(Topic ID: 243169)

POTC Code Change / Game Play Requests

By harryhoudini

2 years ago


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  • 142 posts
  • 33 Pinsiders participating
  • Latest reply 10 months ago by Reznnate
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There are 142 posts in this topic. You are on page 3 of 3.
#101 2 years ago

So has JJP made any announcements on when the code will be complete? or have basically abandon this title? Its really not like them to not polish the code, but who knows maybe its their new normal?

#102 2 years ago

JJP's not one to make preemptive announcements. I was surprised when I got an email the other day with announcement of Wonka CE being manufactured. As far a I know there is nothing concrete from JJP as to when a code update will come. I would have to imagine that they would not abandon it completely, similarly to why they ended up stepping up for the playfield issue, because there would be too much backlash if they didn't.

#103 2 years ago
Quoted from PtownPin:

So has JJP made any announcements on when the code will be complete? or have basically abandon this title? Its really not like them to not polish the code, but who knows maybe its their new normal?

I hope JJP hasn’t abandoned #JJPOTC but I don’t have any reason to think otherwise and I don’t have any reason to have confidence in them. With no code updates since the end of April, no communication, and having only ever issued two code updates for the game there’s no reason to think they’re putting any effort into Pirates at all anymore.

I think it’s clear now that even in the first part of the year their effort was on getting Wonka developed instead of updating Pirates. Seems like their full attention is on Wonka and I’m sure they’re also now working on whatever their next title is. Seems like leaving Pirates incomplete at .99 should not be a precedent they’d want to set, but there’s no indication that they seem to care at all. They’ve updated previous titles, but for JJP their past performance doesn’t seem to be a reliable indication of how they’ll handle things today.

#104 2 years ago
Quoted from EaglePin:

I hope JJP hasn’t abandoned #JJPOTC but I don’t have any reason to think otherwise and I don’t have any reason to have confidence in them. With no code updates since the end of April, no communication, and having only ever issued two code updates for the game there’s no reason to think they’re putting any effort into Pirates at all anymore.
I think it’s clear now that even in the first part of the year their effort was on getting Wonka developed instead of updating Pirates. Seems like their full attention is on Wonka and I’m sure they’re also now working on whatever their next title is. Seems like leaving Pirates incomplete at .99 should not be a precedent they’d want to set, but there’s no indication that they seem to care at all. They’ve updated previous titles, but for JJP their past performance doesn’t seem to be a reliable indication of how they’ll handle things today.

You combine the lack of code development with the fact they don't even stock spare parts is bad new for POTC owners...I think it sends a pretty bad message to all JJP customers (IMHO)

#105 2 years ago
Quoted from zaphX:

Have you considered designing whatever you want, and using the custom logo/image option? I had some fun with that one on Wonka.

Yes, that´s a great feature.
But sometimes I need a message on the display on the fly.
The custom logo/image is perfect when you have a computer on site and the time to prepare it.

Quoted from harryhoudini:

I think some of those would be nice for home use, it's just like the flippers triggering when selecting a character. Unnecessary. I'll add in a separate list below the main.

Thanks for adding them to the list.

#106 1 year ago

I've got one that I don't think is on the list yet. Disable left post assist when Curse of the Black Pearl multiball is qualified but not active yet. Currently when you're playing a chapter that the post assist would be working for while Curse of the Black Pearl MB is qualified, if you hit the Port Royal shot that would start COTBP MB the post comes up and blocks the ball. The MB still starts, but it prevents the ball from going around the orbit and up into the Pearl. Since that initial trip onto the Pearl is really your only decent opportunity to get a super jackpot for COTBP that post stop is really costly.

#107 1 year ago
Quoted from EaglePin:

I've got one that I don't think is on the list yet. Disable left post assist when Curse of the Black Pearl multiball is qualified but not active yet. Currently when you're playing a chapter that the post assist would be working for while Curse of the Black Pearl MB is qualified, if you hit the Port Royal shot that would start COTBP MB the post comes up and blocks the ball. The MB still starts, but it prevents the ball from going around the orbit and up into the Pearl. Since that initial trip onto the Pearl is really your only decent opportunity to get a super jackpot for COTBP that post stop is really costly.

Added

Quoted from EaglePin:

I hope JJP hasn’t abandoned #JJPOTC but I don’t have any reason to think otherwise and I don’t have any reason to have confidence in them. With no code updates since the end of April, no communication, and having only ever issued two code updates for the game there’s no reason to think they’re putting any effort into Pirates at all anymore.
I think it’s clear now that even in the first part of the year their effort was on getting Wonka developed instead of updating Pirates. Seems like their full attention is on Wonka and I’m sure they’re also now working on whatever their next title is. Seems like leaving Pirates incomplete at .99 should not be a precedent they’d want to set, but there’s no indication that they seem to care at all. They’ve updated previous titles, but for JJP their past performance doesn’t seem to be a reliable indication of how they’ll handle things today.

Agreed. JJP has long passed the "lets give them the benefit of the doubt" and "they'll do the right thing" point of doing right by customers. Maybe it's time to start a "Finish POTC Code" campaign.

#108 1 year ago

Maybe JJP should open source the code.

#109 1 year ago
Quoted from harryhoudini:

Added

Agreed. JJP has long passed the "lets give them the benefit of the doubt" and "they'll do the right thing" point of doing right by customers. Maybe it's time to start a "Finish POTC Code" campaign.

Yep, I think they want to put #JJPOTC in their rear view mirror. They took a long time to ship it from the initial announcement. They seem to have misjudged demand on production as it seemed to gain traction later in its run (probably due to cool initial demand following the production delay). It was the first title people identified as having the clear coat issue. They said in October 2017 it would ship with all rules in the code and they didn't deliver on that. Apparently spare parts are limited, and now they've only updated code twice in a year. I don't think I need a crystal ball or tea leaves to guess that they would now want to move on from Pirates as fast as possible and that they won't care if Pirates owners are left hanging with less than ideal code. I hope I'm wrong, but when you look at the whole picture it seems like that's how JJP would be adding up the situation from a business perspective.

They're making their calculations & decisions as a business while hoping people cut them some slack and make excuses for them. I hope I'm wrong, but at this point I don't think they'd hesitate to decide to throw the final wizard mode in and then be done with it regardless of whether or not there are other (or new) bugs to fix or polish to include. If it happens this way it should make buyers of any future titles wonder if their game will get the same treatment, but people will probably look past it and think it won't happen to their new game or they'll come up with comparisons to other titles and say at least they didn't do this poorly with it. It's just my opinion, but I don't understand the mentality of thinking a customer is hurting a company's feelings or being rude by pushing for the product they purchased from them to be completed. The more time passes, the less incentive ($$$) the company has to support an old title they aren't selling anymore. If JJP (or any other manufacturer) can't deliver rules complete code for their games in a pretty generous post-shipping time frame of 1 year then I think it should reflect negatively on the company.

#110 1 year ago

Pirates has got to be one of the craziest recent stories in Pinball. The night JJP announces, this forum goes nuts. Wasn't that the "Its a sad night for Stern" evening? The game is super hyped with the expectation "no game will ever play the same" due to the numerous movie character selection opportunities. Later JJP announces they are not doing the spinning play field disks (which I happen to think they made the right choice) and the chest lid not being able to open/close (which I would have liked to see in the game but you can buy the aftermarket kit). The game then on this forum gets shelled. The announcement by JJP that the asset licensing base for the game is limited versus say a Hobbit (still better asset base then any other game besides Hobbit I know of ) again the game gets shelled.Ok, the the game is a late coming out ,but, is beautiful and sales are slow. Once people start figuring out the delivered game is something special, they start selling. The LE Model is declared the Best Buy in pinball compared to the SE (which I disagree with, but, admit I am an SE owner). To the play field chipping issues, to the development of a lot of cool mods. To people (including myself) starting to say this game could be the GOAT. To rumors/debates over is JJP going to continue running more games? To the JJP is running out of parts threads and Pirate owners are screwed. Now even tho JJP announces they are doing one more code update, people are pissed about code which is pretty damn good as is ( by the way can anyone identify a game Kieth has not hit a home run on code wise).

All I know is I played about 10 games last night. Every game I see stuff in the code I have not seen before. I am lucky , no play field issues. Debating on putting in the Pinwoofer sound system. Debating on putting in the chest mod. Waiting on the Houdini Devils triangle mod and looking forward to a code update from one of my favorite code designers ( I will never see the final wizard mode as I suck) and I still believe that game has a right to be considered the Goat.
Man what a wild ride

#111 1 year ago
Quoted from sulli10:

Pirates has got to be one of the craziest recent stories in Pinball. The night JJP announces, this forum goes nuts. Wasn't that the "Its a sad night for Stern" evening? The game is super hyped with the expectation "no game will ever play the same" due to the numerous movie character selection opportunities. Later JJP announces they are not doing the spinning play field disks (which I happen to think they made the right choice) and the chest lid not being able to open/close (which I would have liked to see in the game but you can buy the aftermarket kit). The game then on this forum gets shelled. The announcement by JJP that the asset licensing base for the game is limited versus say a Hobbit (still better asset base then any other game besides Hobbit I know of ) again the game gets shelled.Ok, the the game is a late coming out ,but, is beautiful and sales are slow. Once people start figuring out the delivered game is something special, they start selling. The LE Model is declared the Best Buy in pinball compared to the SE (which I disagree with, but, admit I am an SE owner). To the play field chipping issues, to the development of a lot of cool mods. To people (including myself) starting to say this game could be the GOAT. To rumors/debates over is JJP going to continue running more games? To the JJP is running out of parts threads and Pirate owners are screwed. Now even tho JJP announces they are doing one more code update, people are pissed about code which is pretty damn good as is ( by the way can anyone identify a game Kieth has not hit a home run on code wise).
All I know is I played about 10 games last night. Every game I see stuff in the code I have not seen before. I am lucky , no play field issues. Debating on putting in the Pinwoofer sound system. Debating on putting in the chest mod. Waiting on the Houdini Devils triangle mod and looking forward to a code update from one of my favorite code designers ( I will never see the final wizard mode as I suck) and I still believe that game has a right to be considered the Goat.
Man what a wild ride

Well, game numbers suggest it was harder to get an SE over an LE even. I would have taken an SE if I didn't find the LE. With the aftermarket mod scene so large now and the special "toys" being replicated elsewhere it's almost a no brainer. I didn't realize I could buy all the WOZ RR toys initially. I still might have to find a nice ECLE 2.0 and make Ultimate WOZ.

#112 1 year ago

Is there another version coming out soon? I think that due to their sales numbers there should be... seems like when I bought my WOZ 75th Anniv edition that it was the 'highest and best' version, but then a Yellow Brick Road edition came out... I could really see something like this happening with this game. I've been trying to find a POTC CE but just can't find one for sale...

#113 1 year ago
Quoted from benbethel:

Is there another version coming out soon? I think that due to their sales numbers there should be... seems like when I bought my WOZ 75th Anniv edition that it was the 'highest and best' version, but then a Yellow Brick Road edition came out... I could really see something like this happening with this game. I've been trying to find a POTC CE but just can't find one for sale...

That's the billion dollar question. I sure hope so. I believe JJP has the license for a couple more years. Unfortunately being that the games profit margins were razor thin and the complexity of the game to build in a business sense it may not happen. However, if the demand is high enough (which I believe there would be) I think another edition will surface perhaps next year, assuming playfield issue has been resolved. Just too good of a game for JJP not to give it a second look.

#114 1 year ago
Quoted from apinballwiz:

That's the billion dollar question. I sure hope so. I believe JJP has the license for a couple more years. Unfortunately being that the games profit margins were razor thin and the complexity of the game to build in a business sense it may not happen. However, if the demand is high enough (which I believe there would be) I think another edition will surface perhaps next year, assuming playfield issue has been resolved. Just too good of a game for JJP not to give it a second look.

My guess (and hope) is that they introduce a "special edition" POTC at some point...they'll probably ask $12k+ for it, and it would probably sell. Its 10x the game WOZ is and they sold a YBR version for crazy money even with eliminating the Monkey mech.

#115 1 year ago
Quoted from benbethel:

Is there another version coming out soon? I think that due to their sales numbers there should be... seems like when I bought my WOZ 75th Anniv edition that it was the 'highest and best' version, but then a Yellow Brick Road edition came out... I could really see something like this happening with this game. I've been trying to find a POTC CE but just can't find one for sale...

Didn't jjp say at their expo seminar another run wouldn't happen unless distributors got enough deposits? I thought I heard that. I think they'll do a final run myself, but I decided not to hope and bought an se

#116 1 year ago
Quoted from PtownPin:

My guess (and hope) is that they introduce a "special edition" POTC at some point...they'll probably ask $12k+ for it, and it would probably sell. Its 10x the game WOZ is and they sold a YBR version for crazy money even with eliminating the Monkey mech.

Sure sounds like the game is done for good. I think JJP wants to move on from it and onto more games like Wonka (slightly scaled back in terms of features and built for on location play).

#117 1 year ago
Quoted from PanzerFreak:

Sure sounds like the game is done for good. I think JJP wants to move on from it and onto more games like Wonka (slightly scaled back in terms of features and built for on location play).

Sure would be a shame, but u might be right...

#118 1 year ago
Quoted from PinballTilt:

Didn't jjp say at their expo seminar another run wouldn't happen unless distributors got enough deposits? I thought I heard that. I think they'll do a final run myself, but I decided not to hope and bought an se

My bet is they could raise the price $1K and u still might sell 100's of units...its that good

#119 1 year ago

JJP should strive to keep the price increase small, a few hundred up to $500. Game is great but at $8.5k there is so much room before people opt out. They should be able to sell 500 JJPOTC pretty quickly if they don’t get too aggressive. Build the games and they will come.

#120 1 year ago
Quoted from PinballTilt:

I think they'll do a final run myself, but I decided not to hope and bought an se

I wouldn't be at all surprised if they do, but when/if they do, the game will cost a small fortune (at least the $11.5 of a WOZ YBR) and who knows when it will be released. I was like you and pounced on a JJP Pirates when I had the opportunity. No way I wanted to miss out on one of the best games of all time and there was just no way I was ever going to pay $10,000+ for any pinball machine. I jumped on an SE for under $8,000 with an extra plastic set and boat motor and I am happy as a clam. I've had over 25 pins come and go and the price I paid for Pirates was almost twice the price I have paid for any other pin I've ever had, but the game is that good so I bought it while I could at a price I was happy with all things considered.

#121 1 year ago
Quoted from PtownPin:

My guess (and hope) is that they introduce a "special edition" POTC at some point...they'll probably ask $12k+ for it, and it would probably sell. Its 10x the game WOZ is and they sold a YBR version for crazy money even with eliminating the Monkey mech.

10x? I FREAKING LOVE WOZ and hoping it can be my 4th machine some day!

#122 1 year ago
Quoted from joseph5185:

10x? I FREAKING LOVE WOZ and hoping it can be my 4th machine some day!

my bad...maybe 20X I wanted to love that game as its beautiful....actually owned two ....in the end I just couldnt get into it...just wasn't for me although I get why some people love it

1 week later
#123 1 year ago

Personally, I think POTC and WOZ are tied for best JJP. WOZ is beautiful. POTC is immersive and deep. Both are extremely unique. I have both and will keep both.

#124 1 year ago
Quoted from harryhoudini:

Personally, I think POTC and WOZ are tied for best JJP. WOZ is beautiful. POTC is immersive and deep. Both are extremely unique. I have both and will keep both.

WOZ is absolutely beautiful to look at!

TNPLH Sephia mode - Wow!

3 weeks later
#125 1 year ago

Any chance we can add this to the list:
I’ve often had issues with having Dead Men Tell No Tales multiball qualified and hitting a solid shot through the turnaround in Devil’s Triangle without it registering to start the multiball (and I'm certain it's a shot that went all the way to the back through the loop). If nothing else is happening in the game, a solid shot seems to register fine. But if I'm already playing one or more multiballs and hit a solid shot to the back of the Devil's Triangle loop while something else happens to be going on in the game at the same time (like a jackpot, mystery award, or starting a different multiball) then the shot doesn't seem register a lot of times. It seems like the other event going on takes precedent over the Devil's Triangle shot registering to start DMTNT MB.

2 months later
#126 1 year ago
Quoted from EaglePin:

Any chance we can add this to the list:
I’ve often had issues with having Dead Men Tell No Tales multiball qualified and hitting a solid shot through the turnaround in Devil’s Triangle without it registering to start the multiball (and I'm certain it's a shot that went all the way to the back through the loop). If nothing else is happening in the game, a solid shot seems to register fine. But if I'm already playing one or more multiballs and hit a solid shot to the back of the Devil's Triangle loop while something else happens to be going on in the game at the same time (like a jackpot, mystery award, or starting a different multiball) then the shot doesn't seem register a lot of times. It seems like the other event going on takes precedent over the Devil's Triangle shot registering to start DMTNT MB.

Does the ball come back out of the DT or does it actually go down in the subway ramp when it doesn't register?

Did you check your switches and actuators? I don't want to get up off the couch and go look but I assume there is some coil or mechanism that needs to move to let the ball down. Wonder if yours needs some adjustment. I can look tomorrow, rather later today, gonna get some sleep.

#127 1 year ago
Quoted from harryhoudini:

Does the ball come back out of the DT or does it actually go down in the subway ramp when it doesn't register?
Did you check your switches and actuators? I don't want to get up off the couch and go look but I assume there is some coil or mechanism that needs to move to let the ball down. Wonder if yours needs some adjustment. I can look tomorrow, rather later today, gonna get some sleep.

It just comes back out as though nothing was triggered even though it’s absolutely gone through the full turn. Other situations it works perfectly.

#128 1 year ago

Just read through the request list and there are a lot of great ideas. Do we know if JJP is soliciting input or reading this thread? One of JJP’s greatest assets is their finished game code. All titles reach a point when they feel as fun as possible and complete. That reflects high standards and helps their pins have a long shelf life.

#129 1 year ago
Quoted from jeffspinballpalace:

Just read through the request list and there are a lot of great ideas. Do we know if JJP is soliciting input or reading this thread? One of JJP’s greatest assets is their finished game code. All titles reach a point when they feel as fun as possible and complete. That reflects high standards and helps their pins have a long shelf life.

No one would ever respond to my inquiries about soliciting feedback. I posted this thread anyhow since I figured we could at least compile a list that might help in some way. Maybe someone is looking at it and not saying, who knows.

3 months later
#130 1 year ago

While playing I just ran into another instance where post “assist” kept the ball off the Pearl at the start of COTBP MB. COTBP MB was qualified and the chapter “Trade for the Compass” started. Hit a shot up the left orbit that was blocked by post assist and COTBP MB started up, so no chance at getting the ball on the Pearl at the start. I really hope this is on their list of bug fixes.

1 week later
#132 1 year ago

I would like to be able to select Tournament Mode so that in a tournament, people could select the same character and at the same time disable the plunder. When Ive seen this played in tournaments, they had to be played as singe player games

2 weeks later
#133 1 year ago

I think it would be nice to be able to clear individual character high scores without deleting all the high scores. If it was possible I would clear half the character scores so friends could hit them more often. Or even a clear all character high scores without clearing the top scores.

#134 1 year ago
Quoted from JRBBRJ:

I think it would be nice to be able to clear individual character high scores without deleting all the high scores. If it was possible I would clear half the character scores so friends could hit them more often. Or even a clear all character high scores without clearing the top scores.

I'd add one other thing to that. Have an optional time based character reset for each character. So I can set the character high score to be 1 year. Each character would then reset when that high score is 1 year old. We can always wish.

#135 1 year ago

At one year can't you just clear the highscores now from the coin door?

Quoted from KingBW:

I'd add one other thing to that. Have an optional time based character reset for each character. So I can set the character high score to be 1 year. Each character would then reset when that high score is 1 year old. We can always wish.

#136 1 year ago
Quoted from luvthatapex2:

At one year can't you just clear the highscores now from the coin door?

All of them including high scores - yes. He was just talking about clearing the character high scores. I added to just clear the ones that were obtained more than a year ago. If I get a individual character high score, let it reset after 1 year if no one else beats in that year's time. I don't think the character high scores are being recorded with the date that they occur currently. That would be needed to do this. Probably wouldn't happen, but it is an idea for the topic that I think would be good. Maybe in barcades it could be set to 3 months or something like that. If you beat a character high score, let it stand for a set period of time if no one beats it.

1 week later
#137 1 year ago

I forget if it's been mentioned in this thread and I'm too lazy to search at the moment, but it would be nice also if they adjusted the code to recognize collecting both Marty and Cotton on the Pearl. Currently a lot of times when I hit a spinner to collect one and then hit the other spinner to collect the other it won't give the second collect to me.

4 weeks later
#138 1 year ago

Noticed tonight the star map lighting pattern goes out when you hit the star map shot to start a chapter. The pattern lighting doesn’t start showing again until the ball is released. Would be nice to be able to see which star map pattern is being shown during the pause in action while the chapter is starting.

3 months later
#139 11 months ago
Quoted from harryhoudini:

*If this is not wanted, I'll drain it. I asked pinball_keefer if he would be ok with this but I didn't hear back.
I am suggesting we have a centralized location for requests of code change / game updates. They seem to be thrown in other threads and it feels like a single location would keep things more organized, prevent duplication and maybe (at least that is my intention) help JJP / pinball_keefer get really good feedback from people playing the game.
I'll start it off with things I've asked for or seen that sound logical. I was thinking using a numbering system would let us refer back to prior suggestions and add multiple per post so maybe if we can keep it going (continue your numbering where the prior post left off).
1. Add ball save timer for tortuga hole kick out
2. Add ball save timer for chapter start STDM drain
3. Fix map hole award announcement (via callout) before animation finishes (actually it happens before animation starts)
4. Additional lighting show and shaker motor triggering during sinking of Dauntless
5. Additional attract mode "pirate themed" show
6. Additional "Depths" usage/interaction/events
7. Additional "Bayou" usage/interaction/events
8. Option for ball launch triggered by action button
9. BP gate open/close logic fix (https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/152#post-4945258)
10. Chapter complete callouts
11. Keep left post down when triggering On Stranger Tides Multiball during skill shot sequence (so skill shot can still be completed) if possible
12. Setting to allow multiple players to pick the same character
13. Don't trigger flippers when selecting character before game start.
14. For LE and CE owners, having a colored scene for game number.
15. Utilize Flying Dutchman triple cannon animation somewhere in related gameplay
16. Ability to skip animations playing when ball drains (by hitting both flipper)
17. Speed up end of ball delay, for some reason the game seems to hesitate for quite some time at various ball drain situations
18. Sometimes the bonus screen is just a black background, images for all?
19. Add callouts for locking a ball
20. Fix the map award callout that says "1 treasures"
21. As each chapter approaches its time limit, the callout “Shoot the Star Map for more time” is heard. But it shouldn’t be if Jack Sparrow is the only character remaining to be collected, when the Starmap shot ends the chapter instead of extending it.
22. Additional "feats" (for example sinking the dauntless multiple times during CPB MB) should have increased sensory feedback (audio, shaker, lighting) as further things are accomplished
23. Feature request: ability to supply my own movie clips for each chapter. Characters/titles remain the same, just the ability to put in a different clip in mp4 format or similar. Because, reasons. ( zaphx )
24. I'd like balls to be kicked out quicker when multiball ball saver is on. If I drain 2 balls I'll be lucky to get 1 back 5 seconds later pinballtilt
25. - removed
26. More gold awards jeffspinballpalace
27. Coin door ball save. jeffspinballpalace
28. Display game number. An attract screen shows machine number but not the game number entered in menu. Show game number instead.
29. Disable left post assist when Curse of the Black Pearl multiball is qualified but not active yet. Currently when you're playing a chapter that the post assist would be working for while Curse of the Black Pearl MB is qualified, if you hit the Port Royal shot that would start COTBP MB the post comes up and blocks the ball. The MB still starts, but it prevents the ball from going around the orbit and up into the Pearl. Since that initial trip onto the Pearl is really your only decent opportunity to get a super jackpot for COTBP that post stop is really costly.
--------------------------
Requests from an operator's view
1. Adjustment for the Black Pearl mini play field to only rock from side to side when there's a ball up and in multiballs. The wires under the pearl will break, if it would only rock when needed time to breakage will be extended.
2. Adjustment for the Black Pearl flippers. Flippers on the Pearl should only operate when a ball is up and in multiballs. The two flipper mechs produce a lot of black abrasion on the main play field. This can cause problems with optos.
3. Adjustment to show the player pictures more often in attract mode. Location players like this feature a lot, as it seems.
4. Custom message should get some love. At the moment it's only white font on a black screen.
5. Option to force the GI-RGB LED´s to stay white when a ball is in play.
In attract mode it should use GI color changing and during bonus count as well.
In some locations the house light situation is far from perfect, so GI lights are needed to see the balls on the play field.
In these locations a fixed to white GI illumination would be a big help.
----------------------
If any of these are complete, impossible, undesirable I'll be happy to remove them.

Yes to all! Any news about code 1.0 being released?

#140 11 months ago
Quoted from HectorCM:

Yes to all! Any news about code 1.0 being released?

Hopefully soon....good lord.

#141 11 months ago

It would be nice if the number of chapters needed for a mini-wizard mode could be adjustable. I would like to see these be used more like the crank it up modes in Metallica, because they are the best single ball modes in the game and would help break up the multiball stacking. If all 5 are needed to get to Break the Curse, I think this would still be a considerable challenge. Just my thoughts.

3 weeks later
#142 10 months ago
Quoted from Betelgeuse:

It would be nice if the number of chapters needed for a mini-wizard mode could be adjustable. I would like to see these be used more like the crank it up modes in Metallica, because they are the best single ball modes in the game and would help break up the multiball stacking. If all 5 are needed to get to Break the Curse, I think this would still be a considerable challenge. Just my thoughts.

I agree. In the game's current state (and if you're not a pro or nearly pro player), 95% of game-time feels like mode, mode, mode, mode, multiball, multiball, multiball. I think the mini-wizard modes might break things up if they were a bit more accessible. It can take 15+ minutes to reach the first one and in my case, that only happens in 5-10% of my games.

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