(Topic ID: 227884)

POLL: CGC Remake #4.

By Zavadoza

5 years ago


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Topic Stats

  • 2,392 posts
  • 378 Pinsiders participating
  • Latest reply 2 years ago by Jarbyjibbo
  • Topic is favorited by 80 Pinsiders

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Topic poll

“Which CGC Remake do you want/think will be next? ”

  • Tales of the Arabian Nights 294 votes
    18%
  • Theatre of Magic 221 votes
    13%
  • Big Bang Bar 223 votes
    13%
  • Cactus Canyon 618 votes
    37%
  • White Water 167 votes
    10%
  • Other 135 votes
    8%

(1658 votes)

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#443 4 years ago

CC, the current game, doesn't interest me at all. But I'm really interested in CCr to see what they do with it, and how it augurs for BBBr, ToMr and presumably original titles some time thereafter.

CC I'd expect them to completely re-do the cabinet and translite package, add a lot of code, completely new animations & sound, and improve the toys. I.E. way more work than their previous titles. BBBr will be more work still (save art package).

#450 4 years ago
Quoted from Warzard:

Yes we can all dream. Seriously do you think they are not careful with the cost of développement ? Why do you think none of the remake has new code and we see only a new LCD with animations? It’s not Christmas there : there are in the business to stay and make money... and releasing extra for crazy price was a smart move. Just check how much cost an LCD now on China market.
I think that one could forget new code as it was already the plan and it has been abandoned. I would guess the cost drive all that.
I would be in for a IJ but I doubt license theme will come back as well.

Do you seriously believe that CCr would sell, or that they would have chosen to do it if it wasn't a top to bottom remake?

We know there's going to be additional code - that means there must be new original animations and sound too. Cab & translite art, and improving the toys / sculpts etc is my speculation, but none are of the same quality or iconic status as MM, AFM or MB .... if they don't do anything, they risk spending a ton on code and media, and still ending up with a comparatively weak offering compared with their other 3 games. They'd have to be mad not to improve the railway and cowboy, or do something about the obtrusive apron guns. Moreover Youssi is a free agent, and as a % of total development & manufacturing cost, art is minuscule - why not hire him to do a sweet new package?

If they aren't planning to do that stuff, it was a bad idea to take on the project in the first place.

#456 4 years ago
Quoted from evh347:

If it’s true that they can’t mess with the original code, then this post by PPS was a little misleading, don’t you think?
https://pinside.com/pinball/forum/topic/monster-bash-remake-this-game-is-scary-good-chicago-gaming-company/page/2#post-4127913
‘We also have the source code for these games, so any deficiencies in the original code could be addressed with a couple of different approaches.‘

I don't think those two statements are incompatible.

#459 4 years ago
Quoted from Warzard:

Sure. Let’s don’t forget that developing a new code is a TON of work. The used freeWPC an old chipset language which might need to be 100% rewritten in something else.
It used to be done by skilled guys who knew the env by heart and who needed several months for the current code to be achieved, also professional actor voice and so on.
Are they willing to pay actors as well?
So to do what: adding 2 or 3 sequences, a video mode, 2 or 3 animations which can already been done... come on.... Anyone could imagine a business plan of what the cost of this? Yes everything is possible but the final price would not be the same and the masses doesn’t care... they mainly want a collective object.
Again: a company has to be viable in long term. No one want to have the same ending as suncoast and so on...

I think virtually anyone who has much time on CC's factory code will tell you that it would not be a seller, with all original software, regardless of what ever else they did. I'm pretty sure CGC are cognisant of this too. Join the dots.

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