(Topic ID: 128957)

Problem with knocker/shooter divertor/F105 after playfield swap

By Leo13

8 years ago



Topic Stats

  • 5 posts
  • 1 Pinsider participating
  • Latest reply 8 years ago by Leo13
  • No one calls this topic a favorite

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#1 8 years ago

Hi,

I have swapped the playfield of my TZ and before re-assembling everything, I'm doing some transitional tests.

I have NOT re-installed/re-plugged:
- mini-playfield
- clock
- main ramps

When I power-up the game, sometimes the knocker is powered on, stuck then blows the fuse F105.
Sometimes, it's ok and when I run the knocker test in the solenoid menu, it becomes stuck on, then blows the F105.
So I disconnect the knocker and the F105 does not blow anymore.

However, the shooter diverter is never active, even if I go to the solenoid menu in the tests.

Do you know what can cause the knocker to stays stuck on, and do you know what commands the shooter diverter ?

FYI, all other solenoid work fine.

Thanks for your help

Leo.

#2 8 years ago

No idea ?

#3 8 years ago

I checked the continuity of the 2 connections of the shooter diverter coil:
- 1 (small wire) direct connect to the board in the backbox: OK
- 2 purple wires (bended together) connected directly to the coil power board under playfield (and also to the other coils, which work fine): OK

What can cause the absence of power when I enable the shooter diverter test in the solenoid test menu ?

I still have no clue why the knocker blows the F105 when plugged in.

Thanks for your help !

#4 8 years ago

Problem with the knocker is solved (it was touching the grid connected to the ground). No more F105 blowing

However, I'm clueless for the shooter diverter, if anyone has a briliant suggestion please do !

#5 8 years ago

Problem solved (kind of), I think the coil is dead. Thanks for your help

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