For the second year in a row, I've bought a project pinball machine just to improve my nascent modding and repair skills. Oddly, I think I'm starting to like fixing more than playing. These are games that I don't intend to keep and I know I'm putting more money in them than I will ever get back when selling. I justify it by deluding myself that it's the cost of a hands on education and it adds another working game to the world. But when is a game good enough?
For example, the Meteor that is currently under my care with the hope of taking it to MGC. I knew it was a dead game when I bought it at a Park and Ride bus lot just before Expo. The rectifier board was toasted, MPU had acid damage, playfield has wear, cabinet has some problem spots, back glass is far from great and the myriad other little things like cut wires, drilled locks, flipper problems and drop target issues. It's all like catnip. The expenditure is way past what I will ever recoup and every day reveals a new issue or a seemingly cheap fix that starts to spiral. Like last night's discovery that a simple transistor replacement did not fix my display issues. Not critical to gameplay, but annoying and potentially expensive.
So that's what prompted me to ask the Pinside Hive Mind when it decides what's good enough for a pinball project. I realize that there is no ultimate answer and this is like asking addicts when to quit, but I was hoping to augment my philosophy by stealing the thoughts of others.