(Topic ID: 115630)

Proud new owner of an X-Files


By Wolfanoz

5 years ago



Topic Stats

  • 159 posts
  • 43 Pinsiders participating
  • Latest reply 4 years ago by billsfanmd
  • No one calls this topic a favorite

You

Linked Games

Topic Gallery

There have been 12 images uploaded to this topic. (View topic image gallery).

lolli side.JPG
2015-03-08 20.30.34.jpg
20150206_230617.jpg
20150206_230813.jpg
X-files cabinet.jpg
2015-01-28 14.54.17.jpg
2015-01-28 15.06.50.jpg
2015-01-28 14.59.49.jpg
2015-01-28 14.59.34.jpg
2015-01-28 14.59.41.jpg
2015-01-28 14.59.46.jpg
krycek.jpg

There are 159 posts in this topic. You are on page 3 of 4.
#101 4 years ago
Quoted from JeffF:

Funny... the sound effects go between the left and right speakers so I'm not sure why someone would say that. It's night and day.
If I can get a good stereo recording I'll upload it.

I only was doing it on a SST. So maybe SST isn't stereo programmed? I don't know why they would program side to side, because if they did that, but only used one channel, when it was on the left, the sound would disapppear when it moved to the right, so that can't be true.

#102 4 years ago
Quoted from CaptainNeo:

I only was doing it on a SST. So maybe SST isn't stereo programmed? I don't know why they would program side to side, because if they did that, but only used one channel, when it was on the left, the sound would disapppear when it moved to the right, so that can't be true.

Heh... now you have me second guessing myself! I will have to really listen to what is being put out of the speakers. Like I said, I'll try to get a good recording of it(unless it *is* mono and egg is on my face).

If it's mono... it's the best damn mono I did ever hear!

#103 4 years ago

i've had experiences with owning cars with a speaker blown out, and listening to Led zeppelin, you don't really get the room rotation sound when a speaker is out. You get big dead spots in the music.

#104 4 years ago

Does anyone that owns X-Files have a tip for removing the alien baby trying to replace bulbs inside the flask however I'm guessing it's not just the two screws on the top of the flask?

#105 4 years ago
Quoted from Stal8080:

Does anyone that owns X-files have a tip for removing the alien baby trying to replace bulbs inside the flask however I'm guessing it's not just the two screws on the top of the flask?

It’s not easy to fish the wire hardness through the plastics and back after, so it’s a tough job without doing a tear down. There is no easy way, as in the top does not simply pop off.

As per someone in this thread already, I’m thinking of putting one of those pop pumper rings in the top, like white, tapped to the GI, then have the two sockets in there with a red or green high power LED each.

Quoted from JeffF:

Heh... now you have me second guessing myself! I will have to really listen to what is being put out of the speakers. Like I said, I'll try to get a good recording of it(unless it *is* mono and egg is on my face).
If it's mono... it's the best damn mono I did ever hear!

I'm betting it's mono, as you would have clear missing sections if not, like when you have a problem with one speaker for a stereo, it becomes very evident.

Having said that, even a mono stereo will sound 10 times better with a second speaker spread out. I have never heard a bad thing about someone going this route and it not making a difference.

#106 4 years ago
Quoted from Atomicboy:

It’s not easy to fish the wire hardness through the plastics and back after, so it’s a tough job without doing a tear down. There is no easy way, as in the top does not simply pop off.
As per someone in this thread already, I’m thinking of putting one of those pop pumper rings in the top, like white, tapped to the GI, then have the two sockets in there with a red or green high power LED each.

Crap that sucks.....but yes I'm thinking of doing the same thing to my alien flask.

#107 4 years ago
Quoted from Atomicboy:

I'm betting it's mono, as you would have clear missing sections if not, like when you have a problem with one speaker for a stereo, it becomes very evident.
Having said that, even a mono stereo will sound 10 times better with a second speaker spread out. I have never heard a bad thing about someone going this route and it not making a difference.

I've had my Nintendo Entertainment System modded to do faux stereo sound, even though it was only designed to be mono. It has something to do with intersecting signal paths before they're all mixed into a single Mono output - so certain sounds would come out of the left or right speaker after the mod, though it's not like any of the sounds were programmed specifically with a direction in mind. Not sure if I'm explaining this properly, but it wouldn't be beyond my imagination if someone did something similar for one of these games.

#108 4 years ago

also might add. I put in 4" woofers in the top. Sega tends to be high pitched and this adds to better sound.

#109 4 years ago

does anybody have a plastic set available? I just tore mine down last night and the long blue plastic on right side above slings is pretty rough. This machines gonna be popping when I'm done.

#110 4 years ago

Just got done putting this back together.20150206_230617.jpg20150206_230813.jpg

#111 4 years ago

Tried to upload short gameplay video but it said no upload id ?

#112 4 years ago

Put it on youtube and link it here?

#113 4 years ago

Very nice! My ramps are cracked, I need new ones. Just getting the balls up to drop the cash on this game that it needs.... arg... it's a lot.

#114 4 years ago

Are there good rules posted for this gsme ? I Know segas are not really mode based. Had this game once and may look for another soon

#115 4 years ago

Best Rules I found:

SUBPART 1 - Standard Gameplay

LAUNCH: Before launching the ball, you get to choose your detective, either Mulder (right flipper) or Scully (left flipper). The choice here depends on which multiball you prefer. In a way, it's like the Doctors in Doctor Who. Scully makes it easier to get to TRUTH Multiball by lighting the "X" inlanes and lighting multiple "X" shots at once. Mulder reduces the number of times you have to hit the File Cabinet to light Regular Multiball. Choose your detective and launch your ball. There is no Skill Shot in this game.

TOOMS: Shooting the left ramp a few times starts Tooms. This is a fairly awkward mode, similar to WWF Royal Rumble's Chair Bashing. Once you make the last ramp shot - and I believe the ball is still on the ramp when this happens - you mash the Launch Ball button as fast as you can, raising a starting value of 300K by 20K for each hit. This lasts a small amount of time - I've gotten up to 800K in Visual Pinball. When playing the real table, I advise having a wingman ready to mash the button for you.

END OF BALL BONUS: The bonus in this game is fairly simple, but I still haven't figured it out 100%. What I know is this: There are two parts in the bonus: Scully Bonus and Mulder Bonus. Both are added together, the Bonus X is applied and the result is added to your score. I know that the bonuses are raised by shooting the respective target banks. I'm not sure though if shooting the corresponding shots helps too (read: Scully Bonus raised by shooting "X" shots, Mulder Bonus raised by shooting the File Cabinet). The bonus usually clocks in at roughly between 100K and 200K, nothing too special.

Is there anything more worth mentioning? Tell me if I missed something.

SUBPART 2 - Modes

Modes are played in a certain order that is not broken by different games. Say, if Player 1 plays a game where he plays modes 1 to 4 and then gets a Game Over, the next player that starts a game will have mode 5 as his first mode. The modes are listed in the default order, starting with mode 1, Herrenvolk and ending with mode 9, X-Files Trivia.

HERRENVOLK - SHOOT RAMPS TO STOP ALIEN HUNTER: Herrenvolk is basically a two part mode. First, you have a hurryup starting at 420K, counting down to 100K and then ending the mode after a short grace period. Collect the hurryup by shooting the left ramp. After that, the right ramp is lit for Herrenvolk Jackpot which has the same value as the hurryup at the moment of its collection. You can keep collecting that Jackpot until the time runs out. A very good mode if you can catch the ball from The Hole and quickly slam it up the left ramp, giving you a nice sized Jackpot to collect multiple times.

THE HOST - SHOOT LEFT RAMP TO STOP FLUKEMAN: The game throws us a curveball with a 3 shot mode this time. Here, it's the left ramp, then the right ramp, then The Hole - the order is important here. First it's 300K for the left ramp, then 400K for the right ramp, then 500K for The Hole. Nothing too fancy or lucrative.

HUMBUG - SHOOT FLASHING SHOT (gee, that's helpful): Humbug is a fairly simple mode. Shoot the blinking shot to collect 250K, the next shot gives 300K and so on. The order is: Left Ramp, Right Ramp, Right Outer Loop, Right Inner Loop, Left Outer Loop, Left Inner Loop. 6 shots in total, score at 2.350.000. Not bad, but nothing special either. If you've mastered all the shots, it's a decent amount of points.

SYZYGY - SHOOT RAMPS: This is a 2-ball multiball. Very simple - you shoot a ramp to raise The Hole for a few seconds. Shoot The Hole to collect 200K. The next time it's worth 300K and so on. Shooting the hole launches another ball until there are four on the field. This goes on until you have one ball or less. This is one hell of a mode. The scores add up, and if you manage to get into a rhythm, you can knock up some serious points - I've made 5 million on this mode before.

THE COLONY - LEFT SHOTS CLONE RIGHT SHOTS: This one's weird. The left loop and mini-loop are lit. Shoot one of them to collect 200K and light the right counterpart of the shot you just made. In total, that's 4 shots, worth 200K, 250K, 300K and 350K. Nothing special at all.

TALITHA CUMI - FIND THE HIDDEN ALIEN STILETTO: Another oddball. The loops and the ramps are lit, and one of the shots - chosen at random - contains the alien stiletto, worth 500K. All the other shots are worth 250K. Pay close attention to the playfield during the intro for the mode - all four arrows that point out the shots are lit, but one will be flashing. That shot contains the stiletto.

TERMA - SHOOT THE BLACK CANCER: Great mode. First off, we have another hurryup, again at 420K, but this time you collect it by shooting The Hole again, which stays raised after you start the mode. After you collect the hurryup, every "X" shot is lit for the same value for 20 seconds. If you can loop a ramp, you're in for some serious points here. 2 million and more isn't that uncommon with a good player.

...SMOKING MAN - SHOOT ORBITS TO REMEMBER: Another standard 4 shot mode, this time it's the four loops and mini-loops. Shoot the shots to collect 250K, 300K and so on. Finish the mode to light an Extra Ball. That alone makes this mode so worth it.

The messages are as follows:
PART I - Things really did go well in Dealy Plaza
PART II - just down the road aways from Graceland
PART III - the most wonderful time of the year
PART IV - the X-Files

X-FILES TRIVIA - USE FLIPPERS TO ANSWER THE QUESTION: Choose your answer with the flippers.

After playing all 9 modes - where you start is not important - you can start the final X-File from The Hole:

BLOOD - IT'S TIME TO KILL 'EM ALL: Now THAT's what I call an objective! Anyhow, this is the wizard mode for this game, and hoo boy, it's a doozy. What we have here is a 60 second, 4 ball, autolaunching, infinite ballsaver, jackpot scoring frenzy, somewhat similar to World Cup Soccer's World Cup Final against Germany. There are two jackpots in this mode: The ramp jackpots and the Cabinet jackpot. During this mode, the Cabinet will constantly go up and down, making it hard to hit the top part - the only one you can shoot the ball into. The ramp jackpots can be collected by shooting - obviously - the ramps. The Cabinet jackpot is a different story. It has the same base value as the ramp jackpot, but every time you collect a ramp jackpot, the Cabinet jackpot will be raised by the amount of the ramp jackpot you just collected, making it very easy to get this one very high. After 60 seconds, all balls drain, you get your total score gained displayed, a new ball is fed to the launcher lane and the game continues as normal. This mode is the greatest of the whole game and makes a horrendous amount of points, it's ridiculous how imbalanced it is. You need this mode to get some good scores. Just to re-emphasize: I've only made it to this mode once, and I scored 25 million. 25 MILLION. That's a replay, then some, and probably enough to get a high score on its own.

That's all for the modes.

SUBPART 3 - Multiballs

There are two different Multiballs in this game. They're decent point netters, but you might want to concentrate on getting to Blood.

TRUTH MULTIBALL: See that humongous X in the middle of the playfield? You've got to light that. It has 5 parts - top right, top left, bottom left, bottom right and the middle. You collect parts of the X by shooting the lit "X" shots. Once you've collected all parts, TRUTH Multiball instantly starts. This is a four ball multiball with a fairly straightforward objective. First off, you have to shoot every "X" shot once. There is a message on the DMD and every time you hit a shot, a small part of it will disappear and you collect a TRUTH Jackpot until the true message remains. Once you've hit all "X" shots, the File Cabinet will lower, allowing you to shoot it to collect another TRUTH Jackpot. After that, you shoot the Cabinet three more times and then the whole process resets again, this time with jackpot values at Super Jackpot Value + 50K. Before collecting the Super Jackpot, the Cabinet will constantly rise and fall, making it hard to shoot. This mode ends when you remain with one ball or less. In this mode, the magnet is very active. It will lock a ball in place or fling it around after holding it for a bit. If you do it right, you can lock a ball in place and easily shoot all the "X" shots with just one ball in actual play. However, shooting the Cabinet with a ball in front of it is quite tough - you need a large amount of power behind the ball to get it through. The Multiball will end when you have one ball or less in play.

The messages are:

"Endurance In Your Work Can Be Very Forthcoming" - "Deny Everything" - TRUTH Jackpot Value
"The Targets Unearth Limitless Outings Into Hidden Secrets" - "The Truth Is Out There" - TRUTH Jackpot Value + 50K
"Truth Is Just Knowing Double Negatives" - "Trust No One" - TRUTH Jackpot Value + 100K
"See Multiple Secrets, Just Rack Up The Points" - "Super Jackpot" - TRUTH Jackpot Value + 150K

REGULAR MULTIBALL: Light the Regular Multiball by shooting the File Cabinet enough times. After a while, the Cabinet will lower itself so you can shoot the top compartment to start a 3 ball multiball. If you're really lucky, you can simply wait for the cabinet to sink during ball search, then nail the top compartment for an instant multiball. The objective here is fairly simple. Shoot the left ramp to collect the regular jackpot - 500K or more. Shoot the left ramp again to collect another jackpot and light the Double Jackpot for 10 seconds. Shoot the right ramp to collect the Double Jackpot. This will cause the File Cabinet to raise and lower itself constantly. Shoot the top compartment before time runs out (again, 10 seconds) to collect the Super Jackpot, which is worth 4 times the regular Jackpot value. The Multiball will end when you have one ball or less in play.

That's it for the multiballs.

PART 3 - Tips

- Learn how to shoot the ramps.

- Go for Blood. It's really the best point netter in the game.

- Go for the Extra Ball from the left ramp as early as possible. That one really helps a bunch.

- Seriously. Learn how to shoot the ramps.

- Try to capitalize on Syzygy, Herrenvolk and Terma as much as you can.

- Try your best to complete Smoking Man. It's one of the toughest modes in the game, but the Extra Ball is worth the trouble.

- Did I mention learning how to shoot the ramps yet?

#116 4 years ago

Yes this one has modes. Definatly deeper than most segas. This one grows on me more and more everytime I play it. I really didn't like to much at first, but then again it didn't look or play like this when I got it. Plays really fast if your hitting the shots, which makes it feel very rewarding. But if your not it can be a clunk fest. To me that's it's appeal, night and day almost everytime you play.....epic or epic fail..

#117 4 years ago

TP let me know when your ready to trade

#118 4 years ago

Prostock32, thanks for the info.

#119 4 years ago

Yep. Great info

#120 4 years ago

And yes atomic boy, no easy way to get in the flask. I had to take the whole top o the playfield off, it's worth it though. Cuz when you get it clean under all those ramps and get the proper leds in those sockets.....wow what a difference, especially looking at it in person. Be sure and take pictures so you know how it all goes back.

#121 4 years ago
Quoted from tp:

And yes atomic boy, no easy way to get in the flask. I had to take the whole top o the playfield off, it's worth it though. Cuz when you get it clean under all those ramps and get the proper leds in those sockets.....wow what a difference, especially looking at it in person. Be sure and take pictures so you know how it all goes back.

I haven't shopped mine yet, last guy did a great job, but it's got broken stuff, so when I get all that together i'll be taking it apart and giving in the treatment. I like what you have done with the green, I'm guessing a pop bumper led ring in there? What colour are the socketed lights? I was thinking green like that, and then red high powers for the inserts inside.

1 week later
#122 4 years ago

Can someone clarify what the magnet actially does in front of the file cabinet ? Owned this game once. If anyone's selling local to md va pa let me know

#123 4 years ago
Quoted from billsfanmd:

Can someone clarify what the magnet actially does in front of the file cabinet ? Owned this game once. If anyone's selling local to md va pa let me know

Ive actually wondered that myself, Cause in the different gameplay videos I have seen, I havent really seen this being used/activated?

#124 4 years ago
Quoted from billsfanmd:

Can someone clarify what the magnet actially does in front of the file cabinet ? Owned this game once. If anyone's selling local to md va pa let me know

Pinsider "NPO" answered this is a thread that was very useful to me when I was having problems with my optos, but his reply was:

2. I do have the manual, and it is a really good read. My magnets do stop the ball - at least when the get to the 2nd opto switch (closer to the filing cabinet). Someone laid down a sheet of mylar/clearcoat for when the magnets stop the ball, so thankfully, it looks like the "future magnet wear" on the playfield has been addressed as my PF has no wear in this area at all .

OOO OOO OOO!!!! I think I know what the first set of optos is for - it just hit me! You know how when you earn "The Truth", the magnets catch the extra balls that go to hit the filing cabinet...? I would be willing to bet that the first set of optos powers a second magnet that catches the extra balls ONLY during "The Truth." I think you're dead on, ssbodyman! Now I gotta go try it and see what happens !

I'm back - yep - that's EXACTLY how it works. The first set of optos does nothing until Truth multiball. At that point once Truth multiball is enabled, the first set of optos enable and they catch the extra balls while Truth multiball is happening!

Both questions addressed and answered - w00t!

Here is link to whole thread:
https://pinside.com/pinball/forum/topic/x-files-question

#125 4 years ago

It whips the ball around when hitting the cab. It also holds a ball in mb if you hit it, allowing you to focus more with the other balls. Very well done implementation.

#126 4 years ago

Mine seemed to do nothing when I owned it before so I will have to check

#127 4 years ago
Quoted from Atomicboy:

It whips the ball around when hitting the cab. It also holds a ball in mb if you hit it, allowing you to focus more with the other balls. Very well done implementation.

It will hold the ball.....crap something might be wrong with mine then or it is turned down too low

#128 4 years ago

yeah I had no whipping around like Iron Man or other newer pins. I did not think magnets could be programmed to that back then.

2 weeks later
#129 4 years ago

Trying to repair the file cabinet portion. *Update* Was a cross threaded screw in the top of the file cab, got it out, came right off the housing. *SHAKES FIST*

Good times so far, got the bondo, paint and xacto knife to carve out a new drawer.

#130 4 years ago

find the bastard who cross threaded it and bondo their hands together

#131 4 years ago

Not too shabby for a bottom drawer that was mostly missing. Recreated it after the bondo set with an xacto knife. Reinforced behind it with mesh / metal patching and extra bondo. That drawer should never disappear or crack again. Saved myself $500 on a new piece of plastic.

Also feeling a bit high even after wearing protective gear with that bondo scent.

2015-03-08 20.30.34.jpg

#132 4 years ago

There is so much hate for this game. I really want to see what all the fuss is about.

#133 4 years ago

Gorno, I really dont get it, Ive been having a blast with it. Sega games are great IMHO. The ramps are a bit tight but that makes it worthwhile when hit. Plus trying to hit all the episodes / modes and the multiballs are awesome (one being held captive by the cabinet, you hit it free).

#134 4 years ago

I am glad you enjoy it. That's all that really matters.

#135 4 years ago

Honestly, I still have a hard time finding anything to dislike. I picked up a HUO SM shortly after, and xfiles in my opinion is much better, people find it hard to believe I think that. I might sell SM, but xfiles will not be leaving. Getting blood is very hard.

#136 4 years ago
Quoted from Atomicboy:

I still have a hard time finding anything to dislike.

I purchased my X-Files NIB in 1997. From day one the ramp shots were very tight and the slingshots loved to eject the ball to the side outlanes. I still like the game, but there are things to dislike about it.

#137 4 years ago
Quoted from littlecammi:

I purchased my X-Files NIB in 1997. From day one the ramp shots were very tight and the slingshots loved to eject the ball to the side outlanes. I still like the game, but there are things to dislike about it.

See, I love that about it though, hard ramps are great. Ramps that drain and punish not perfect shots are great. There are a lot of controlled shots, so getting the ball caught up in the slings and having a high chance of a drain is perfect with this game.

I think it's well balanced other that super pops not being worth jack to go for, and the side targets for Mulder and scully not raising the jackpots enough to risk those shots.

#138 4 years ago
Quoted from Atomicboy:

I think it's well balanced other that super pops not being worth jack to go for

Not points, but GODDAMN the sound of the bumpers when super pops is enabled is AWESOME! Ill almost say its worth the entire game just to hear those arpeggiators! xD

Hoping to get my boards replaced and have it running in about two weeks time!

1 month later
#139 4 years ago

Hmm, I will need to check mine (that I got from Billsfan) on that magnet too, don't think it does that.

#140 4 years ago
Quoted from twitami:

Hmm, I will need to check mine (that I got from Billsfan) on that magnet too, don't think it does that.

My magnet doesn't do anything either. There's also no wear above the magnet at all and it's just bare playfield. The art still looks new. Weird.

#141 4 years ago
Quoted from mikeatsparkys:

My magnet doesn't do anything either. There's also no wear above the magnet at all and it's just bare playfield. The art still looks new. Weird.

Well if the magnet doesnt or havent worked that might be the reason the playfield is so nice

But no response in truth multiball?

#142 4 years ago

I checked my magnet bfore the weekend, and when hitting the file cbainet it somtimes throws the ball a direction, and in truth multiball it holds one ball above the magnet. very cool.

#143 4 years ago

Proud X files owner since 08 . Also formerly obsessed with the show and highly anticipating it's attempt at a return with the upcoming 6 episodes Mulder and Scully will be in.

#144 4 years ago
Quoted from Edenecho:

Well if the magnet doesnt or havent worked that might be the reason the playfield is so nice
But no response in truth multiball?

For sure.

No response in Truth multiball either. I couldn't find an option in the menu to adjust strength. Is there one?

#145 4 years ago

My new x files the magnet def throws ball around....

Jammer74 I have seen about 15 x files. Maybe on this thread or the x files thread post some of your fav episodes. Would love to look at a few ones you like to get me started watching again.

#146 4 years ago

Here are some good one off episodes, not in any order.

Jose Chung's From Outer Space
Bad Blood
Clyde Bruckman's Final Repose
War of the Coprophages
Small Potatoes
Folie a Deux
Monday
Syzygy
Triangle

#147 4 years ago
Quoted from billsfanmd:

My new x files the magnet def throws ball around....
Jammer74 I have seen about 15 x files. Maybe on this thread or the x files thread post some of your fav episodes. Would love to look at a few ones you like to get me started watching again.

I have quite a few favorites . I always looked at the episodes in 3 categories . The continuing alien conspiracy story line, the monster episodes and then the stand out sort of comical episodes. Bad blood with Luke Wilson and a few other familiar faces , Jose chungs from outer space , and the great mutato episode , Cher elephant man island of dr morough and the mask movie inspired episode with j peterman from Seinfeld . Later on there was Arcadia which the line " woman get back in here and make me a sandwich , did I make myself clear " stands out . i may be a lil off on the titles. But those are fun to watch. I do recomend watching from the beginning though . The chemistry builds between them and only sets the premise much better. You'll be craving sunflower seeds and a drop ceiling to stick pencils in in no time. " if it's not human, what it is?"

#148 4 years ago

High five on small potatoes Clyde bruckmans and Monday. More of my favorites. And nice I'd tag mulder2010 lol I'll change mine to F.M.Luder.....

#149 4 years ago

Can't forget humbug also. Post modern Prometheus is the Cher/j peterman episode and an absolute must.

#150 4 years ago

Good scary one is
Irrestible - Donne Pfaster first appearance -and-
Orison - the follow up episode

Humbug is a good one

Promoted items from the Pinside Marketplace
$ 65.00
Lighting - Backbox
Arcade Upkeep
$ 50.00
From: $ 220.00
Playfield - Toys/Add-ons
CzTV Mods
$ 14.50
Electronics
PinballElectronics.com
From: $ 369.95
Boards
PinSound
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
Wanted
Machine - Wanted
Clinton, NJ
3,300
Machine - For Sale
Sebring, FL
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
From: $ 18.00
Apparel - Men
Pinside Shop
$ 24.00
Playfield - Other
Pin Monk
$ 445.00
Cabinet - Armor And Blades
MI Pinball Refinery
£ 12.00
$ 7,599.00
Pinball Machine
Classic Game Rooms
There are 159 posts in this topic. You are on page 3 of 4.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside