(Topic ID: 243169)

POTC Code Change / Game Play Requests

By harryhoudini

4 years ago


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#139 3 years ago
Quoted from harryhoudini:

*If this is not wanted, I'll drain it. I asked pinball_keefer if he would be ok with this but I didn't hear back.
I am suggesting we have a centralized location for requests of code change / game updates. They seem to be thrown in other threads and it feels like a single location would keep things more organized, prevent duplication and maybe (at least that is my intention) help JJP / pinball_keefer get really good feedback from people playing the game.
I'll start it off with things I've asked for or seen that sound logical. I was thinking using a numbering system would let us refer back to prior suggestions and add multiple per post so maybe if we can keep it going (continue your numbering where the prior post left off).
1. Add ball save timer for tortuga hole kick out
2. Add ball save timer for chapter start STDM drain
3. Fix map hole award announcement (via callout) before animation finishes (actually it happens before animation starts)
4. Additional lighting show and shaker motor triggering during sinking of Dauntless
5. Additional attract mode "pirate themed" show
6. Additional "Depths" usage/interaction/events
7. Additional "Bayou" usage/interaction/events
8. Option for ball launch triggered by action button
9. BP gate open/close logic fix (https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/152#post-4945258)
10. Chapter complete callouts
11. Keep left post down when triggering On Stranger Tides Multiball during skill shot sequence (so skill shot can still be completed) if possible
12. Setting to allow multiple players to pick the same character
13. Don't trigger flippers when selecting character before game start.
14. For LE and CE owners, having a colored scene for game number.
15. Utilize Flying Dutchman triple cannon animation somewhere in related gameplay
16. Ability to skip animations playing when ball drains (by hitting both flipper)
17. Speed up end of ball delay, for some reason the game seems to hesitate for quite some time at various ball drain situations
18. Sometimes the bonus screen is just a black background, images for all?
19. Add callouts for locking a ball
20. Fix the map award callout that says "1 treasures"
21. As each chapter approaches its time limit, the callout “Shoot the Star Map for more time” is heard. But it shouldn’t be if Jack Sparrow is the only character remaining to be collected, when the Starmap shot ends the chapter instead of extending it.
22. Additional "feats" (for example sinking the dauntless multiple times during CPB MB) should have increased sensory feedback (audio, shaker, lighting) as further things are accomplished
23. Feature request: ability to supply my own movie clips for each chapter. Characters/titles remain the same, just the ability to put in a different clip in mp4 format or similar. Because, reasons. ( zaphx )
24. I'd like balls to be kicked out quicker when multiball ball saver is on. If I drain 2 balls I'll be lucky to get 1 back 5 seconds later pinballtilt
25. - removed
26. More gold awards jeffspinballpalace
27. Coin door ball save. jeffspinballpalace
28. Display game number. An attract screen shows machine number but not the game number entered in menu. Show game number instead.
29. Disable left post assist when Curse of the Black Pearl multiball is qualified but not active yet. Currently when you're playing a chapter that the post assist would be working for while Curse of the Black Pearl MB is qualified, if you hit the Port Royal shot that would start COTBP MB the post comes up and blocks the ball. The MB still starts, but it prevents the ball from going around the orbit and up into the Pearl. Since that initial trip onto the Pearl is really your only decent opportunity to get a super jackpot for COTBP that post stop is really costly.
--------------------------
Requests from an operator's view
1. Adjustment for the Black Pearl mini play field to only rock from side to side when there's a ball up and in multiballs. The wires under the pearl will break, if it would only rock when needed time to breakage will be extended.
2. Adjustment for the Black Pearl flippers. Flippers on the Pearl should only operate when a ball is up and in multiballs. The two flipper mechs produce a lot of black abrasion on the main play field. This can cause problems with optos.
3. Adjustment to show the player pictures more often in attract mode. Location players like this feature a lot, as it seems.
4. Custom message should get some love. At the moment it's only white font on a black screen.
5. Option to force the GI-RGB LED´s to stay white when a ball is in play.
In attract mode it should use GI color changing and during bonus count as well.
In some locations the house light situation is far from perfect, so GI lights are needed to see the balls on the play field.
In these locations a fixed to white GI illumination would be a big help.
----------------------
If any of these are complete, impossible, undesirable I'll be happy to remove them.

Yes to all! Any news about code 1.0 being released?

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