Quoted from mbaumle:White Water integrates the pops as "boulders." Really fun to hit a smooth sweeping shot, only to have the ball slam into bumpers like a raft hitting rapids. Each loop increases the value of the pops, and the "boulder bash" mode encourages nudging to keep the ball alive. Also, the pops act as a barrier for the "boomerang bend" shot. You need to have a perfect aim, otherwise the ball hits a bumper and dribbles out.
Of course, I'm biased because I own the game, however, objectively speaking, it's among the few games I can recall that incorporate pops both thematically, and from a gameplay standpoint.
I'll play some more WW, sounds like they are used good there. Ive only played it a few times and havent gotten to know the game. Thanks!
Im not against pops totally just dont think they should be used just because there traditionally used. They need a purpose more then just randomly throwing the ball around with these deeper coded games. Cant change the past but would be nice if companys would at least make them have a purpose. I play TWD which is known for its code work, the pops are the worst part of the game to me. Not because of the SDTM they can give but because theres no way to code them to be fun if there just a nest of pops that dont do anything but pop the ball around between them and spit the ball out 1 exit whats the fun in that.