when I think of great backglasses of that era I don't think of hard line art comic books that looks very 2000s, I see painting and illustrations with texture (see below for off-the-dome examples I grabbed).

I think the art fits the target era perfectly, if you compare it to the right games. For instance... (credit to ipdb)
pasted_image (resized).pngpasted_image (resized).png

pasted_image (resized).pngpasted_image (resized).png
#1627 1 year ago
Quoted from Aurich:

There's a rule to light the orbit so the controlled gates open and you hit a quick orbit to whip around and return to the flipper. Fathom doesn't have a shot like that. Most games from 1980 don't. Do any? I can't think of one right now. It's a modern style

Seawitch? (What do I win?)

#1693 1 year ago
Quoted from EaglePin:

Just a difference of personal preference on this one. Last night I played TZ, AF, AFM, MB, Fire Power, and some other older games on location. I don't think any of them have "shoot here" callouts and I don't think having that type of callout on those game would improve them. Those games instead have callouts and sounds for after you've completed or achieved something.

"Shoot the...EIGHT BALL!"
"One more for Deluxe!"
etc

#1859 1 year ago
Quoted from Aurich:

Metallica's drop targets are all reset by a single coil. So you knock them down, and they all pop up together at once, however many are down.
Memory drops all have two individual coils on them. Which means they can be reset separately, not just all at once, but the second, smaller coil, can also knock them down without the ball hitting them.
Basically means the game can control the state of each drop. So a skill shot could drop the first one for instance. Or they could reset to a previous state across multiple balls from multiple players.

I'd split a hair here and say "memory drops" are any drop target bank that can be returned to a desired/previous/known state, however it gets there. So a bank that resets all the targets at once, but then can drop individual targets under software control (Nine Ball) or can knock them down all at once but then reset individual targets (Alien Poker) has memory targets (even if in those examples they aren't used specifically to put them into a remembered state.) Two coils for every target gets expensive, so a single reset and individual knock down coils is a pretty common way to do things, even if it makes for a bit of thrashing in the target action during a game.

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