In the home stretch now...!
While touching up some wear spots on the pf, I noticed how well the Createx Black filled in a couple small areas... and then bled into the crazing of the original clearcoat, hiding it very well as a bonus. Hmm! The area around the pop bumpers was HORRIBLE on my game, and the ball trail in the orbit shot was bad too...
...so I used a thin wash of Createx Black straight from the bottle, and spread it around that area to fill the crazing. Wow! It's not full restoration / CQ level quality, but for minimal expense it's a HUGE improvement in an area that had no feasible hope before:
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Of course you see the pops mock assembled in that pic. The rejuvenated color in the pf thanks to the Createx wash discovery was a huge motivator. So after protecting the bare and retouched areas with fresh mylar, I spent the weekend puzzling out the reassembly.
It was... both not as difficult, and every bit as difficult as I thought. There are so many random one-off small special parts that absolutely must be accounted for in their exact location, often in a specific order... I got really good at identifying clues though, which reduced the trial and error quite a bit. Still, it's a very tedious and meticulous process.
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In the end, I was short a couple post inserts thanks to the originals having snapped off in the T-nuts and me using the replacements I bought then, in other games meanwhile. I have a couple "will work for debugging purposes" substitutes in there for now. But it's pretty much all reassembled and complete, I think.
Last night the pf went into the cabinet for the first time since the day I took the game out of my vehicle nearly a year ago.
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But, still not done. There are a few issues:
- Left flippers are dead. The buttons work, the fuses are good, wiring looks OK.
- Motor is LOUD and slips some. I see a rebuild or replacement in the near future.
- Drop Target #2 coil shorts on. I thought this problem on my original one was a fluke of having it upside-down while testing with burr that kept the metal tang open. But I've replaced the coil and this still happens so maybe I do indeed have a driver board issue.
- When I have the tournament mode switch set to "on", all the switches in that matrix column short on. Is that normal?
- Random lamps seem to be locked on, with no matrix correlation. Maybe this is an LED ghosting issue, this game seems very sensitive to them.
Right now I want to figure out the flipper problem first so I can debug other issues. But starting a game with just the right one working, I remembered why I thought this game was such fun and worth saving...