Popbumpers gottlieb jetspin

(Topic ID: 233597)

Popbumpers gottlieb jetspin


By Lambecka

11 days ago



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  • 11 posts
  • 4 Pinsiders participating
  • Latest reply 10 days ago by Lambecka
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Jet Spin Roto Target Special light (resized).jpg
js (resized).png
Gottlieb_Jet_Spin_instruction_cards.pdf (PDF preview)

#1 11 days ago

Popbumpers of my gottlieb jetspin score 1000 points insteadof 100 points as per instruction card. Als they fire simentaneously , firing both at same time when hit one..
Can some on explain??

#2 11 days ago

Looking at the score cards, a 5 ball game will give you 100 points and a 3 ball game gives you 1000 points. It's not uncommon for the pop bumpers to fire at the same-time on selected Gottlieb titles.

Gottlieb_Jet_Spin_instruction_cards.pdf
#3 11 days ago

Thanks for this clear explanation. Only one question left about the rotorspin. When hit the centre target ist score tentimes the value, but there is also red light for special when hit the centre taeget, , when wil this be lit??. Played a long tome but this option never been rewarded.
Albert

#4 11 days ago

When the star target is in the center, the Special should light up (provided you have the bonus maxed out).

The star itself is worth 500 otherwise.

#5 11 days ago
Quoted from Lambecka:

When hit the centre target ist score tentimes the value, but there is also red light for special when hit the centre taeget, , when wil this be lit??.

This image shows that you need to hit the Vari Target all the way back to light the special:
https://www.ipdb.org/showpic.pl?id=1290&picno=31127&zoom=1

The schematic confirms that. The 6th Vari Target position should activate the DD/Special Target Score Control relay which turns on the special light. It should stay lit until the ball drains.

/Mark

#6 11 days ago

Thanks you all

#7 11 days ago
Quoted from MarkG:

This image shows that you need to hit the Vari Target all the way back to light the special:
https://www.ipdb.org/showpic.pl?id=1290&picno=31127&zoom=1

The schematic confirms that. The 6th Vari Target position should activate the DD/Special Target Score Control relay which turns on the special light. It should stay lit until the ball drains.

/Mark

I think he was asking about the one in front of the roto-target. But yes, that is correct for the *other* (left-side) Special (there are two separate ones).

js (resized).png

#8 11 days ago

Mark, yes you,re right i was asking for the rotor target.
Tried it out and placed star in the middle, bonus at maximum, but it does not light.
The other for the bullseye target on the left is working ok.
Albert

#9 11 days ago
Quoted from Lambecka:

Tried it out and placed star in the middle, bonus at maximum, but it does not light.

I don't know how Jet Spin tracks the bonus. Can it show a bonus of 11,000 for example? The playfield has a row of bonus value lights from 1,000-10,000, but the schematic shows the Bonus Unit has 15 positions.
Jet Spin Roto Target Special light (resized).jpg
In any event, the Roto Target Special light should come on when the Bonus Unit is in the 15th position, or 5 steps after the 10,000 bonus value light comes on. If it doesn't, check the bulb. Or, jumper around the bonus unit by clipping an alligator clip test lead from the maroon-white wire to the brown-white wire to see if the bulb comes on.

#10 11 days ago
Quoted from Lambecka:

Tried it out and placed star in the middle, bonus at maximum, but it does not light.

Did you check the bulb under the Special insert?

#11 10 days ago

Mark,
Problem found!!
The jetspin bonus goes fronm 1000 to 10000 and after reaching 10000 starts again till 5000, makes the 15 th position.
Found placed jumper as per your suggestion and bulb lights. Found bad solder in one of the solderpoints.
Made new connection and problem solved.
Thanks again
Albert

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