Quoted from Nikrox2:Thanks for the suggestions. Status-
Checked / cleaned - the start button switch, 6E is normally closed but when rotating it does open correctly. “I” also seems to be working correctly as well.
Noticed (back in 3 player mode) - 1st push of start button gets player 1, 2nd gets 2 player, one more push and players 3&4 are added. (Maybe 3 player is not available?)
I’ve cleaned the rivets and raised each contact to clean those as well, then made sure they were seated well.
Seems like it needs to rotate once more (if lands on player 4) or rotate twice more (if Lands on player 3) to get it back to player 1 Correctly.
issue #1 - using replay button to add players
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1] on the first/reset cycle, the P relay should not power.
2] when score motor 3A closes, the I relay should power and stay powered until the ball is shot and 100/1000/10000 points are scored
3] if you push the replay button again while the I relay is powered, the P relay should power
4] score motor 5C pulses closed and trips the J2 relay to enable player 2.
5] P relay unpowers when score motor 6B opens (sorry, I said 6E above. Schem is kinda blurry).
6] push replay button again, P powers and 3B causes J3 relay to trip. P unpowers via 6B
7] push replay button again, P powers and 1B causes J4 relay to trip.
the J2-J4 relays are at schem 17B. The bottom coils all tied together and fed from index-E are the reset coils, the trip ones are above it. Note the score motor switches pulse closed in order, so when 5C closes to trip J2, it's too late for 3B or 1B to do anything on the same cycle.
if you are getting more than one J2-J4 relay tripping on the same button press, the most likely thing is the score motor is rotating more than one cycle. I dunno if a cycle is 1/4, 1/3 , 1/2 or 1 turn of the shaft ... look and see how many notches are on the index cam.
score motor 6B not opening well will keep the P relay powered and that will keep the score motor powered, resulting in another player getting added for each extra cycle the score motor runs.
issue #2 - balls played unit is not advancing correctly
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the balls played unit should do what's needed in one cycle of the score motor. It may need to step 1-4 times, depending on how many players are enabled.
the balls played unit steps once via score motor 2B to advance to the next player via the "add balls played" coil at schem 10D. The Tx relay for that player is powered (where x=[1-4]).
if that player is not enabled, it's Jx relay is not tripped and an impulse A switch on the score motor completes a circuit thru the Tx switch and causes the add balls played coil to power and step the balls played unit again.
this repeats on the SAME score motor cycle until the "next" player is enabled, at which time the balls played unit stops stepping and any remaining impulse A switch pulses in the cycle don't do anything.
I don't know how many lobes are on the impulse cam, but there's at least enough to generate 3 pulses in a score motor cycle. The idea is the balls played unit steps fast enough that the delay to serve up the ball is about the same regardless of the number of players enabled.
the same impulse A switch resets the score reels, so if you see the reels not stepping around to zero at a consistent rate during reset, then the impulse A switch needs clean/adjust.
if the score reels do reset without missing a beat, then the problem could be the balls played unit powering the T2-T4 relays, switches on those relays, or switches on the J2-J4 relays.
you have one tool to address both problems ... you can unplug the score motor and turn the cams by hand. That will let you watch what happens in sequence and stop after various score motor switches close to verify the behavior.
you can also with the game turned off rotate the score motor cams and make sure the switches you care about have good overtravel/wiping action after the contacts touch.