Hi,
I have swapped the playfield of my TZ and before re-assembling everything, I'm doing some transitional tests.
I have NOT re-installed/re-plugged:
- mini-playfield
- clock
- main ramps
When I power-up the game, sometimes the knocker is powered on, stuck then blows the fuse F105.
Sometimes, it's ok and when I run the knocker test in the solenoid menu, it becomes stuck on, then blows the F105.
So I disconnect the knocker and the F105 does not blow anymore.
However, the shooter diverter is never active, even if I go to the solenoid menu in the tests.
Do you know what can cause the knocker to stays stuck on, and do you know what commands the shooter diverter ?
FYI, all other solenoid work fine.
Thanks for your help
Leo.