I'm looking for a place to add in the follow up "you got time to duck?" at the moment
The Wizard mode is based on the final showdown between Dutch and the Predator (hence the name Showdown, which I'm not sure has been mentioned here or not).
Quoted from Drano:
I don't think any wizard mode has been discussed yet?
I guess they have to keep a few things up their sleeves or we might all lose interest
This is on the community, at this point. I promised myself I wouldn't show off any WizMode footage until I've seen someone outside of the shop make it there first. Maybe we'll see at Allentown
Quoted from loren3233:
Any thought of having wireform habitrails (any color) back to the inlanes instead of the plastic forms?
I doubt it, at this point. Wireforms are extremely expensive to have fabricated, and we don't want to use an existing ramp from another game just to get stuff cheaper or something. The material we will be using on the final ramps will be MUCH sturdier and more robust than the ones you've seen on the whitewood so far, so that should help a bit.
Lots of talk about Wizard Mode, all of a sudden... I'll explain a bit of it, but I'm gonna keep the visuals under wraps for a bit longer, sorry 4-ball multiball with 30 seconds of ballsave timer, then the mode ends when all but one ball ends up in the trough. All shots (ramps, loops, ejects, etc) are worth a decent value, and add 5M to the Showdown Jackpot which is collected at the Jungle hole. When collected, the jackpot resets back down to it's starting value. Lots of visual and audio going on as well, of course. I think it makes for a very familiar-yet-fresh wizmode: Total chaos that only the most skilled of players will be able to truly control. As far as when you'll see it, you guys gotta earn it! Would you really want to see the wizard mode on the internet, as opposed to in your gameroom??
Quoted from The_Dude_Abides:
It may be nice to have some targets on the left side of the playfield which would add to the shots available to the right flipper.
This kind of falls under the same category as the spinner discussion earlier in the thread. Targets are cool, but for the software and ruleset, they just weren't necessary. The targets in the center are obviously important as they are used to light locks, but other than that, there really isn't much reason to add any more. In nearly all of the rubbered-off areas are switches to add nominal point values and sound / lighting effects, so it's not like it's just dead bounces there, as well.