Quoted from pinballcorpse:IBTL (In before the Levi)
I think I wore him out in the Deposit Flipper thread.
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Quoted from pinballcorpse:IBTL (In before the Levi)
I think I wore him out in the Deposit Flipper thread.
Quoted from PinStalker:What I'm saying, is would it be worth it for prices to be higher across the board if what populates the playfield is better/more?
Yes, it’s called the Pro/Premium/LE model. But your implied question in your first post is “Will Stern finally stop cutting costs now that their profits are at an all-time high?” I kinda doubt it, but there are a few encouraging signs, like the playfield support pegs going away. Also I’m not sure how much more cool stuff you could pack into Godzilla Premium, the game is loaded.
Quoted from PinStalker:Would a game be better if it had three "big" toys/mechs vs one?
CSI had 3 great toys: the skull lock ramp, the centrifuge and the microscope. Stern went on to sell more units than any game in history. Wait, that’s not right…
What’s interesting is what non-pinball people think these games cost. About once a year I’ll ask a newbie what they think the games cost. The answer has almost always been right around $5000 for the last 20 years. They were too high in 2000, but they’re too low now.
Oh, and Rush Premium has 3 great toys: the drum clock, the Time Machine magnet mech, and the lock behind the drop targets.
My point about CSI was that lots of toys don’t guarantee a blockbuster game. But honestly I miss my CSI.
Quoted from DaveH:Remember the first time you saw the skull lock work in real life? That was freaking cool.
Yeah, I agree - one of the best mechs Stern ever designed, and Skull Multiball is really fun. I think the theme was the reason it didn’t do as well. I can still hear those evidence callouts: “Maggots.” “Flies.” lol!
Quoted from CrazyLevi:There's just only so much excitement to be generated by "microscope multiball."
The dregs of the Stern bargain-bin license era.
The code was what really killed it for me, especially that 1-shot “wizard mode”. I bet it would still do great on location though, if the location mostly had players.
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