(Topic ID: 231017)

Finding my Place in the Frontier Food Chain -- Bally Style

By TractorDoc

5 years ago


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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #13 Removing wire guides and pins Posted by TractorDoc (5 years ago)

Post #20 Refurbishing a coin door Posted by TractorDoc (5 years ago)

Post #53 Removing side rails Posted by TractorDoc (5 years ago)

Post #73 Wood rail removal Posted by TractorDoc (5 years ago)

Post #78 Mylar removal techniques Posted by TractorDoc (5 years ago)

Post #267 Start of Fathom Restoration Posted by TractorDoc (4 years ago)

Post #619 Start of Judge Dredd "Refurbishing" Posted by TractorDoc (4 years ago)

Post #714 Start of Taxi Mechanical Repairs Posted by TractorDoc (4 years ago)

Post #751 Start of Earthshaker Repair and Playfield Swap. Posted by TractorDoc (3 years ago)

Post #851 Start of Stargate Shop Job. Posted by TractorDoc (3 years ago)


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#836 3 years ago
Quoted from TractorDoc:

I would switch them at the connector where it plugs into the interconnect board (switch places where the blue/red "activation" wires sit on the connector).

I don't think you can swap the wires at the interconnect board and have success. The solenoid trigger and drives are individual but the scoring switches and solenoid lamps are part of a matrix. The matrix wires cannot be swapped because it will affect everything else in the column or row.

#840 3 years ago
Quoted from TractorDoc:

I'm trying to remember if those "activation wires" are doubled up under the playfield. (I know the "common" wire to all three lamps is). Each of those three wires are soldered to a small metal tab screwed to the playfield and then a resistor completes the path to the lamp socket. If they are just one part of the matrix I'll definitely have to make the switch at the lamp sockets.

<disclaimer>I have not personally worked on Earthshaker. I am looking at the manual for the wiring information. I have worked on plenty of System 11 and WPC machines that are wired in an identical manner.</disclaimer>

There should be four categories of wires connected to each pop bumper. The solenoid trigger is only present in machines that use the special solenoid trigger. The solenoid lamp is only present in Pat Lawlor games.

- Solenoid power (RED-WHT) and drive (BLU-BRN/BLU-ORG/BLU-GRN).
- Solenoid trigger power (ORG-BRN/ORG-BLK/ORG-GRN) and ground (WHT).
- Solenoid switch (column=GRN-VIO and row=WHT-YEL/WHT-GRN/WHT-BLU).
- Solenoid lamp (column=YEL-BLU and row=RED-BRN/RED-BLK/RED-ORG).

As far as the software is concerned it doesn't know where the physical location of the pop bumper is. It only knows the above corresponding wire colors and how to control them. As long as the wire colors correlate to where the physical location is it will look correct.

If this were my game and I did not want to relocate the pop bumper bodies I would just switch the wires at the pop bumper itself. As mentioned you cannot switch the wires at the interconnect board because the software will trigger the wrong things based on its assumption of what the wire colors are and where they should be connected at the interconnect board.

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