New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 105283)

Popeye ... owners club


By skygualker

5 years ago



Topic Stats

  • 540 posts
  • 96 Pinsiders participating
  • Latest reply 26 days ago by Soulrider911
  • Topic is favorited by 30 Pinsiders

You

Linked Games

Topic Gallery

There have been 184 images uploaded to this topic. (View topic image gallery).

36DBA585-D262-4F4E-84EE-AE5378EF17EA (resized).jpeg
IMG_7472 (resized).JPG
IMG_7471 (resized).JPG
IMG_7470 (resized).JPG
IMG_3847 (resized).JPG
D04450EF-393A-4DD0-B668-FBEE66AA7042 (resized).jpeg
8A837527-0A84-4028-A40F-514957D7DD28 (resized).jpeg
75600E1E-829C-47D3-919E-1B63F67E76D8 (resized).jpeg
7875B6C4-585B-4A46-ADDA-0A99EE0DA221 (resized).jpeg
65288BE3-F2B4-4FB4-BABC-E1F68FF7194E (resized).jpeg
IMG_20191114_151433 (resized).jpg
2AF3F190-F113-4257-B02D-FE8A560624F5 (resized).jpeg
CD12824B-786F-4610-BE07-5CE67ECD81F6 (resized).jpeg
EE5D8B52-F10E-4E3F-B542-F578EDAD76C8 (resized).jpeg
IMG_0591 (resized).JPG
image (resized).jpg

There are 540 posts in this topic. You are on page 10 of 11.
#451 1 year ago

Hey y'all! I joined the Popeye Club last week. Love the game, good fun! I made some instruction cards for my game and figure I'd share here for anyone who wants to change things up. Note: I did not account for the ship covering part of the cards, but still looks good in my opinion! They're already sized for printing on a 4x6 photo paper. Download link: https://www.dropbox.com/sh/m8n90fh5bmht7lg/AABAT-XHMAnBIqrtfcrPbQeGa?dl=0

popeye_free_play_dark (resized).jpgpopeye_instructions_dark (resized).jpg
#453 1 year ago

Soooo nice, Im going to use them on my Popeye

Thanks!!!

#454 1 year ago
Quoted from wayinla:

I have some questions about locking the balls in Bluto. What mode must the Jab lights be in order for a ball to be locked (solid, blinking or off)? If the the Lockjaw light is blinking will the ball always be locked? Sometimes I expect the ball to be locked but it gets spit out even if Bluto says “Make yourself at home”.

If you already have enough balls in the trough for the lock number then it will just spit out the ball but you get credit for the lock.

#455 1 year ago
Quoted from spidey:

If you already have enough balls in the trough for the lock number then it will just spit out the ball but you get credit for the lock.

Thanks. I think I’ve figured it out. I really don’t know why this game has such a bad rep. To me the layout is well thought out with some tricky but not impossible shots. The upper play field is tough but fun. I wonder if targets would have made it more accurate. Maybe too easy? I also love the “not really instant” 4 multi ball mode. There’s a lot to like!

#456 1 year ago

Thanks for all the positive feedback on the instruction cards! Here was today’s project. My game clearly spent years in a smoking establishment and has needed extensive refurbishment in the tar stain department. The boat was the worst of it and with some bleach, dawn, steel wool and elbow grease we’re looking a lot better! First photo is the before. Second photo is the halfway point. A good look at the before and after!

ACD3A3AF-FD0A-4247-B4E7-54F76BB12540 (resized).jpeg16994372-4259-4BB2-B788-7EC56EE30BFB (resized).jpeg
#457 1 year ago
Quoted from Camvr2013:

Hey y'all! I joined the Popeye Club last week. Love the game, good fun! I made some instruction cards for my game and figure I'd share here for anyone who wants to change things up. Note: I did not account for the ship covering part of the cards, but still looks good in my opinion! They're already sized for printing on a 4x6 photo paper. Download link: https://www.dropbox.com/sh/m8n90fh5bmht7lg/AABAT-XHMAnBIqrtfcrPbQeGa?dl=0 [quoted image][quoted image]

Awesome job!

#458 1 year ago

Asking again - has anyone ever had issues with the multi ball restart? Is there a glitch with code or something that would stop the timer when the shot into bluto's mouth is made, resulting in the ball staying there, a new one ejects into the ball launch and then play resumes as if nothing happened? No more multi ball, just normal ball. When it drains, launch another ball, get it in the center weldment and it tries to immediately begin multi ball when there's not even a second ball locked.

#459 1 year ago
Quoted from sevenrites:

Asking again - has anyone ever had issues with the multi ball restart? Is there a glitch with code or something that would stop the timer when the shot into bluto's mouth is made, resulting in the ball staying there, a new one ejects into the ball launch and then play resumes as if nothing happened? No more multi ball, just normal ball. When it drains, launch another ball, get it in the center weldment and it tries to immediately begin multi ball when there's not even a second ball locked.

Sounds like there is a switch not registering properly. Even if it works in test mode it may need adjusted when balls are present in game play.

#460 1 year ago

Sad to say I'm leaving the club

Its been a great few years and at least I leave this rulesheet as my legacy

https://papa.org/wp-content/uploads/Popeye.pdf

Absolutely love this game but I need to make some space and something has to give - it was a tough decision.

I'll be back onboard the good ship Popeye one day I'm sure

#461 1 year ago
Quoted from Ive:

Sad to say I'm leaving the club
Its been a great few years and at least I leave this rulesheet as my legacy
https://papa.org/wp-content/uploads/Popeye.pdf
Absolutely love this game but I need to make some space and something has to give - it was a tough decision.
I'll be back onboard the good ship Popeye one day I'm sure

I love the rules sheet that you’ve written. It was obviously written by someone who loves and understands the game. Thank you and I hope you make room for another Popeye soon!

#462 1 year ago
Quoted from McPin54:

Sounds like there is a switch not registering properly. Even if it works in test mode it may need adjusted when balls are present in game play.

Yes, I understand that whole part, however, not only doesn't it restart multi ball... The ball stays in play as if nothing happened. But once you drain it and the next ball comes up, it tries to start multi ball. So why would it restart after you launch a new ball, and not during the ball you were on after making that shot?

#463 1 year ago

I've had this happen in other games. I would start by looking at the switch matrix and make sure that it looks exactly like what's in the manual. There maybe a switch in row or column that's open or closed when ball drains and one of the trough switches then activates MB.
Do you have a credit dot or error?

#464 1 year ago
Quoted from Ive:

Sad to say I'm leaving the club
Its been a great few years and at least I leave this rulesheet as my legacy
https://papa.org/wp-content/uploads/Popeye.pdf
Absolutely love this game but I need to make some space and something has to give - it was a tough decision.
I'll be back onboard the good ship Popeye one day I'm sure

Sorry to see you go Ive. Thanks for your help with my Popeye and your awesome rulesheet.

#465 1 year ago

Ditto on Ive leaving. Thanks for the parts for my game. I only wish you had more plastics as they were in much better shape than the ones in my game!

#466 1 year ago
Quoted from McPin54:

I've had this happen in other games. I would start by looking at the switch matrix and make sure that it looks exactly like what's in the manual. There maybe a switch in row or column that's open or closed when ball drains and one of the trough switches then activates MB.
Do you have a credit dot or error?

Thank you, this sounds like a good place to start next. I'll take a look over the switch matrix. There is no credit dot and no errors are appearing in any of the switch tests.

#467 1 year ago
Quoted from sevenrites:

Thank you, this sounds like a good place to start next. I'll take a look over the switch matrix. There is no credit dot and no errors are appearing in any of the switch tests.

I always look at the grid. Sometimes switches that are closed are open and ones that are open should be closed. These don't always come up as errors in my experience. Through normal play they get activated one way or another and never show up as an error. Keep me posted, I'd love to see where the issue is

Good luck

#468 1 year ago
Quoted from sevenrites:

Asking again - has anyone ever had issues with the multi ball restart? Is there a glitch with code or something that would stop the timer when the shot into bluto's mouth is made, resulting in the ball staying there, a new one ejects into the ball launch and then play resumes as if nothing happened? No more multi ball, just normal ball. When it drains, launch another ball, get it in the center weldment and it tries to immediately begin multi ball when there's not even a second ball locked.

I'm gonna ask something from a different angle - have you ever taken the weldment apart from under the playfield and reinstalled it?

#469 1 year ago
Quoted from alexmogil:

have you ever taken the weldment apart from under the playfield and reinstalled it?

Just did that a few days ago, cleaned it all really well, noted the switches, their position, the angle using the adjustment screw, how torqued they were when tightened to try and avoid squeezing them too much and so on. I also did this with balls in there so I could see how they interact at each switch point, with 1, 2, 3 and 4 balls in there. And I checked each switch to make sure I could hear it click in and click out. I made a few adjustments and it's working better than ever in all switch testing and during game play it appears to be flawless, aside from the multi ball restart only.

#470 1 year ago
Quoted from allsportdvd:

I spoke with Kerry from Mantis and he said he's not sure he can make the Bluto scoop but also said I was the 4th person in 10 years to ask for it.
So how many people here would buy one if Mantis could make it? If I can take a decent number to them we'd have a chance

Yes, I would buy bluto through also.

#471 1 year ago
Quoted from sevenrites:

Just did that a few days ago, cleaned it all really well, noted the switches, their position, the angle using the adjustment screw, how torqued they were when tightened to try and avoid squeezing them too much and so on. I also did this with balls in there so I could see how they interact at each switch point, with 1, 2, 3 and 4 balls in there. And I checked each switch to make sure I could hear it click in and click out. I made a few adjustments and it's working better than ever in all switch testing and during game play it appears to be flawless, aside from the multi ball restart only.

Are you absolutely positively super sure you put the switches in the right place? When I replaced my weldment piece I put two switches in the wrong place and the game got super confused. I'll take a pic or a diagram of mine if you want it.

#472 1 year ago

It's been many years ago. In a previous post. Someone wanted to make and sell a replacement bluto weldmont. Could not get enough interest at the time. I think he was around the 200 dollar range.

#473 1 year ago

A few people have been asking me to 3D model the lamp cover for the upper playfield. I spent the last couple of days modeling this and I think it came out pretty good.

I printed this in white petg, which is pretty durable and won’t warp from the heat of the lamps.

I’ll be selling these, if anyone is interested, pm me.

20471628-6889-4C01-BBD4-DC337EC0C65E (resized).jpeg3D579783-192F-438F-B7B6-D57F40F8B429 (resized).jpegB0276AF3-98CD-47D3-A076-C842D14656E7 (resized).jpeg
#474 1 year ago
Quoted from yfz450:

A few people have been asking me to 3D model the lamp cover for the upper playfield. I spent the last couple of days modeling this and I think it came out pretty good.
I printed this in white petg, which is pretty durable and won’t warp from the heat of the lamps.
I’ll be selling these, if anyone is interested, pm me. [quoted image][quoted image][quoted image]

Nice job! Let us know how much.

#475 1 year ago

I would interested, nice work

#476 1 year ago
Quoted from wayinla:

I have some questions about locking the balls in Bluto. What mode must the Jab lights be in order for a ball to be locked (solid, blinking or off)? If the the Lockjaw light is blinking will the ball always be locked? Sometimes I expect the ball to be locked but it gets spit out even if Bluto says “Make yourself at home”.

I too have seen this where Lockjaw is lit but the ball gets spit out anyway. Then the next time in, the ball locks.
I have written the issue off to a possible code snafu. Not sure if I have the latest Popeye code or not. I have LX-5.
But I have never heard the sound bite "Make yourself at home" come out of my pin.

#477 1 year ago
Quoted from yfz450:

A few people have been asking me to 3D model the lamp cover for the upper playfield. I spent the last couple of days modeling this and I think it came out pretty good.
I printed this in white petg, which is pretty durable and won’t warp from the heat of the lamps.
I’ll be selling these, if anyone is interested, pm me. [quoted image][quoted image][quoted image]

Is there anyway you can include the decal that goes on it?

#478 1 year ago

I haven't done anything with the decal yet. I believe it would be easy to remove the original and use thin 2 way tape to apply the old decal to the new part since the decal is pretty thick.

I revamped the design a little. I opened up and realigned the pcb mounting holes a bit and added pcb support to the inside of the cover so it keeps the lamps centered in the holes. I also tightened up those lamp holes a bit.

I'm going to print one out tonight at higher resolution to get rid of the layer lines. I will post pictures when I'm done. I can also print these in different colors if desired? Blue might look good?

Price of the part is going to be around $18 plus shipping. It takes about 3 hours to print at the higher resolution.

IMG_2756[1] (resized).JPG
#479 1 year ago

sorry for the crappy picture. its a cell phone picture of my laptop.

Also, the people that already bought the first version will be getting this one in the mail on me.

#480 1 year ago
Quoted from yfz450:

I'm going to print one out tonight at higher resolution to get rid of the layer lines.

Layer lines are a function of the quality/type of the rapid prototyping machine, or 3D printer, not the resolution of the CAD model (STL file, IGES file, ASCII file) there's no such thing as "CAD resolution"

Might want to think about maybe outsourcing the print job to a place that has a professional machine, such as a stratasys. Even those produce lines, but at a much finer scale.

I'm a career CAD Design Engineer hope this helps

#481 1 year ago

I wasn’t talking about the resolution of the CAD model I was talking about the resolution of the layer lines in the slicer program.

Outsourcing would make this a $40 part.

#482 1 year ago

Finished part. Before and after pictures.

1C92A16D-D307-42D6-99D9-6AEE3C7FC49C (resized).jpeg2D92CC97-E2F0-4A23-A235-6FF2F0549E4C (resized).jpeg961EBCD0-C0BF-4C71-9566-FB5A08701837 (resized).jpegC094A34D-B60B-4554-A152-AFF614DEE575 (resized).jpeg
#483 1 year ago

There has been many people looking for one of these over the years. I would say most of the Popeye machines need one of these. Good choice for a new part to make. Yes, I want to buy one. I really want one with new decal for it though. Do we have a decal specialist that would make us some?

#484 1 year ago

My sticker wasn’t perfect so I didn’t scan it. If someone wants to make a quality sticker for this, I’d be willing to purchase them to supply with my cover.

#485 1 year ago

I might be interested in one of these!

#486 1 year ago
Quoted from wayinla:

I might be interested in one of these!

Pm me if your interested.

#487 1 year ago
Quoted from shlockdoc:

Looking to join tne club if one is for sale east coast.

Finally joined so are the correct flippers the lightning flippers? I have standard ones currently.

#488 1 year ago
Quoted from shlockdoc:

Finally joined so are the correct flippers the lightning flippers? I have standard ones currently.

The answer to that question can be found on the translite. (Congratulations BTW!)

#489 1 year ago
Quoted from boustrophedonic:

The answer to that question can be found on the translite. (Congratulations BTW!)

Funny that’s what I thought but seemed too obvious.

2 weeks later
#490 1 year ago

After decades of diving too far into the hobby I have been pulling back the past year. This also means thinning the heard. Popeye was the latest casualty. I will always have a soft spot for Popeye. I love when I see one with a ColorDMD.

Sorry to leave the club.

#491 1 year ago

Are plastics for Popeye being remade?

#492 1 year ago

Been looking for a Popeye for years around St. Louis

#493 1 year ago
Quoted from Spacemanratso09:

Are plastics for Popeye being remade?

Not that I am aware of

1 month later
#494 1 year ago

Joined the club without ever playing a game on this machine
Bought it without playing this game cause the price was good

Have always wanted one because of its beauty
Beautiful game lots of fun haven’t dug into the rules yet
The cab has its bumps and bruises and some fade but the playfield is immaculate and the inside is so clean
Couple of issues
One being a very small crack in Blutos head and slwhere the bolts hold the white ark plastic
Are these made anywhere?
Also,noticed sometimes the ball takes a few tries to get up the escalator
Thanks!

image (resized).jpgimage (resized).jpgimage (resized).jpg Added 14 months ago:

Where the bolts

#495 1 year ago

So I’ve been playing this game for 3 hrs and even that little play time I gotta say the hate for this game is a joke
I don’t about others but this one plays fast
Good flow lots to do moving from section to section
Grab an animal hit the loop to collect bounce around land in the escalator pick a prize then up to the upper playfield in 45 seconds
Good shit the hate is absurd
The only thing I can think of is a lot of guys hate a game with green earth day theme
The theme kick ass plus the game is funny as well
Music-good
This game kicks ass should be top 100 no question just on design
I’ve read people complain about “the big blue ramp you can’t see through “
See what? There’s nothing under there
Fun pin

2 weeks later
#496 1 year ago

<blockquote
Also,noticed sometimes the ball takes a few tries to get up the escalator
Thanks![quoted image][quoted image][quoted image]

Added 15 days ago: Where the bolts

clean the coil mech and replace the sleeve, should make it up every time with no problem

#497 1 year ago
Quoted from Spacemanratso09:

So I’ve been playing this game for 3 hrs and even that little play time I gotta say the hate for this game is a joke
I don’t about others but this one plays fast
Good flow lots to do moving from section to section
Grab an animal hit the loop to collect bounce around land in the escalator pick a prize then up to the upper playfield in 45 seconds
Good shit the hate is absurd
The only thing I can think of is a lot of guys hate a game with green earth day theme
The theme kick ass plus the game is funny as well
Music-good
This game kicks ass should be top 100 no question just on design
I’ve read people complain about “the big blue ramp you can’t see through “
See what? There’s nothing under there
Fun pin

I have a Popeye and very much enjoy it.

The opaque animal ramp does block the left outlane visually.

There is a solution - transparent ramps are available.

https://www.pinballlife.com/popeye-left-main-ramp.html

RM

#498 1 year ago

Very nice game, no complaints from me. I have had my Popeye for 8 years or so. I have seem some reviews of that say they hate the game because they cant see the ball all the time. I also have a TZ. I cant see the ball all the time on it either. Popeye is a fast and fun game. Offers great bang for your buck.

IMG_0591 (resized).JPG
#499 1 year ago

Popeye club, if I want to do a Full restoration ? What’s available

Thanks!

#500 1 year ago
Quoted from whitey:

Popeye club, if I want to do a Full restoration ? What’s available
Thanks!

Reproduction bluto for face. The book is wrong on rubber sizes. The 2 far back bottom rubbers are 3 inch not 2.5. plus add 4 extra 2.75. Titan cleer rubbers look good.

Promoted items from the Pinside Marketplace
$ 99.00
Playfield - Other
Arcade Upkeep
$ 37.50
$ 229.99
Lighting - Other
Lighted Pinball Mods
From: € 0.39
Rubber/Silicone
Scandinavian Pinball
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
From: $ 369.95
Boards
PinSound
$ 35.00
Cabinet - Other
Arcade Upkeep
$ 55.00
$ 11.00
There are 540 posts in this topic. You are on page 10 of 11.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside