(Topic ID: 148217)

Power driver board causing weak coils

By arolden

8 years ago


Topic Heartbeat

Topic Stats

  • 28 posts
  • 14 Pinsiders participating
  • Latest reply 7 years ago by ndz
  • Topic is favorited by 10 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

hack_(resized).jpg
IMG_3151_(resized).JPG
image_(resized).jpg
fishy_2_(resized).jpg
image_(resized).jpg

You're currently viewing posts by Pinsider Vector.
Click here to go back to viewing the entire thread.

#6 8 years ago

I think the first thing to do is to determine whether this is a supply or return issue. Connect a long jumper lead to the NON-banded end of one of the weak coils, say the popper coil. Lower the playfield, put the game in test mode. Not solenoid test, just any other test. The idea here is to prevent the game from energizing the popper coil. Put a ball in the popper, then momentarily touch the jumper wire to ground. I use the lockdown bar receiver, but any ground point will work. If the ball exits the popper, then the supply(claims to be 50, but always reads 70V) is good. If it's too weak and the ball stays in the popper, then you know the supply is bad. You can also do this test in the backbox by grounding the corresponding TIP 102 transistor tab. Don't ground the larger TIP36C tabs. However, I like to connect directly to the coil in case a connector is bad.

If the supply is good, then I would look at the zero crossing detector circuit on the power driver board.

I always approach repairs this way. Divide the problem into areas (Playfield or backbox? Supply or return? etc) then you can focus on the problem area instead of just jumping here and there.

I've worked on lots of these, and I haven't seen any cracked solder joints at the header pins. I don't know if it's because they're not old enough, or they just fit better in the board. Of course, the 5 volt input and GI connectors burn, but that's different from what some refer to as "cold" solder joints.

#9 8 years ago
Quoted from arolden:

I grounded all of the transistors and the coils are all still weak. The only anomaly was Q32 didn't seem to do anything, but I'm not sure what it's supposed to power. How can I check the zero crossing detector circuit?
Thanks for all the suggestions so far.

Since they are still weak, then this rules out the returns. The problem must be in the supply. There is no need to check zero crossing now. Measure DC volts between ground and the tabs of the transistors controlling the weak coils. If it's lower than 70v (say, 20v), then recheck your connections at J106 and J107. That's where the power leaves the board to the playfield and backbox. If it's 70v, then the coil should fire full strength when grounded. I think if there was a problem with the bridge or cap, then all coils would be weak instead of just a few.

#13 8 years ago
Quoted from arolden:

So there's definitely a pattern here. The first 3 columns have issues. Looking at the schematics the only thing I can see they all have in common is IC chip U4. I'm not sure how to troubleshoot from here. I will check J106 and 107. Any other advice?

The key here is that the transistors are the final step. That is, power leaves the board at J106 / J107, goes out to the coils / flashers, then the returns come back from the coils to the transistor tabs (collectors). U4 provides the signal to turn the transistor on and complete the path to ground. So it really looks like you have something wrong at J106 / J107.

Zaza, your drawings are excellent!

Promoted items from Pinside Marketplace and Pinside Shops!
12,500 (OBO)
$ 49.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 49.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 169.00
$ 84.99
Displays
FlyLand Designs
 
$ 329.99
Lighting - Other
Lighted Pinball Mods
 
$ 49.00
Playfield - Toys/Add-ons
Pixels Arcade Games
 
8,999
Machine - For Sale
Richfield, MI
$ 1,059.00
Flipper Parts
Mircoplayfields
 
$ 8.50
Hardware
NO GOUGE PINBALL™
 
$ 24.95
Lighting - Led
Mitchell Lighting
 
$ 49.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
 
$ 95.00
Cabinet - Sound/Speakers
Pinball Mod Co.
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 5.00
Cabinet - Other
Creekside Hideaway, LLC
 
$ 14.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 60.00
Cabinet - Decals
Pinball Haus
 
$ 225.00
Cabinet - (Alt) Translites
FlyLand Designs
 
Wanted
Machine - Wanted
Pleasanton, CA
$ 5.00
Cabinet - Other
Creekside Hideaway, LLC
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 16.00
Boards
Lermods
 
$ 399.00
Cabinet - Decals
Mircoplayfields
 
$ 109.00
Cabinet Parts
Starcade Amusement
 
$ 9.99
Eproms
Matt's Basement Arcade
 
5,999
Machine - For Sale
Tacoma, WA
$ 9.95
Eproms
Pinballrom
 
Great pinball charity
Pinball Edu

You're currently viewing posts by Pinsider Vector.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/power-driver-board-causing-weak-coils?tu=Vector and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.