Quoted from PinJim:
I honestly don’t know how you could fully tackle TZ in 8 hours. Not without taking a lot of shortcuts. Has anyone come near that? Granted, I totally disassembled the clock, gumball machine, etc...
I agree everyone has their own definition of what it means to shop vs restore a game. Certainly I did not do a ground up restoration, but to be fair, my machine doesn’t need it. I’ve had it 20 years so it didn’t see a ton of route time.
I’m guessing it was $400 or $500 in parts, if you include the LED set and Ingo clock board. Honestly though, I had a lot of the parts on hand already like flipper rebuild kits, coil sleeves, etc. I’ve been collecting TZ parts for a while, just didn’t have the time to get the job done. Sad to say it’s probably been 10 years since I’ve shopped it, but it doesn’t get a ton of play. I’m sure it’ll get more now, and my STTNG will get less.
He's referring to a 'SHOP' job, not a restoration.
When I would shop my on-location games (including my TZ), it did not involve removing the gumball machine. Or the clock. Or every metal guide. It involved fully cleaning the playfield, removing the ramps to do so. Wiping down the ramps and subways. Giving the playfield a good waxing. Replacing any rubbers that were starting to fray. Cleaning the other rubbers that were still solid. Rebuilding all flippers. Replacing any bulbs, switches that weren't working, flashers, etc. The point of a shop job was (back in the 90's) to get it spruced back up and out on the floor so it can make money, and folks wouldn't be upset at dirt, burnt out bulbs and such.
(After I left one company, they started sending in their games to our local distributor, whoh charged $500 for a shoip job, and this is what they did. It didn't include buffing and shinening metal parts, or rebuilding anything not broken (like the clock and gumball). If anything unexpected WAS broken, or anything more than a switch needed to be replaced (like a coil, linkages, etc), then those prices for parts were tossed in on top of the shop cost.