Quoted from Noahs_Arcade:While I respectfully disagree, what bells and whistles are you referring to? I haven't really seen anything that would lead me to believe the game would cost twice the price of a nice TZ to build
Grossly overestimated:
Playfield, mechs, toys, etc: 6k
Cabinet, art, translite, etc: 3k
Electronics: 1.5k
I think you're only considering the parts and assembly aspects. A few examples off the top of my head...
There is a documented case of a NBA FB conversion to MM which cost $7k and 1000 hours of time. That's just manufacturing a game already done. What's the cost of those 1000 hours? Nearly 10k at minimum wage.
JPop's MG. Even receiving $17k for 25-ish games, he's struggling on time, struggling to pay vendors, much of that that with volunteer assistance.
WOOLY. Riot said they need at least 100 orders at $7995 each or they just haven't the means to make it happen... 100x the volume you are talking about.
If you can design the game, write the software, do and print custom artwork, design custom electronics, handle low-volume custom parts tooling and manufacturing, etc, and so forth for only 2x the going rate of mass manufactured machines, then you are a genius. I think you can probably do it for $18k if you ignore the time/cost spent doing it, but custom tooling will probably kill it. Think of this: even Stern spends at least 1 full year on a game with an entire team devoted to it. 1 man year is worth more than your $18k cost. If you would build me a custom one of a kind game with my specs, I'd find $18k.