(Topic ID: 13401)

Predator Pinball at Michigan Pinball Expo

By SkitBPinball

12 years ago


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#201 12 years ago
Quoted from NPO:

polyestercowboy said:How about an Aliens machine next? Link the predator and alien machine together for head to head live two player VS action.
Not to incite any flames or take this too far off topic, but doesn't Fox own Aliens...? Then again, Fox prolly owns Predator, and well, he is kinda building a machine on that . I guess what I'm asking, would he have to pay fees for images/sounds/video in Aliens?
Aliens would be AWESOME. Not Alien3/Resurrection...Alien(s)!!!

I'm all in for game #2 as Ridley Scott's Alien

#202 12 years ago

Have special rounds where you have to match each others shots within a time frame.
I was thinking just a cable connecting the two but one giant cabinet would be crazy. Though they'd still have to be separated somehow for tilting.

Hah, ok, sorry for the post derailment.

#203 12 years ago
Quoted from polyestercowboy:

How about an Aliens machine next? Link the predator and alien machine together for head to head live two player VS action.

Aliens vs. Predator. Love it!!!

#204 12 years ago
Quoted from mnpinball:

NewPinOwner said:polyestercowboy said:How about an Aliens machine next? Link the predator and alien machine together for head to head live two player VS action.
Not to incite any flames or take this too far off topic, but doesn't Fox own Aliens...? Then again, Fox prolly owns Predator, and well, he is kinda building a machine on that . I guess what I'm asking, would he have to pay fees for images/sounds/video in Aliens?
Aliens would be AWESOME. Not Alien3/Resurrection...Alien(s)!!!
I'm all in for game #2 as Ridley Scott's Alien

I'm right behind you on that! if pin number 2 is Alien or Aliens I'm IN!!!.

Quoted from Drano:

polyestercowboy said:How about an Aliens machine next? Link the predator and alien machine together for head to head live two player VS action.
Aliens vs. Predator. Love it!!!

No way! Alien vs Predator are horrible horrible films that managed to ruin 2 of the best franchises single handedly. Never want to see another AVP film or anything else associated with the crossover films/licence.

#205 12 years ago
Quoted from RGR:

Seriously Skit your the best! Hope to meet you when I come to the states early June. Lol maybe we do a Dillon/ Arnie remake from the hut scene at the start of the film ROFL...
RGR!!!! SkitBPinball!!!!!! you son of a bitch!!! Whats the matter, the boy got you making too many pinballs??? Ok ok ok..... Dam I have to watch this film again tonight!!!

The original line so needs to be an Easter egg, possibly used if you drain with a terribly low score on the first ball? "you son of a bitch! What's the matter the boys got you pushing to many pencils?" What you think SkitBPinball??

#206 12 years ago

Stan Winston Studios just created this female Predator.
The Predatress

She'll rip your heart out.

"Sheela" model kit sculpted by Narin; Painted by Joe Dunaway; Shared by Stef Man

photo(3).JPGphoto(3).JPG

#207 12 years ago

SkitB:

I'd like to see code implement the balls #1 and 2 lock in the left and right sides as a "real" stationary lock instead of virtual. Kind of like Space Shuttle and other players could steal the locks. Maybe have a 2 ball mutiball mode and a standard 4 ball mutiball. Any thoughts by you or us buyers please chime in. I know many like real locks you can see as your progression in a game. There is a sense of accomplishment.

#208 12 years ago
Quoted from Rick471:

Is there gonna be an option to turn off profanity?

Unfortunately, yes, there is an option to turn vulgarity off

Quoted from NPO:

will any sound bytes be the Predator noises?

Of course! We didn't have it debugged yet in the whitewood video, but now when hunt activates all sounds on the machine are quieted except for that ominous 'clicking' voice sound. The sound system for the whitewood was on a separate table from the machine altogether, so the sound quality of the game in the video was pretty weak, but if you listen closely when hunt is activated you can hear it. Here at the shop, it is plain as day. Also, Predator battle noises are extremely prominent during "Tracking" mode, and of course (spoiler alert) during the wizard mode, as well.

Quoted from badbilly27:

I can't imagine handling this plus day jobs.

Everyone in Michigan is a seasonal worker. Didn't you know Michigan is closed in winter??

Quoted from polyestercowboy:

How about an Aliens machine next? Link the predator and alien machine together for head to head live two player VS action.

Umm yeah +1 again for wicked idea.

Quoted from NPO:

Aliens would be AWESOME. Not Alien3/Resurrection...Alien(s)!!!

This is where the flaming begins: I am sad to admit, as a man, that I have never seen an Alien(s) movie outside of Alien Vs Predator (just the first one). I'll attach my man card to this message if no one else has taken it from me already...

#209 12 years ago
Quoted from J85M:

possibly used if you drain with a terribly low score on the first ball? "you son of a bitch! What's the matter the boys got you pushing to many pencils?" What you think SkitBPinball??

Watch the whitewood video again with the sound up. When we get ready to show the hunt mode, we have to hit a few outlane-drains to add stocks. If you listen closely while we're doing that (and, of course, talking), you can hear those exact sound effects a few times as the ball drains out the outlanes

Quoted from mnpinball:

I'd like to see code implement the balls #1 and 2 lock in the left and right sides as a "real" stationary lock instead of virtual.

This is something that has come up quite a few times during development, but we decided that we thought the virtual locks were a little more controlled and, to be honest, I have never really thought of 'stealing locks' as anything more of an unavoidable side effect of design. As candidly as possible, having my locks stolen has always really felt like I was getting screwed more than anything. Especially on something like Jokerz where multiball is your absolute focus and having it stolen can just ruin your game. Even on something that can handle the issue with software, like Shadow, having your physical locks stolen doesn't really screw you out of multiball itself, but having the balls come out of the shooter lane instead of the lock release robs you of invaluable Jackpot attempts with the upper flipper.
Admittedly it would be super cool to have all the balls launch out of those ejects directly into the bumpers all at once. Maybe we'll consider making this a setting or something? I can say right now that if it does get added into the game, having it set on tournament play will disable it automatically.

#210 12 years ago
Quoted from mnpinball:

Everyone likes a little pussy.

I think we need to put this one back into the "check" category....with ability to turn off vulgarity and profanity

Predator is one of my favorite movie runs of all time and congrats on tackling an awesome project like this....I hope you guys knock it out of the park!

Excuse my ignorance here but what is the background of you guys and experience in game creation....did you work for Stern, Bally? Create other pins?....

The hunt mode looks really cool, need to figure out something with the red laser shot somehow...

#211 12 years ago

SkitBPinball said:
Admittedly it would be super cool to have all the balls launch out of those ejects directly into the bumpers all at once. Maybe we'll consider making this a setting or something? I can say right now that if it does get added into the game, having it set on tournament play will disable it automatically.
----------------------------------------------------------

Now you have said that I think this needs to be a must!! Even if it's only implemented on a 1player game I think it would be extremely awesome and satisfying to see the balls eject into the bumpers at once. As a wise bold man said "make it so!"

Also a quick question SkitB, during the end of Predator the predator sets of his mini nuke self destruct, is there any timed modes being implemented that utilise a countdown timer? Maybe a hurry up mode or something? I know it would be really tense if say a certain shot or shots needed to be made while the predator graphics where counting down with the same countdown sound fx from the end of the movie.

Either a mode or something I don't beleive has been done before (anyone feel free to correct me) if say a tilt is caused, put the game into blackout mode, with "predator" self destruct graphics on DMD or if they are featured on final playfield design and sound fx countdown, set shot or shots highlighted to allow player to make up for tilt and continue play on that ball??

#212 12 years ago

@ skitBPinball: Do you plan to release 'power pack' or code updates after shipment to resolve any issues and or enhance gameplay?

#213 12 years ago
Quoted from J85M:

if say a tilt is caused, put the game into blackout mode, with "predator" self destruct graphics on DMD or if they are featured on final playfield design and sound fx countdown, set shot or shots highlighted to allow player to make up for tilt and continue play on that ball??

That's a cool idea

#214 12 years ago

I want my engraved plaque to say "Built for Arnold Schwarzenegger". Seriously !

#215 12 years ago
Quoted from herbertbsharp:

@ skitBPinball: Do you plan to release 'power pack' or code updates after shipment to resolve any issues and or enhance gameplay?

Great question. I hope there will be a way to update or enhance the code. Although, I do hope it is shipped more ready to go code wise than some of Sterns recent releases which really needed updates to be considered close to complete.

#216 12 years ago
Quoted from herbertbsharp:

@ Do you plan to release 'power pack' or code updates after shipment to resolve any issues and or enhance gameplay?

I can't believe this hasn't been mentioned before. In production units, the game settings, high scores, user files, and even game code are going to be stored on a small flash memory device (most likely a microSD card or the like). If anything major comes up as far as bugs or software hiccups, or even certain updates to rules / scoring, code will be patched and we will just send out a new memory stick with the new software on it. When you get the chip in the mail, it's as easy as taking the old one out and swapping it with the new one and turning the game back on. If you don't want to wait and have a bit of tech skills, the option to update the card manually will most likely be offered, as well.

Quoted from mnpinball:

I want my engraved plaque to say "Built for Arnold Schwarzenegger". Seriously !

But, but...what if Arnold wants one???

#217 12 years ago

Hey Skit, what's the background of you guys pulling this thing off....

#218 12 years ago
Quoted from SkitBPinball:

I can't believe this hasn't been mentioned before. In production units, the game settings, high scores, user files, and even game code are going to be stored on a small flash memory device (most likely a microSD card or the like). If anything major comes up as far as bugs or software hiccups, or even certain updates to rules / scoring, code will be patched and we will just send out a new memory stick with the new software on it. When you get the chip in the mail, it's as easy as taking the old one out and swapping it with the new one and turning the game back on. If you don't want to wait and have a bit of tech skills, the option to update the card manually will most likely be offered, as well.

Perfect! Happy to hear this, sounds like a good system!

#219 12 years ago

Noticed something in the video. Did it save you user name and game?? I thought I saw at game start you pick your user name. Or did I see something wrong?

#220 12 years ago
Quoted from badbilly27:

Noticed something in the video. Did it save you user name and game?? I thought I saw at game start you pick your user name. Or did I see something wrong?

I think we will be able to save up to 4 profiles and it will save some play info on those with options to delete and start a new one.

#221 12 years ago

I just pre order mine

#222 12 years ago

Well, does anybody else know the history or background....trying to found out some info before I order....thx

#223 12 years ago

Skit I had an idea when the game is started. It can either be when you start your 1st game or 2nd, 3rd, 4th etc.

When you press the start button the game goes, "Its good to see you Dutch. Its been a long time General". I believe that is the exact wording.

#224 12 years ago

I'm curious how many are already per-ordered?
Kevin was gracious enough to put me on the list a couple of days ago and I've seen several here already buy-in. I wouldn't be surprised if Skit-B had a pretty full dance card by the end of the MPE!

Like Iceman, also a bit curious/ignorant on the team's background and also curious about the company name... skit-B? There's gotta be a story in there somewhere

#225 12 years ago

Another idea came to mind (maybe you already planned on this), what about a thermal mode when the general illumination goes off, UV black light turns on, and it reveals UV paint that wasn't visible before (some hidden playfield art, perhaps there's a way to coat the ball with red paint without chipping off)
thermal_predator.jpgthermal_predator.jpg

#226 12 years ago

Thermal backglass would be awesome as well...

#227 12 years ago
Quoted from badbilly27:

Noticed something in the video. Did it save you user name and game?? I thought I saw at game start you pick your user name. Or did I see something wrong?

You definitely saw that right. This leads me to the next comment:

Quoted from The_Dude_Abides:

I think we will be able to save up to 4 profiles and it will save some play info on those with options to delete and start a new one.

If I explained the system in full, it would take up like 4 paragraphs and get extremely wordy, so here's the abridged version:
The game will save virtually infinite users, limited only by the amount of flash memory that the game comes on. The files are SUPER small, so it really is spit-in-a-river in the grand scheme of things. Without doing any real math, I can tell you it would take about 2 million user files to fill the game up and cause an issue. To log in, you simply hold the login button (pretty much in the placement of your usual buy-in button) while you press start. If you don't have a user on the game already, you just pick "NEW USER" and enter your initials as if you were entering a high score, then pick your newly created user name. Users can be removed individually from the settings menus, or you can keep the file and simply clear out the stored data or Wizard Points information.
The game stores a ridiculous amount of information about you as a player; way too much to list here. The point is, the data goes very deep. Think of it as something of an expanded 'audits' file that is personalized to the player, with even more information than your standard audits file would care about. Some examples:
Tracks how many times you've attempted each mode,
Games played, extra balls, avg ball time, avg game time, etc,
Your personal highest and lowest completed game scores, along with an average score,
Tilts, warnings, left drains, right drains and center drains,
Hunts stocked, hunts attempted, hunts completed,
Game also remembers how many times you've made each individual shot, such as left & right ramps, left & right loops, "jungle hole" scoop shots, how many times you've advanced your multipliers, total pops hit and total successful skill shots. There is quite a bit more, but that is the really important stuff that I think people will be wanting to check up on.
The user file also stores info for the "Wizard Points" you can achieve. If you haven't already guessed by the context, Wizard Points are akin to achievements or table goals, if you will. There are three brackets of Wizard Points, cleverly categorized as Easy, Medium and Hard. You guessed it, the easy ones are entry-level achievements, medium ones will challenge an average player fairly well, and the hard ones are, for the most part, extremely difficult to pull off. I would be extremely surprised if someone (with the glass on!) could complete all of the Wizard Point goals within their first year of owning the machine. Here are just a few examples of the goals:

Ramp Redemption - Easy - Collect an Extra Ball earned by completing a set amount of ramp shots.
Big Money, No Whammy! - Easy - Collect your first multiball jackpot.
What's In The Box? - Medium - Collect all available mystery awards in a single game.
Money In The Bank - Medium - Collect over 100,000,000 in bonus.
Good To See You, Major - Play 250 games.
Stocked For The Winter - Complete 75 successful hunts.

Many of the hard goals are collected over time. No one could be reasonably expected to complete 75 successful hunts in one game, obviously. These are just examples of a few of the Wizard Points in the game; there are of course many more that you'll just have to earn to figure out This post is now officially too long, so I'm going to willfully make a dbl post after this one to answer another couple of elaborate questions that were recently asked. Bad etiquette, I know, but so is an 8 paragraph post

#228 12 years ago
Quoted from iceman44:

Well, does anybody else know the history or background....trying to found out some info before I order....thx

Quoted from Drano:

also curious about the company name... skit-B? There's gotta be a story in there somewhere

There is. The name has been with me for a LONG time, and has been used for lots of different things in its days. Used it as my Flash "Studio" name for awhile when I was much younger and made Flash animations out of boredom. It was also my company name when I used to buy/sell/trade new and used video games, arcade coin op stuff and pins. While we were in the process of making the Predator and it came to our thoughts that we were going to need to become a company of some sort to make it happen, Skit-B was the obvious choice simply based on the idea that we think it's neat, based on its history within our small group here in Mid-Michigan, and the fact that coming up with a new and flashy company name would only slow us down. Oh, and as for the meaning, it's an acronym. Skit-B literally stands for "Some Kids In The - Basement." We are oh, so clever, I know

Company info / background is pretty straight-forward, if you're looking for our "employees'" connection to coin-op / pinball. You know what? I just typed out an entire story here, so I'm just going to move it to my Pinside Pinball Story in my profile. Please check there to read up on our history as pinheads I'll just link it, below.

http://pinside.com/pinball/community/pinsiders/skitbpinball/stories/background-of-skit-b-pinball

#229 12 years ago
Quoted from RGR:

When you press the start button the game goes, "Its good to see you Dutch. Its been a long time General".

There are a ton of different sayings the game uses when you start a game, and I believe this is one of them. Others include Jesse Ventura's "You lose it here...you're in a world of hurt," Billy's "There's something out there waiting for us...and it ain't no man," and Dillon's "We need the best. That's why you're here." I believe my personal favorite is Dutch, saying "We are assets, Dillon. Expendable assets."

Quoted from Drano:

I'm curious how many are already per-ordered?

I really don't want to give out an exact number here, but I can build the scenario for you guys. Pinside is the ONLY place we've opened up pre-orders to in the world. Barring friends-of-friends or whatnot that were clued in BY pinsiders, I can tell you that over 10% of the production run will end up with pinside members. One more reason why we just love you guys

Quoted from toyotaboy:

what about a thermal mode when the general illumination goes off, UV black light turns on, and it reveals UV paint that wasn't visible before

Did I mention we just love you guys? Nothing gets past anybody here. You can't see it on the whitewood because...well...it's a whitewood, but that has been the plan all along. UV-only colors are applied over the existing playfield art to turn all the leaves blue and all of the characters different shades of red. One thing we're thinking about changing is allowing the two closest red GI lights to the flippers to stay on during hunt/hunt multiball, just to help you keep an eye down on the flippers. Thoughts on this?
People have mentioned use of a laser device to "target" the player a few times, as well. We researched this a while back, and we are left with two major points, and a potential solution.
Point # 1: Using a class one laser device makes our game a 'potential household hazard.' Based on the different heights of potential players, there is just no way we could get an OK to install these in the game out-of-the-box.
Point # 2: The concept is just too awesome to ignore, so we really need to figure out a way to make this work.
Potential solution: The game could ship with a "kit" that the end-buyer would have to install themselves. The most likely scenario would be a topper with the cannon itself housing the laser device. You could set it at your own angle, and for legal reasons, it would be one of those "by installing this item on your machine you are aware of the risks, bla bla bla" kind of stories. Thoughts on this, as well?

EDIT: I must be in quite a mood to give away spoilers and info tonight... No, I haven't been drinking or anything, but Happy Easter to those who are

#230 12 years ago
Quoted from robertmee:

JonM said: if say a tilt is caused, put the game into blackout mode, with "predator" self destruct graphics on DMD or if they are featured on final playfield design and sound fx countdown, set shot or shots highlighted to allow player to make up for tilt and continue play on that ball??
That's a cool idea

Any thoughts on this Skit-B? And the hurry up/predator self destruct implementation I mentioned above? Real curious to know whether such a feature/mode might be included, the mini nuke self destruct scene at the end of predator is epic with the symbols counting down the sound fx and the predator doing his synthesised laugh taken from mac.

Btw UV lighting and paint is insanely cool, you guys are delivering one seriously cool pin.

#231 12 years ago

SO excited about this!

#232 12 years ago

When you lose a ball - "What's the matter? CIA got you pushing too many pencils?"

#233 12 years ago
Quoted from SkitBPinball:

Using a class one laser device makes our game a 'potential household hazard

I believe you can get red LED's with a very narrow field (maybe 2 degrees) that although won't quite be as nice as a true laser, for the purposes of a game it will still look good (like a laser), and I don't believe LED's at any power is considered dangerous.

#234 12 years ago

Thanks for answering questions Skit-b! The saved user profile and achievement idea is pretty cool. Has this been tried in pinball before? I'm liking a lot what I'm hearing and seriously considering pre-ordering one. Can you talk a little about the hardware you're using. I think it's a P-ROC board but just wanted to confirm.

#235 12 years ago
Quoted from pin_wizd:

I think it's a P-ROC board but just wanted to confirm.

He mentioned P-Roc being used earlier in the post thread. FYI...

#236 12 years ago
Quoted from SkitBPinball:

UV-only colors are applied over the existing playfield art to turn all the leaves blue and all of the characters different shades of red.

Quoted from SkitBPinball:

Potential solution: The game could ship with a "kit" that the end-buyer would have to install themselves. The most likely scenario would be a topper with the cannon itself housing the laser device.

Sweet, sweet and more sweet!!!
Now that's creative! Seems like you guys are going to milk this theme pretty good.

I'd have been happy if the laser just found it's way into the game somehow. Maybe built-in laser pointers directed at specific targets that have to be hit in a certain mode? Having a laser directed at the player would be a serious bonus.

#237 12 years ago

I would like to know more about the parts you will be using? Flippers - BW? Are LEDS's going to be placed in a way they can be changed etc?

Love what I am seeing so far!

#238 12 years ago

Skit, build a great customer base, build more pins, keep in contact like you have done, and show Stern whos boss..

#239 12 years ago

When you have UV colors, do they last forever or do they dim with time and exposure to light?

#240 12 years ago

Keep the good info coming and interaction....you are doing it the right way!

#241 12 years ago
Quoted from SkitBPinball:

UV-only colors are applied over the existing playfield art to turn all the leaves blue and all of the characters different shades of red.

This is an awesome concept! I am 100% sold now. Lots of great ideas are going in to this pin. Plus I love all the predator one liners

#242 12 years ago
Quoted from SkitBPinball:

Potential solution: The game could ship with a "kit" that the end-buyer would have to install themselves. The most likely scenario would be a topper with the cannon itself housing the laser device. You could set it at your own angle, and for legal reasons, it would be one of those "by installing this item on your machine you are aware of the risks, bla bla bla" kind of stories. Thoughts on this, as well?

Making a topper with the predator or something else that would point a laser at the player would be sweet. Or even a laser worked into gameplay (on a Predator toy) in the playfield would be pretty cool. Not sure what type of safety concerns there would be maybe someone else can chime in on that. If you do need a waiver I would get it in writing before you ship it out and then a statement on the additional parts "by installing this...ect".

Quoted from SkitBPinball:

UV-only colors are applied over the existing playfield art to turn all the leaves blue and all of the characters different shades of red. One thing we're thinking about changing is allowing the two closest red GI lights to the flippers to stay on during hunt/hunt multiball, just to help you keep an eye down on the flippers. Thoughts on this?

Wow, that would be absolutely awesome I hope that is put into the game for sure! I think it would probably be a good idea to keep two red GI lights nearest to the flippers on while in hunt modes to help the player be able to see the flipper area as you mentioned. Or better yet just make it an option in the menu.

Quoted from iceman44:

Excuse my ignorance here but what is the background of you guys and experience in game creation....did you work for Stern, Bally? Create other pins?....

The link to your Pinside Pinball Story in your profile isn't pulling anything up for some reason. Although, I am not looking for an established big name designer and am glad we have a younger generation of pinball makers/designers that are trying to put their stamp on Pinball! Look the great designers are legends but truth be told they aren't getting any younger. Sometimes their designs and method of releasing pins (you don't like it too bad attitude) not to mention sky high prices doesn't reflect what a majority of current pinheads would want.

Pinball needs new blood and it appears Skit-B is trying to provide that for us with a new way of taking pre-orders (being able to see a playing white-wood along with DMD display with sound) and communicating with the community for ideas and critiques before release.

#243 12 years ago
Quoted from The_Dude_Abides:

The link to your Pinside Pinball Story in your profile isn't pulling anything up for some reason.

Probably has to be approved by moderators first. He said he just wrote it.

#244 12 years ago

Wow, lots of stuff to answer this afternoon! I guess that's what happens after writing the amount of stuff I wrote last night

Quoted from J85M:

Any thoughts on this Skit-B? And the hurry up/predator self destruct implementation I mentioned above?

It is a cool idea, for sure, but I can tell you that there isn't anything like this in the game right now. There is a unique hurry-up mode in the game, but it's not based on the armcpu nuke; it's based on catching the girl as she runs through the forest. The armcpu countdown in used in a few places as far as animations, and the Super Jackpot animation is from when the nuke goes off at the end. Recovering from a tilt is a pretty wild concept, to me, but it is interesting as hell... I wonder if something like this could be executed properly? Might take some really off-the-wall thinking to accomplish.

Quoted from BigPhil:

When you lose a ball - "What's the matter? CIA got you pushing too many pencils?"

Talking sound bytes is so much fun This one is exactly how you stated it. Oh, I mean, "Check!"

Quoted from toyotaboy:

I believe you can get red LED's with a very narrow field (maybe 2 degrees) that although won't quite be as nice as a true laser, for the purposes of a game it will still look good

Do you think this would have the same effect? Needs some testing, I guess.

Quoted from Drano:

Maybe built-in laser pointers directed at specific targets that have to be hit in a certain mode? Having a laser directed at the player would be a serious bonus.

Lasers act really strange when sandwiched between a mirror-polished clear-coat and tempered glass. The light hits the target, then just goes all over the place. It's unfortunate, but if you can't control it, you certainly can't use it in a precision environment like a pinball playfield. If someone could personally get me in touch with Stephen Hawking and some kind of gas that can slow the speed of light, we might be on to something

Quoted from Shapeshifter:

I would like to know more about the parts you will be using? Flippers - BW? Are LEDS's going to be placed in a way they can be changed etc?

We're working on that. There are a few vendors/manufacturers we've been speaking with to try and get our stuff made or at least sourced from existing parts. Don't quote me on this, but I'm sure the simple stuff, like light housings, will be pretty standard, so changing bulbs in and out shouldn't be an issue.

Quoted from RGR:

show Stern whos boss..

We like to think of it as "it's a community, not a contest," but we do enjoy seeing posts like this

Quoted from spfxted:

When you have UV colors, do they last forever or do they dim with time and exposure to light?

I don't really know, honestly. If people can get UV tattoos that last forever, I'm sure paint can come close Production-wise, the normal artwork goes on first, then gets clear-coated, then the UV paint, then one more clear-coat to protect that, as well. Hopefully that will keep it as protected as possible.

Quoted from The_Dude_Abides:

If you do need a waiver I would get it in writing before you ship it out and then a statement on the additional parts "by installing this...ect".

This is very likely, I like the idea. +1 for assistance on covering our legal butts

Quoted from The_Dude_Abides:

I think it would probably be a good idea to keep two red GI lights nearest to the flippers on while in hunt modes to help the player be able to see the flipper area as you mentioned. Or better yet just make it an option in the menu.

We will be toying with this over the next few weeks. As there will be potentially thousands of people coming to play the game, we should garner enough thoughts and opinions to make an educated decision.

Quoted from The_Dude_Abides:

Sometimes their designs and method of releasing pins (you don't like it too bad attitude) not to mention sky high prices doesn't reflect what a majority of current pinheads would want.

All I'm going to say to this is "agreed."

Quoted from Drano:

Probably has to be approved by moderators first.

This is probably the case. It's more of an account of what got us into pinball than your usual 'company profile.' If the info you're looking for is related to if we have worked for Bally/Midway/Williams/Gottlieb/Stern in the past, you won't be finding anything like that. We're all fresh to this particular side of the industry spectrum, but we've been in it both commercially and as hobbyists since before I started Kindergarten, if that helps.

#245 12 years ago
Quoted from SkitBPinball:

Wow, lots of stuff to answer this afternoon! I guess that's what happens after writing the amount of stuff I wrote last night
JonM said:Any thoughts on this Skit-B? And the hurry up/predator self destruct implementation I mentioned above?
It is a cool idea, for sure, but I can tell you that there isn't anything like this in the game right now. There is a unique hurry-up mode in the game, but it's not based on the armcpu nuke; it's based on catching the girl as she runs through the forest. The armcpu countdown in used in a few places as far as animations, and the Super Jackpot animation is from when the nuke goes off at the end. Recovering from a tilt is a pretty wild concept, to me, but it is interesting as hell... I wonder if something like this could be executed properly? Might take some really off-the-wall thinking to accomplish.

Any chance you might want to say steal that idea and add a arm nuke countdown hurry up? Just imagining the playfield going dark and having only the arm nuke graphics and it's sound fx counting down while a set shot/shots or combo is required would be extremely tense. Could possibly utilise the arm nuke explosion animation again here, maybe if mode isn't completed flippers are killed, if mode is complete we could get a mini wiz mode and see the clip from the end of the film with Arnie in the helicopter flying off - unless of course that's used elsewhere.

Well if you like the idea of the tilt recovery which I beleive would be a first, I've put a fair amount of thought into how it could be effectively implemented with a progressive difficulty to ensure it could not be exploited by certain skilled players, if your interested in the idea I'd be happy to email my ideas and if you want to use them feel free! Although as I type this both ideas have just merged into one in my head - what about making a tilt a mode? You tilt it activates the arm nuke countdown blackout mode I previously mentioned?? Will leave it with you but I'm happy to email some crazy out the box ideas.

#246 12 years ago

Love all the buzz this game is getting but this thread has been quiet for way too long.....four hours now!...... man I wish I could make it to expo this weekend......lots of pics and vids please!

Chris

#247 12 years ago

One idea that I think would be innovative would be for you to include a Multiplayer Coop (even if it is just two player) option were each player is trying to help the "team" achieve certain goals with their turn at the table. Since they are in the jungle fighting for their lives together in the movie it would fit the theme (us vs Predator) perfectly.

#248 12 years ago

Just one thing which I don't believe anyone has questioned. Forgive me if it's already been covered though.

Can you offer any proof that you do actually have the license from Fox to sell a Predator themed machine? I know you've discussed the fact that you're not allowed to talk about the terms etc.

I know you've done a lot of work already, which you've shared with the community, and not asked for a penny yet but at the minute, it's still a home/fan project which I believe anyone can undertake without license.

Poeple have been burned in the past and I guess I'm just after as much reassurance as possible that this will actually happen.

I'm a trusting guy. There's not a lot of that left in the world. I've been burned in the past myself for being too trusting. My word is worth more than money. I'd like to think there are still others out there. I want to believe this will come good.

I've pre ordered. But that's my heart over ruling my head. It's Predator FFS!!!!

#249 12 years ago

Kevin,
Here is an idea for the engraving of peoples names in the apron. I for one don't want to buy a HUO Predator with someones name engraved on it.
What I think would really cool would be to engrave peoples name in the apron in Predator Language.
You can download the font here: http://www.jokerdesigns.com/thehunted/downloads/index.php and install it. Open MS Word and type out your name using that font. Pretty cool!

Or another suggestion would be instead of doing any names on the apron, just state the number. So for example you can spell out "Number 30" in predator language on the apron.

IMHO I think that would be so much cooler than having peoples names engraved on it.

#250 12 years ago
Quoted from jackal2001:

Kevin,
Here is an idea for the engraving of peoples names in the apron. I for one don't want to buy a HUO Predator with someones name engraved on it.
What I think would really cool would be to engrave peoples name in the apron in Predator Language.
You can download the font here: http://www.jokerdesigns.com/thehunted/downloads/index.php and install it. Open MS Word and type out your name using that font. Pretty cool!
Or another suggestion would be instead of doing any names on the apron, just state the number. So for example you can spell out "Number 30" in predator language on the apron.
IMHO I think that would be so much cooler than having peoples names engraved on it.

M

I like that idea alot probably because it's the exact same idea I had and suggested to Kevin when
I pre-ordered last week. Great minds think alike jackal

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