(Topic ID: 225496)

Stern Electronics Club (1977-1984).

By Mitch

5 years ago


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#6001 2 years ago
Quoted from cottonm4:

Here is what you want if you wish to use the lockdown strap that has no tabs.
I recently bought 2 of them. They are quality and built correctly.
https://www.marcospecialties.com/pinball-parts/P-6229-27
But I also have a lock strap with the tabs on and just use a plastic channel on top. And actually, I think I like the one with the tabs a little bit better.

I went with this. It seemed to be the most factory solution. Thanks.

#6002 2 years ago

Yes I got that according to the "01" there is something about the 1st coin chute that is wrong.......but the number does not appear to fix itself.

I noticed a hack in this area - I will post a photo later. Not sure if possibly this entire coin door area is not right - it seems like my self-test is not performing like I thought it should.

I'll post a photo later, and will look at some video showing how the Stern tests run so I can better understand.

Thanks for your patience, would love to get this thing finally dialed in correctly, I think I'm close.......I may not be able to continue this evening.

-Nate

#6003 2 years ago

When switch test is up you can pull the coin door connector and see if it changes to zero.

Fwiw the modified mpu200 software also shows all the closed switches, as does the test ROM included in the weebly multi ROM.

#6004 2 years ago

Coin switches usually don't have isolation diodes on them. When stuck closed it can really fudge up the switch matrix.

The start and slam buttons are often found leaning on the grounded coin door which will also mess up the switches, lamps, and displays.

#6005 2 years ago

Meant to say modified meteor software v66-76 and up.... Not the nvram clear only one.

#6006 2 years ago

Here is my coin door.

There is a piece missing, I found from searching videos that the earlier Sterns had a solenoid that would activate "on" during gameplay to allow coins to be fed, and would sit without power, causing a metal bar to stay in place that would feed the coins back to the coin return if the machine were not powered on.

That same video showed the test sequence, and I definitely do not have the ability to touch a switch and see the corresponding number appear on the score displays, I was watching an older Stern video, Memory Lane, but I'm assuming the diagnostic sequences work similar. As mentioned, I just get that switch test, a number 01 appears on all score displays and the "number of balls" window - but nothing changes that display, not touching a switch or anything else......

I have what I suppose are the two wires that have been soldered to a solenoid plastic "plate" with a diode that replaces the solenoid that was mounted to the side of the coin door.

I can probably find a coin door photo and see what's going on.

Once I get back to my machine, I will also look for the start and slam switches making any contact with the metal coin door.

This could be the cause of my 3 target problem?? The switches on that bank are definitely making contact. The closest 3 is still not registering at all.

Thank you again everyone, getting closer......

-Nate

Coin_door (resized).jpgCoin_door (resized).jpg
#6007 2 years ago
Quoted from Pinball_Nate:

This could be the cause of my 3 target problem??

Yep. Any switch in a matrix can affect other switches in the matrix.

#6008 2 years ago
Quoted from Pinball_Nate:

Once I get back to my machine, I will also look for the start and slam switches making any contact with the metal coin door.

Your slam switch looks like it has an insulator strip between the door skin and the switch, so that should be ok.

The wires to your Coin Chute #1 (closest to the hinge and Switch 01 in the Self Test) look strange. According to the schematic, Chute #1 is supposed to be Red w/ Yellow and Blue wires. Kinda hard to tell from the photo, but it looks like you have Red w/ Yellow, Black, and also White??

It would be great if you could isolate the machine from the coin door for the switch test. You can disconnect the coin door wire harness from the lower cab wire harness, and then on that empty connector on the wire harness side, short the Red and the Yellow w/Red wires together to start the Self Test and again to advance through the tests. If you no longer see 01 in your switch test (or see a number >03), then you've confirmed there's an issue with your coin door wiring or a shorted switch on the coin door.

#6009 2 years ago
Quoted from Pinball_Nate:

and I definitely do not have the ability to touch a switch and see the corresponding number appear on the score displays

There is always the possibility that the white button you push on could be defective. I have had that problem twice. I replaced the button switch and then I could run through the all of the test and adjustments. You might try putting on some alligators clips at the wire tabs and make connection that way.

#6010 2 years ago
Quoted from Mathazar:

It would be great if you could isolate the machine from the coin door for the switch test.

He can, easily. It's a weebly board, has the advance switch duplicated on the board itself.

#6011 2 years ago
Quoted from slochar:

He can, easily. It's a weebly board, has the advance switch duplicated on the board itself.

I keep forgetting he's got a weebly.

#6012 2 years ago

Since I sent him a single ROM of the stock version, I am guessing it might be an older board before I went to the 256x options 16M combo ROM, thus lacking a ROM with advanced switch test.

Surprising Bally and Stern did not have a better stock switch test. The stock software that only shows the lowest number is almost worthless in some cases.

MPU200 6digit with advanced sw test - off on on on on off off off
MPU200 7digit with advanced sw test - off on on on off on on off

#6013 2 years ago

Hey everyone, hoping for a little guidance. My neighbor asked me to take a look at his Nugent machine that hasn't worked for a few years. Apparently he had the upper right flipper coil replaced, and it blows the coil fuse ever since.

It took a while to find it, but one blade on the lower right flipper switch stack is shorting out on a screw that attaches the linkage assembly (not sure if that is the proper term) to the playfield. There seems to be some play in the switch stack as that blade can be wiggled to contact that screw as well as the metal piece of the assembly on the other edge of that blade.

There doesn't seem to be much tolerance between that screw and the metal part of the assembly so I'm wondering if this was an improper replacement of that switch stack or perhaps the blade itself. There were some switch blades in the bottom of the cabinet, likely from the previous repair job. Does this look like the proper switch stack for the lower right flipper on Nugent?

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#6014 2 years ago
Quoted from TallGuy:

Hey everyone, hoping for a little guidance. My neighbor asked me to take a look at his Nugent machine that hasn't worked for a few years. Apparently he had the upper right flipper coil replaced, and it blows the coil fuse ever since.
It took a while to find it, but one blade on the lower right flipper switch stack is shorting out on a screw that attaches the linkage assembly (not sure if that is the proper term) to the playfield. There seems to be some play in the switch stack as that blade can be wiggled to contact that screw as well as the metal piece of the assembly on the other edge of that blade.
There doesn't seem to be much tolerance between that screw and the metal part of the assembly so I'm wondering if this was an improper replacement of that switch stack or perhaps the blade itself. There were some switch blades in the bottom of the cabinet, likely from the previous repair job. Does this look like the proper switch stack for the lower right flipper on Nugent?
[quoted image][quoted image]

You might try tightening the 2 small screws that hold the switch stack together.

#6015 2 years ago

Repairing/ fixing a broken Stern lockdown bar receiver.

I have 2 broken lockdown bar receivers. I have a choice. I can buy a new receiver from Mantis for $100.00 each. Or I can fix my receiver. I'll fix mine.

This is a good Stern receiver. All Stern did to make this unit is to bend some metal on a spot welded plate.

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This is what I have. All 4 metal tabs that the handle needs to activate the receiver have been broken off. Don't ask me. I don't know how this stuff breaks. And this is what I need to repair.

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I got a piece of 3/16" steel strap material and went to work.

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First, I sanded the strap smooth and shiny. And you can see my green marker lines that are my cut marks. I used my Harbor Freight cut-off wheel to make these cuts. The work went surprisingly fast.

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Here is the cut piece. It is ready to bond to the broken plate on the receiver.

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For bonding the repair strap I used some stuff called PC-11. You can also use JB Weld. And you can use the brown Gorilla Glue. I almost went with Gorilla Glue but I still have some PC-11 left in my kit so used that instead. Here is the repair part bonded and clamped.

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And the completed job.

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And the completed job.

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And action. It is now working as intended. I have about an hour's worth of work in it. And saved $100.00. The steel strap cost me 11 cents down at the surplus store.

#6016 2 years ago
Quoted from cottonm4:

I don't know how this stuff breaks.

Usually it’s when the mechanism is forced because it has rusted between the bracket and the slide, or whatever is spilled in there is sticky and bonds the surfaces together. The mechanism the gets over stressed and fatigues those thin metal tabs over time, until they eventually fail. A better original design would have had the plates use screws rather than press fittings to allow for it to be cleaned and lubricated.

I like your fix, but you might be better off using an epoxy like jb weld or brown gorilla glue on any future repairs of this type. PC-11 has a rated lap shear strength (this application is only loaded in shear) of 1710 psi, while both epoxy and brown gorilla glue have a rated shear strength of over 3500 psi. I actually didn’t know brown gorilla glue was that strong. I’ll need to pick some up.

Thanks for a great write up. Maybe a mod can make this a sticky.

#6017 2 years ago

Can anyone please confirm whether Magic utilises sound 5 on the sound board? All tones except 5 are working.

#6018 2 years ago
Quoted from arolden:

Can anyone please confirm whether Magic utilises sound 5 on the sound board? All tones except 5 are working.

Yes, Magic utilises all six sounds. The fifth sound is the "add bonus" sound effect.

#6019 2 years ago
Quoted from bigguybbr:

you might be better off using an epoxy like jb weld or brown gorilla glue on any future repairs of this type. PC-11 has a rated lap shear strength (this application is only loaded in shear) of 1710 psi, while both epoxy and brown gorilla glue have a rated shear strength of over 3500 psi.

Thank you. I had not thought about shear stress. I doubt I will have any problems with this PC-11 repair, on the next one I will move to Gorilla Glue; I have used GG to bond 2 pieces of aluminum together; They are never coming apart.

Quoted from bigguybbr:

I actually didn’t know brown gorilla glue was that strong. I’ll need to pick some up.

Yes. It grips. The real nice thing is that is swells and fills all gaps between the 2 bonded pieces; Since it swells as it is curing you must clamp the pieces you are bonding together. You will be left with all kinds of squeeze out. But the squeeze out looks like dry spray foam from a can and removes easily.

#6020 2 years ago
Quoted from Quench:

Yes, Magic utilises all six sounds. The fifth sound is the "add bonus" sound effect.

Thanks for confirming!

#6021 2 years ago

Cotton and Mathazar:

Thanks for your comments - you are correct about the wire colors - I'm thinking this entire coin door is not quite right.

Also, do all Meteors have a 2 button test mech? I see on older machines it is just the one.

I may ask for a good photo of a correct coin door wiring, unless I find one already online.

Haven't had a chance to tinker, but will return with report!

Thank you again for your patience and helpful comments.

-Nate

#6022 2 years ago
Quoted from Pinball_Nate:

Also, do all Meteors have a 2 button test mech? I see on older machines it is just the one.

I have an older. It has an extra red screen printed layer on the meteor art around the bumper and a single button in the coin door.

#6023 2 years ago
Quoted from Pinball_Nate:

Also, do all Meteors have a 2 button test mech? I see on older machines it is just the one.

My Meteor (S/N 2062) also has just the 1 button. I believe the second button is to "clear" which is kinda handy so you can perform all of the clearing functions right there at the coin door (and not have to remove the backglass, open the backbox door, and access the memory clear button on the MPU itself).

Not sure when the 2nd button on the coin door was introduced, but I'm pretty sure my Meteor is considered "early" based on the S/N (and that they made just under 8,000 of these according to IPDB).

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#6024 2 years ago
Quoted from A_Bord:

I have an older. It has an extra red screen printed layer on the meteor art around the bumper

My original playfield had that as well (I've since put in a CPR). Would be interesting to know if all 1-button Meteors also have that extra red screen printed layer and vice-versa.

#6025 2 years ago
Quoted from Pinball_Nate:

I may ask for a good photo of a correct coin door wir

A photo can be had easily enough. But how about we show you how to look at the blue prints and teach you how to wire it up without a pic?

#6026 2 years ago

Can someone please show me where the backglass lock bar should sit in the open and locked positions? I just added the tabbed trim piece to the top of my Seawitch backglass and I can't get the lock bar to engage with the backglass. I can lift out the backglass in the locked position regardless of where the lock bar is positioned. The tabs seem to be about a 1/4" to short to make contact.

#6027 2 years ago
Quoted from Mad_Dog_Coin_Op:

Can someone please show me where the backglass lock bar should sit in the open and locked positions? I just added the tabbed trim piece to the top of my Seawitch backglass and I can't get the lock bar to engage with the backglass. I can lift out the backglass in the locked position regardless of where the lock bar is positioned. The tabs seem to be about a 1/4" to short to make contact.

This is the repro lock strap from Kerry at Mantis. There is always the possibility that Kerry mis-measured something on your lock strap but I think that is not likely .

Also, to make sure we are on same page, the locking strap with the tangs, such as this one, requires you to use a plastic trim rail for the top of your back glass.

If you have installed the back glass trim piece that looks like this one with the tabs, then you need then lock strap without the locking tangs.

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This is in unlocked position. The locking tab is leaning back and butting up against the back box wood.

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This is locked position.

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Butting my 12" scale up against the tang on locked position,

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And then measuring up from the bottom, my tape meets the 12" scale at 13 5/8.

12 + 13 5/8 = 25 5/8". This is the measurement from the the lock tang to the bottom of the back box where the bottom of the back glass /lift rail .rests.

And my back glass does measure 25 5/8" from top to the bottom. So, with both of my dimensions measuring 25 5/8" it is a tight fit for the locking strap.

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So, get a good measurement of your back glass and then do what I did to measure the opening in the back box. And go from there.

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#6028 2 years ago

I went with the method shown in your first photo. On my game I can still easily lift out the backglass with it in the locked position. I need to measure my glass. At this point I am thinking my glass is a tad small or my channel for the glass is a little on the deep side. Either way I think I can salvage things by adding a little height to the tabs on the top of my backglass. I feel 1/8" piece on metal or Lexan should do the trick.

#6029 2 years ago
Quoted from Mad_Dog_Coin_Op:

On my game I can still easily lift out the backglass with it in the locked position.

Try this: On my pin, if I leave the back box key fully loaded into the slot, the weight of the lock strap is enough that the strap rotates backwards and the back glass will not be locked.

However, if I pull the key part way out of the key slot, then the lock is locked and will not rotate and the glass remains locked.

If you have not done so, remove the key from the slot and see if your back glass stays locked in.

And now this: Is your lock strap loaded into position by using the factory location for the locating screw on the opposite side of the key lock? If the lock strap has been removed and then reinstalled and maybe someone made their own hole location instead of the factory screw hole, that could be enough to cause you problems. How do I know this? Because I did this on the Quicksilver I am building; I missed the factory hole and made a new hole. I was not off by much but it was enough to mess with the locking action.

#6030 2 years ago
Quoted from cottonm4:

Try this: On my pin, if I leave the back box key fully loaded into the slot, the weight of the lock strap is enough that the strap rotates backwards and the back glass will not be locked.
However, if I pull the key part way out of the key slot, then the lock is locked and will not rotate and the glass remains locked.
If you have not done so, remove the key from the slot and see if your back glass stays locked in.
And now this: Is your lock strap loaded into position by using the factory location for the locating screw on the opposite side of the key lock? If the lock strap has been removed and then reinstalled and maybe someone made their own hole location instead of the factory screw hole, that could be enough to cause you problems. How do I know this? Because I did this on the Quicksilver I am building; I missed the factory hole and made a new hole. I was not off by much but it was enough to mess with the locking action.

Thanks for the help on this one. Got it sorted out. Had to tweak a couple things including the lock plate for the backglass lock and tab height on the top backglass trim. Works as it should now ( two hours later).

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#6031 2 years ago

A lot of people dislike the SB-100 sound board. We could take the SB-100 triggers and use them to turn on a mosfet transistors to ring chime bars. It would be a bit of work wiring it up but could probably retrofit a Bally chime box in these games.

From working on the GTB pop bumper one shot boards I think we want around 50ms - 100ms coil pulse length. I have not timed the SB100 sound signal pulse to see if it is long enough. I need to add / split solenoid ground. Probably don't want that return through the ribbon to the MPU. Flyback diodes on the board would be nice but need to bring in 43v to do that.

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#6032 2 years ago

Are early stern cabinets the same length as today’s standard cabs (57”-ish)? If not, can some let me know what they measure?

#6033 2 years ago
Quoted from TheShadowsNose:

Are early stern cabinets the same length as today’s standard cabs (57”-ish)? If not, can some let me know what they measure?

51-1/2” for Seawitch and Quicksilver.

#6034 2 years ago
Quoted from bluespin:

51-1/2” for Seawitch and Quicksilver.

Awesome! Thanks. Hoping Ali measures the same, and then hope I find one eventually.

#6035 2 years ago
Quoted from TheShadowsNose:

Awesome! Thanks. Hoping Ali measures the same, and then hope I find one eventually.

The two level pins like Lightning had a taller back to accommodate the second playfield. What do you need a cabinet for?

#6036 2 years ago
Quoted from bluespin:

The two level pins like Lightning had a taller back to accommodate the second playfield. What do you need a cabinet for?

Just trying to figure out how many pins I’m eventually going to be able to cram into a 150” by 180” room.

#6037 2 years ago
Quoted from TheShadowsNose:

Hoping Ali measures the same

Stars is 51-1/2" also.

#6038 2 years ago
Quoted from TheShadowsNose:

Just trying to figure out how many pins I’m eventually going to be able to cram into a 150” by 180” room.

A back box is 30 inches wide. So, you can place 5 pins side by side on the 150" measurement. 150/30= 5 However, one back box will be nested against another. That is not practical so you will have to cut it back to 4 pins.

If you use the 180" measurement, you can "stack" 6 pins side-by-side. But again, you are squeezing the back boxes, so you need to cut it to 5 pins.

You are will have some empty space. You need room to stand and play. You might be able to squeeze in 2 more pins in that space. So, 7 pins if you have a shoehorn to squeeze them in. And then hope you don't need to drag one from the wall for servicing.

My front bedroom has been turned into my pin room. The bedroom measures 11" x 12" or 144 x 132. I can get 5 pins side by side with room to spare between the backbones.

And I can have 2 more pins sitting sideways behind me for a total of 7 pins. The 7th pin makes it a PIA for doing any service work, especially play field glass removal. With 7 pins, to remove a play field glass involves slipping and sliding 2 pins around to make room for the glass to slide out.

So, you can fit 6 pins somewhat comfortably in your area on the 180 inch measurement. Number 7 will be a squeeze.

#6039 2 years ago

I just put up a thread for the Quicksilver I have been working on.

https://pinside.com/pinball/forum/topic/quicksilver-build-is-proceeding-along#post-6633478

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#6040 2 years ago
Quoted from cottonm4:

With 7 pins, to remove a play field glass involves slipping and sliding 2 pins around to make room for the glass to slide out.

If you Jack up the front of the cab high enough the glass will clear obstructions.

#6041 2 years ago

Anyone have a line on where to find 2" 6-32 carriage bolts?
I'm starting a restoration on a Lightning, and some of the posts are fastened with those, rather than the usual post studs - and none of the post studs are actually long enough to work with the taller plastic post spacers used on this game.
The ones on the machine had semi-welded themselves to the nuts and had to be broken off to be removed.
Online I can only find places that want me to buy 3,000 at a time.
Anyhow, I figure I can't be the first person to come up against this problem. This isn't some exotic thing, but if somebody could point me in the right direction, I'd be grateful!

#6042 2 years ago

There is a discussion around post 3298 mang!

#6044 2 years ago
Quoted from supermoot:

There is a discussion around post 3298 mang!

It is nice to be used as a reference a year later. Thank you.

I have since change my ways. I know I wrote about it somewhere.

I am still using the T-nuts. But now I am coming from the lower side of the play field with 4" long 6/32" screws and then cut them off to the height I need.

Quoted from sethbenjamin:

Anyone have a line on where to find 2" 6-32 carriage bolts?
I'm starting a restoration on a Lightning, and some of the posts are fastened with those, rather than the usual post studs - and none of the post studs are actually long enough to work with the taller plastic post spacers used on this game.
The ones on the machine had semi-welded themselves to the nuts and had to be broken off to be removed.
Online I can only find places that want me to buy 3,000 at a time.
Anyhow, I figure I can't be the first person to come up against this problem. This isn't some exotic thing, but if somebody could point me in the right direction, I'd be grateful!

This will work for you if you cannot find those carriage bolts.

Get this bench top cut-off saw from Harbor Freight.

https://www.harborfreight.com/2-in-mini-bench-top-cut-off-saw-62136.html

and some of these 3 inch cutoff wheels.

https://www.harborfreight.com/pack-of-5-3-inch-metal-cutting-discs-66393.html

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You have to replace the saw blade with a cut off wheel. The cut off wheel is larger then the saw blade so you will need to make your own protective guard. I used some Lexan.

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Make yourself some wooden jigs and cut to length the screws you need. And you will need to dress the threads after you make the cut.

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I also used this method and replaced some post screws that were in high impact areas and were just screwed into the wood. instead of fixing some wallowed out hole with some dowel rod, I went with this T-nut-screw-in-from-the-bottom combo.

Yeah, you will spend $50.00 on this tool set up, but it will make life simpler.

Oh yeah, one other problem I ran into with these #6 T-nuts is that the 3 small prongs that lock the T-nut into the wood like to fold over when pulling the T-nut into the hole. To overcome that I had to make 3 small impressions in the wood with the prongs and then drill small starter holes for the prongs to seat in properly.

#6045 2 years ago
Quoted from sethbenjamin:

Anyone have a line on where to find 2" 6-32 carriage bolts?
I'm starting a restoration on a Lightning, and some of the posts are fastened with those, rather than the usual post studs - and none of the post studs are actually long enough to work with the taller plastic post spacers used on this game.
The ones on the machine had semi-welded themselves to the nuts and had to be broken off to be removed.
Online I can only find places that want me to buy 3,000 at a time.
Anyhow, I figure I can't be the first person to come up against this problem. This isn't some exotic thing, but if somebody could point me in the right direction, I'd be grateful!

Quoted from sethbenjamin:

The ones on the machine had semi-welded themselves to the nuts and had to be broken off to be removed.

That is a combo of cheap carriage bolts and someone known as an over-torquer. The nut gets over-torqued and the threads on the post compress at the top of the post and you are SOL.

One other thing: If you are cutting your own screws/bolts you can cut them long enough so that you will always be able to tighten the post nut down all the way and not "clamp" your plastics to the post. This way you will have extra room and your plastics will always remain free-floating and loose. A loose, free floating plastic can expand and contract without binding and is less likely to warp from GI bulb heat. Especially the arch plastics up in the back.

#6046 2 years ago

I'm an electrician and I cut 6-32 machine screws down to size with a $12 pair of wire strippers.

#6047 2 years ago
Quoted from semicolin:

I'm an electrician and I cut 6-32 machine screws down to size with a $12 pair of wire strippers.

I do the same.

Thread them in, snip!

#6048 2 years ago
Quoted from cottonm4:

Stern transformers: The smaller 16B-3 vs. the larger 16-6
Last winter in the warehouse cleanout that was going on in El Dorado Kansas, I managed to pick up a 16B-3 transformer still mounted on its board with the rectifier board still attached. This morning, after replacing the fuses, I swapped it into my Catacomb and made a short video. And then I swapped the 16B-6 back in a made another video.
When I brought NB home, now 5 years ago, a smaller 16B-3 was installed and there are burn marks on the cab wall suggesting that the larger 16B-6 shorted and caught fire. NB was my 3rd pin and my 3rd Stern purchase. I was ignorant about the transformers in those days. And then I installed a 16B-6 into NB and there was no comparison. I was ignorant no more.
To me, standing here playing Catacomb, there is a difference in the pizazz factor when playing.The 16B-6 has just touch more juice, IMO.
Here are the 2 videos. Maybe you will be able to see the minute differences in ball action; Or maybe not. The difference is not big and maybe on a Seawitch the difference would nor be noticed. But I can "feel" the difference on Catacomb and on my Nine Ball.
(I apologize. These are not good videos. All I did was shove an iPhone into a coffee cup and place it on a high stool. )
The smaller 16B-3 in action.

The larger 16B-6

Quoted from SR230CC:

Is the 16b-6 equal to the Bally AS-2877?

Quoted from slochar:

Likely not that's more like the -3... But no one knows how to quantify it. So far it's two decades of feels.
I'm tempted to stick a system 11 50v one in a game and compare.

Quoted from cottonm4:

One item I noticed is that playing the bagatelle seemed just a little easier with the smaller transformer. The bagatelle ball did not seem so bouncy and a little easier to control ( I realize "control" and "bagatelle" don't exactly go in the same sentence, but there is some small amount of skill involved with the bagatelle).

Quoted from cottonm4:

One item I noticed is that playing the bagatelle seemed just a little easier with the smaller transformer. The bagatelle ball did not seem so bouncy and a little easier to control ( I realize "control" and "bagatelle" don't exactly go in the same sentence, but there is some small amount of skill involved with the bagatelle).

Quoted from slochar:

Oh you can definitely influence the bagatelle I agree 100% with you there. I used to use that to my advantage when I had a catacomb.

Quoted from slochar:

I was referring to just use the 50v winding, to add an extra 7 volts to the coils. That would definitely give it a boost up. I was really thinking of the earlier games that had the separate 50v transformer with the extra board to rectify it, but of course that wouldn't be needed in the classic stern setup, just replace the 43v winding with the 50v one.

AC vs DC? Nothing. It's a coil of wire. You add a diode to get rid of inductive feedback as it can affect electronic components, but like you said... it's a coil of wire. Now, AC solenoids that are made to hold in like a flipper coil need a different coil stop to reduce buzzing as the AC wave crosses the zero point, it's slightly magnetic I guess to get to stay up for that time period (that's the buzzing you hear/feel on an AC flipper coil).
I've taken coils from EMs that I have and added a diode and used them just fine on newer machines and the reverse as well. (side note - don't DC rectifier flipper coils on Gottlieb's Fast Draw unless you like snapping several drop targets).
I don't know squat about transformer design at all, I should probably look in my Art of Electronics book to see how they address this. I've never doubted that the -6 vs. the -3 has a difference, I'd just like it to be quantified without people just saying 'it feels stronger'. I do know that most people say that transformers are notoriously variable in their outputs (which doesn't really seem likely since it's X windings of Y gauge wire.... should always be the same?) - probably because whatever the core is can't be 100% the same?).
You also have people with -3 in their games and they say it's fine. (Depends on the game, I guess, and the setup).

Quoted from cottonm4:

So, if one could find a 50 volt stand alone transformer, could this be incorporated along side a smaller 16B-3 and substitute as the power source for the solenoids?
Possibly something like this?
https://www.digikey.com/en/products/detail/triad-magnetics/N-1X/4915263?utm_adgroup=Isolation%20Transformers%20and%20Autotransformers%2C%20Step%20Up%2C%20Step%20Down&utm_source=google&utm_medium=cpc&utm_campaign=Shopping_Product_Transformers_NEW&utm_term=&utm_content=Isolation%20Transformers%20and%20Autotransformers%2C%20Step%20Up%2C%20Step%20Down&gclid=EAIaIQobChMIpOn0q_6V9AIVU25vBB1kMgpYEAQYASABEgLjWfD_BwE

I agree. Touchy feely stuff only goes so far.

I also read where others are happy with the 16B-3 in their classic MPU-200 Stern. Indeed, I was thinking that the smaller transformer might make Catacomb a little more playable for a marginal player ( I am no wizard. It is only with the amount of time I have put on my Catacomb that I can play it reasonably well). For me to say I like playing one of my Sterns with a smaller transformer would amount to calling sweet lemons game play.
A couple of more things: The voltages and amps with the Bally 122-125 transformer are exactly the same as the Stern 16B-3. Indeed, the transformer that was in my Nine Ball was a Bally 122-125. And physically, they are the same size.
Not too long ago I got the opportunity to play a Bally Paragon that was set up for some fantastic play and the 122-125 is the factory transformer for Paragon. I had a great time and thought it played beautifully, but the similar 16B-3 in my Catacomb leaves something lacking. Maybe I'll ask Flashball if we can try my 16B-6 in his Paragon and see what happens.
Lastly, this is Homepin's repro 122-125 that can be bought from Pinball Life. Homepin labels it as a 122-125, but calls it the Bally AS-2877 replacement as another poster has asked about earlier.

It is not cheap at $350.00 but could this be an adequate substitute for the 16B-6? From the list of games suppled, it looks like it would be at home in a Stern.
https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=AS-2877-1
But the voltages seem to be different.
[quoted image][quoted image]

Quoted from Dragon:

bally and stern look the same the schematic is changed a little but everything looks spec the same
[quoted image]

Quoted from Quench:

The solenoid voltage on these games is unfiltered DC. As a simple test, try a high current diode in series with the solenoid voltage to the playfield and put a capacitor on the other end to store energy.
Isn't DC solenoid power on Williams game of that era filtered?
===================================================================

The primary and some secondary windings will be thicker so it can deliver more current and hence the larger physical size. Anyone feel like measuring the transformer winding gauges between the -3 and -6 just before the lugs to compare?

Quoted from cottonm4:

Thank you. I will get a picture for you in a couple of days to go with the schematics you posted.

Quoted from cottonm4:

I could do that in a few days. That will be interesting info.

Sorry, it has been more like 3 weeks instead of the couple of days I promised.

I could not get any access to the wire windings to measure the wire gauges.

Here is what I have.

This is the smaller 16B-3 MPU-100 transformer.

The winding measures 3" inches across.

IMG_8551 (resized).jpgIMG_8551 (resized).jpg

And the larger 16B-6 unit. This one has been identified incorrectly as 16B-8. It is a -6.

The windings measure 3.5" across.

IMG_8552 (resized).jpgIMG_8552 (resized).jpg

I'll call these 2 measurements as X-axis measurements.

Now, traveling along the Y-axis, the measurements are the same.

16B-3

Measures 4.25"

IMG_8557 (resized).jpgIMG_8557 (resized).jpg

16B-6

Measures 4.30"

IMG_8556 (resized).jpgIMG_8556 (resized).jpg

I'll call the Y-axis measurements the same.

Here is my question for this difference: How can 2 windings that measure differently along the X-axis have the same measurements along the Y-axis?

And while there is the difference in transformer size, there is also the difference with the F-4 connection on the transformers.

The MPU-100 pins carry a 5 amp fuse at the F-4 43 vdc coils fuse.

And the MPU-200 pins carry a 7 amp fuse at the F-4 43 vdc coils fuse.

(This pic shows the lower fuse callout as being for Catacomb and Seawitch. This is not correct.

Screen Shot 2021-12-02 at 8.44.37 AM (resized).pngScreen Shot 2021-12-02 at 8.44.37 AM (resized).png

Everything on the smaller 16B-3 transformer is the same as the 16B-6 transformer.

All we need is a separate transformer to meet that 7 amp call out and then the smaller 16B-3s can be used with impunity. I would l have no problem adding a 2nd small transformer to the mounting board for coils power.

But where do you find that special little transformer at?

My final observation:

Per the Stern Electronics manuals, Meteor, Galaxy, and Ali all show the larger 16B-6 as being the transformer for these 3 pins. However, the transformer schematics list the 5 amp for the transformer F-4 circuit. This schematic anomaly is corrected the Big Game, the 4th MPU -200 pin.

I will assume that Meteor, Galaxy and Ali all have the larger 16B-6, but the drawings for these 3 pins are not consistent.

#6049 2 years ago
Quoted from cottonm4:

Here is my question for this difference: How can 2 windings that measure differently along the X-axis have the same measurements along the Y-axis?

The thickness of the metal E core is probably the same, hence the Y-axis is almost the same.

Quoted from cottonm4:

Per the Stern Electronics manuals, Meteor, Galaxy, and Ali all show the larger 16B-6 as being the transformer for these 3 pins. However, the transformer schematics list the 5 amp for the transformer F-4 circuit. This schematic anomaly is corrected the Big Game, the 4th MPU -200 pin.

It's dependent on the type and number of flipper coils. Meteor and Ali had standard spec 25-500/34-4500 flipper coils. The upper coil on Meteor has a resistor in series to reduce current surge and power.
Galaxy had higher power flipper coils but only two of them.
Big Game had a mixture of standard and higher power flipper coils but there are four of them so potential for high current surge when all four flippers activate at the same time.

I just picked up a Seawitch this week and it's been fitted with four standard 25-500/34-4500 flipper coils. I've replaced the 7A slow blow fuse with a fast blow as a slow blow seems like overfusing to me.

#6050 2 years ago
Quoted from cottonm4:

I am still using the T-nuts. But now I am coming from the lower side of the play field with 4" long 6/32" screws and then cut them off to the height I need.

Ah, of course. I should have come up with that on my own! That reminds me not to seek help with simple problems at 11:30 at night, lol.

Trickier question: there is a ball feed mechanism which prevents the ball from bouncing back into the outhole - it uses a *very fine spring* to reset. I’m actually working on two of these machines; one has the spring but it seems not long for this world, the other is missing it entirely. Does anybody know a part number or alternative part for this?

image (resized).jpgimage (resized).jpg
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