(Topic ID: 98940)

PPS / MMR communication - it's NOT about the coin mechs (or is it?)

By jfh

9 years ago


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  • Latest reply 9 years ago by TigerLaw
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23
#239 9 years ago

This is the first I'm hearing about no coin mechs in MMr.

My first thought is if it's "too hard" to put a coin much in a coin operated machine, what else is "too hard" to do to get this game out the door? Cost cutting, cost savings, bad planning, whatever.

I bought a coin operated pinball machine, if it can't accept coins from the factory, I *will* be getting a refund. I don't want a game that was pushed out the door with stuff not included because it was "too hard".

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

#331 9 years ago
Quoted from Pintucky:

...I've got to go now. I'm trying to wire up a 24" diameter hot air balloon to my WOZ pin that will rise to the top of my 25 foot ceiling when the ball kills out all the lights on the balloon on the PF. I decided to hook this up to my abandoned 2nd knocker still inside the cabinet and powering it through the primary knocker, plus wired to the 'Start' Button to make the big Hot Air balloon launch. I drilled a hole in the left side of my cabinet and hooked a coat hanger to the knocker lugs hoping this will power the big balloon to rise to the ceiling traveling a catgut string that is invisible. I'll let you know if I blow any fuses or transistors. But I think this will work!!!
Mike

Nice!!!

I'd recommend adding a remote skylight that opens on your ceiling that the balloon can go through. That way the neighbors know when you're playing. Connect the skylight to the Witch mech, and have it open and close when the Witch goes up and down.

I have a sawzall you can borrow.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

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