I think my long drop target bank saga has come to an end today! If you're not familiar with the issues I posted in this thread about my Meteor five-drop-target bank over the last few weeks, here's a brief summary:
After swapping out the PBL flattop METEOR targets with Swinks tombstones (which look so much nicer....tombstone targets in all 111/222/333/METEOR banks!), I had a multitude of issues - bricking, randomly falling targets, and the M (and sometimes L) target ALWAYS falling on the first reset but never the second. It was baffling.
Along the way, I dissembled and reassembled the target bank two dozen times. I tried different size and tension springs. I tried the original drop targets, PBL repros, and Swink repros. I shimmed the reset bar so that the drop targets would get more height, clear the memory coil fingers, and grab them on the way down. In an experiment with a donor drop target, I shaved away and made more level the drop target lip that rests on the memory coil finger. I moved memory coil bracket/fingers around, seeing if problems followed the brackets or stay in the position. I tried different springs and orientations of the springs on the coil brackets. I filled in the playfield mounting holes and re-drilled new ones, moving the bank around, 3 times. I replaced the coil stop even tho the one in the target bank looked ok. I added a bushing to the plunger linkage to the reset bar even tho it looked circular/round, and not oval-like after years of use.
Here are the things that made a difference, and three of the four came from you guys in this thread:
Bricking
I was hoping that simply replacing the repro flattop targets with Swink tombstones would make the bricking go away on the METEOR bank. It did on the three 111/222/333 banks. But the METEOR bank continued to brick an awful lot...so much so, I was close to putting in a less powerful coil for the upper flipper to see if that would help. In the end, it was cottonm4 's advice to move the target bank forward, and not be so close to the rear rubbers, that seems to have done the trick. I've played only a small sample of games (10 so far), but not one brick. Normally, I'd get several bricks per ball. Nice.
More Power!
Mad_Dog_Coin_Op suggested that my pin might be set up for 115v instead of 120v and perhaps the extra 5v would help reset the target bank better/higher/faster/etc. His guess that the transformer might be wired for 115v was right! And I never noticed! I rewired it for 120v. While that didn't resolve the drop target issue, there was an unexpected benefit from doing that...the slings and pop bumper seem a bit more "peppy" now.
Randomly Falling Targets
I must've fiddled with adjusting the reset bar a couple dozen times, shimming it, not shimming it, making sure it's not bent, etc. etc. In the end, it was sethbenjamin 's advice to clamp the plunger in the pulled in / up position and adjust the reset bar from there with the targets at a tiny height above the memory coil fingers (instead of adjusting the bar will everything is at rest) that did it. No more randomly falling targets on a reset, but I STILL had one target that would occasionally fall on the first reset, but not subsequent ones.
Single Drop Target Falling
This one really vexed me, especially since it seemed like it could be software related given it's consistency (and with the targets resetting and staying up 100% of the time during bench tests and every reset in the game after the first one). Knowing the answer now, it totally makes sense. And I didn't stumble across this until a few hours ago.
When I finished the restoration in early December, I replaced the leaf switches for the three rollover inserts with MRS (magnetic reed switches). They worked great for >100 games. With the old leaf switches, no matter how I adjusted the tension, the ball would always change direction rolling over the star insert...it was just too stiff. I xacto'd out a lot of clearcoat from the playfield star cuts of the CPR repro, but it's still pretty stiff. Anyway....I got rid of the leaf switches, put in three MRS's, and the ball rolls over the star insert like butter and registers for score every time without the ball changing trajectory.
Well...I was going thru the pin's self-test today to ID some lamps that needed to be changed and I went too far and got into the switch test, and "38" was listed as closed. "38" is the top right rollover. Then it dawned on me - that rollover can also, when lit, DROP A SINGLE TARGET IN THE METEOR BANK. I cut one of the wires for that MRS and the "38" went to "0". That MRS was shorted and the switch was constantly registering as engaged/closed.
So....at the start of game and start of ball (with the new METEOR 2021 code), the METEOR target bank resets and starts Skill Shot mode. Then the broken rollover MRS switch signal is sent....if that rollover was lit (and it usually is at start of game or ball), a drop target falls. That marks the end of the Skill Shot mode and the METEOR bank is reset again, and they all stay up because that rollover light is no longer lit and the fact that it's closed does nothing!
New MRS switch is on the way and in the meantime I put the original leaf switch back in temporarily. What a relief to have this issue dealt with....it's been plaguing me for weeks!
Thank you to everyone for their input and suggestions....