After playing some more tonight, I have found some more bugs...
1.) If you start the Galactic Away Team mode at the start of a multiball, the ball saver is cancelled even before all balls are plunged into play.
2.) I've had a couple of fast balls shot directly into the vengeance and due to the now slower drop target, they quickly bounce out and aren't caught therefore not crediting me with the lock, extra ball, etc. (This may be by design.)
3.) The auto plunge is definitely a bug... During multiball, I somehow managed to get two balls in the shooter lane and they were not plunged in. It was difficult plunging two balls manually, I had to wait till multiball was over to manually plunge them back in. I can't see this working well for tournament play.
4.) During vengeance level 3, I wasn't awarded an extra ball for completing it. I did notice that Lock was lit at the vengeance shot while I was playing this mode so I'm not sure that that had something to do with it or not.
5.) In connection with Bug #4 above, while playing vengeance level 3, the green lock light was lit at the vengeance shot. This is confusing as the lock isn't actually awarded until the mode is over.
6.) Quick hits to the vengeance in any vengance mode aren't registered. (This may be by design.)
7.) In vengeance level 1 (the multiball), after defeating the vengeance, if you get a ball in the center vengeance shot, it still kicks back. I'm not sure that that makes sense... You would think that if the vengeance is defeated, that it wouldn't fight back anymore.
8.) During play when a lot of things are going on, I've seen multiple occurrences of the drop target being up when it should be down. If you don't hit it, it eventually goes down almost as if the CPU is processing things in succession and it just hasn't gotten to dropping the target yet. (This may be by design as the CPU is not capable of handling all that is going on.)
I feel like I'm a product tester at Stern.
In all seriousness though... I'm pretty sure that Stern has released this code knowing it's in beta knowing full well that they are going to have to release a final version afterwards. I think Pinside kind of pushed them to do it.
Now, if that's not true and Stern released this thinking that it was good and done, it just blows my mind. Two people playing for about one hour each could easily find numerous bugs.
With that said, this is still an awesome game. Great job Steve Ritchie & team!