A month or 2 ago I jokingly posted to the EM Tech forum requesting help with my Pop-A-Card. I always leave behind the last drop target to light WOW... If I miraculously should manage to light WOW, the ball takes a bee-line to the wide drains or SDTM between the little 2" flippers. The problem was that the game is too damn hard! It actually sparked some conversation about PAC and DAC, so I figured we could all get together here and share the love for one of my favorite single player wedgehead's.
I've improved my skills a bit since that post, and find myself gravitating to PAC more and more. It's the only EM in my lineup which also currently includes The Getaway, Black Knight, Seawitch, and Rollergames (heavy on the Steve Ritchie multi-flipper games, as you can see). Lately I've been playing PAC almost exclusively, not even turning the other ones on some days.
I've had the game for over 10 years now. It's gone for months without a single game at times, but after all these years it's proven to be a lasting title in my collection. It's so damn hard that it can feel like it's a luck-based game since you get little room to control the ball. 2" flippers, no inlanes, giant slingshots, and 2 pops mixing things up at the upper half of the playfield. It can be downright brutal sometimes. I have mine set to 5-ball games, even though the rest of my games are set for 3. It was set that way when I got it, and it's always 'felt' like a 5-ball game...especially with the enormous amount of house balls it serves up. Still, it keeps me coming back. Maybe it's the crisp crack the knocker makes against the wood inside the cab when I score a WOW or meet the extra ball score (set to 30,000 and 50,000 on mine, again it was that way when I got it and it just 'felt' right)...or maybe I'm a sucker for punishment. Either way, I do think I'm improving at the game--or at very least maybe I've come to embrace it's ultra-difficult nature.
So, we have a club now if anyone wants to come share their stories and musings on Pop-A-Card and Drop-A-Card. As someone who's only ever played Pop-A-Card and never Drop-A-Card, are they considerably different games despite the same layout? Anyone get a repro backglass for PAC from the Webb's this past year or so when it finally reached the light of day? What are your favorite shots or strategies in the game? Any fun facts about these games? Any pics of them in the wild from back in the 70s/80s?
Oh yeah, and here's my 2 favorite occurrences in the game: When you have the left and right WOW bulls-eyes both lit and you hit one of them just right so it sends the ball across the playfield into the other bulls-eye scoring 2 extra balls in the process. I call that a "Coast to Coast". My other favorite is when the ball manages to get sent UP one of the upper 5,000 point/WOW rollovers (by a wacky bounce or what have you), then it slows to a pause just above the rollover switch for a moment while the game counts the 5,000 points just scored, then rolls back down the lane for another 5,000 points. I like to call that one "Hang Time".
PAC/DAC fans, let's unite!
P.S. Post pics too!