Quoted from SergioJ:Freefall will play differently than both of those games. Most people knock it for not having a direct shot into the ball lock, so it’s somewhat random in getting multiball going. If that bothers you, then you’ve been warned. Other than that, I think it has nice action, especially with the spinners and is fun to bang around on. Art package is decent enough and it’s an attractive game. Really nice example might go between $1500 to $2000 in my opinion.
Freefall is a pretty decent game. I like the rules... the way the bonus works, the way you get extra ball, and the spinner can be worth a ton of points. I restored mine over the winter and was going to bring it to TPF, but, well, maybe next year.
Multiball is really frustrating, though. As you said, locking balls is random and spotting all letters to light multiball is very, very difficult. And it never fails, once multiball begins, a ball or two will land back in the ball lock and be relocked. So multiball is shortlived.
The layout is cramped up top, I think. There isn't much space between the rollover lanes and the top arch. And with the tramway up against the bottom of the pop bumper, there is no action between the pops. I modified the area around the tramway a little bit on mine so at least there's a little bit of pop action. It helps.
If I could make rules changes, I would make the left target bank spot a letter and remove the relock during multiball. Also, you get more points for shooting the left target bank in order, but I never use that strategy because it's not much of a reward. I prefer to shoot for extra ball instead, by leaving the middle target standing. But I thought adding a rule to spot all letters if the targets are hit in order would be a nice reward. It's not easy to do and there's still the random luck of locking balls, so multiball would not be a gimme.
So just a few minor changes and I think it would be a really good game.
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