(Topic ID: 90734)

Poll: AC/DC or WH2O?

By NJGecko

9 years ago


Topic Heartbeat

Topic Stats

  • 76 posts
  • 42 Pinsiders participating
  • Latest reply 9 years ago by BigB
  • Topic is favorited by 1 Pinsider

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Topic poll

“Which machine?”

  • AC/DC Prem 129 votes
    69%
  • Whitewater 51 votes
    27%
  • Save your money for once! 7 votes
    4%

(187 votes)

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There are 76 posts in this topic. You are on page 1 of 2.
#1 9 years ago

This is a weird one to be sure.

I've been hunting around for a whitewater for a little while, but AC/DC kind of re-gained my interest since I'm really trying to focus on learning to play better, and I'm digging the Metallica music-pin. So I can snag a decent whitewater now or if I shake the sofa cushions a little bit, I can get an AC/DC premium.

Whitewater is nice, but there is also a certain draw to a game that I don't need to tear the playfield down and shop it and deal with 2 decades of wear and tear.

Opinions?

#2 9 years ago

this is a tough one, flip a coin. WH2O is an awesome game if you have it dialed in so I'd vote for that as they are getting harder to find too. ACDC will win the poll but don't let that sway you too much.

#3 9 years ago

I would vote for AC/DC pro, but hey, I'm weird like that!

The mini-playfield does not do a lot for me, and the pro plays faster/harder so it is more likely to be long term keeper for me... I need more time (hours at least...) on both to know for sure though.

#4 9 years ago

Get this and never look back

IMG_20140427_102349.jpgIMG_20140427_102349.jpg

#5 9 years ago
Quoted from BC_Gambit:

I would vote for AC/DC pro, but hey, I'm weird like that!
The mini-playfield does not do a lot for me, and the pro plays faster/harder so it is more likely to be long term keeper for me... I need more time (hours at least...) on both to know for sure though.

Same for me, plus Hellen translite

#6 9 years ago
Quoted from Captive_Ball:

Get this and never look back

IMG_20140427_102349.jpg 155 KB

NOT!

#7 9 years ago

WH2O will never leave. ACDC has left the building.

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#8 9 years ago

One of the Best Older, vs One of the Best Newer.............My choice is AC/DC!

#9 9 years ago
Quoted from BillP:

this is a tough one,

This coming from a man who will not let WH2O ever go.

#10 9 years ago

Sky...WH2O is a great game....but it doesn't get my heart pounding like AC/DC...crank it UP!

#11 9 years ago

Mildly interesting to see the feedback. I actually didn't think I would see such strong responses to this. I figured it would be AC/DC by a landslide! Some of the feedback I've seen about whitewater is that it's campy and cheesy and stuff....

#12 9 years ago

I have a WH2O in VA I would sell for 3800. Fully chromed, it's a reimport with some planking, cabinet has some issues, has great topper, new boulders and ramps.

#13 9 years ago

AC/DC and MET are the only Stern games I would like to own. But, there are still a lot of Bally/Williams games I want... WH2O is my choice! Had mine for more than a decade and still play it all the time.

#14 9 years ago
Quoted from NJGecko:

Some of the feedback I've seen about whitewater is that it's campy and cheesy and stuff....

It is. It's also one of the best integrated themes in all of pinball.

If you're looking to be a better player though, ACDC.

#15 9 years ago

I had a Whitewater and it got pretty easy and repetitive after awhile once I made it to Wet Willy's and got the moving Jackpot. Also once I learned that you need to set up the 5X scoring and then start the multiball to really score big it wasn't as fun anymore. But it was very popular with family and friends and got played a ton. It is a fun game though. I can't say the same thing about TZ. Nobody but me plays it. I would like an ACDC and think it would last much longer in my collection.

#16 9 years ago
Quoted from Redeyes:

I have a WH2O in VA I would sell for 3800. Fully chromed, it's a reimport with some planking, cabinet has some issues, has great topper, new boulders and ramps.

Thanks...but I've got my eyes on a pair in my local area for a lot closer to $3k!

Decisions, decisions....

#17 9 years ago

AC/DC pro.......that looks like the premium without the lower playfield, it flies!

ACDC.jpgACDC.jpg
#18 9 years ago

WH2O gets the ol blood pumpin too, specially with the music building up towards ol man willies shanty!

#19 9 years ago

Wh20. If you want the best of both worlds, just change out the backglass with a cartoon girl on it that has nothing to do with the theme.

#20 9 years ago

Whitewater is definitely the more budget-friendly for the moment. And even if I get one and throw in a brand new set of ramps and a playfield set, it will still be a lot less than AC/DC...

I will be honest, AC/DC intimidates me. I'm better at "shoot the flashing lights" kind of games.

#21 9 years ago

AC/DC FTW

#22 9 years ago

I owned both - I like WH2O but it is not even in the same league as AC/DC.

#23 9 years ago

If you buy a WH2O, your still gonna want the best game ever so stop wasting your time.

#24 9 years ago

I think I may have to go the AC/DC route...

Unfortunately no Luci for me though...but a regular premium is better than no premium...

#25 9 years ago

ACDC all the way home

#26 9 years ago

What is the advantage of the premium? Just the drop targets?

#27 9 years ago

color changing GI, lower pf, crossover ramp, swinging bell - premium is definitely worth it.

#28 9 years ago

I hear from most the lower pf is a major negative and that the swinging bell is an easy mod.....can the crossover ramp be modded?

#29 9 years ago
Quoted from mtdouble:

I hear from most the lower pf is a major negative and that the swinging bell is an easy mod.....can the crossover ramp be modded?

Why is it such a big negative? Cause it's hard to loop shots? The rules for it are interesting enough and when you decide to go down there is of big importance also.

To the OP's original ? I really loved the HEP wh2o I had but it can never compare to the masterpiece that is ACDC.

#30 9 years ago
Quoted from mtdouble:

I hear from most the lower pf is a major negative and that the swinging bell is an easy mod.....can the crossover ramp be modded?

Some say the game plays better WITHOUT the crossover ramp.

#31 9 years ago
Quoted from NJGecko:

Thanks...but I've got my eyes on a pair in my local area for a lot closer to $3k!

Decisions, decisions....

Pair? Closer to 3k ?! If there is an extra or you pass, lease let me know! I'd really like to pick one up

#32 9 years ago

Two of the top five pins of all time so a very tough choice. ACDC by a hair.

#33 9 years ago

Not even close. AC/DC FTW!

#34 9 years ago

I like White Water better, AC/DC just didn't do much for me, I like the band and there music.

#35 9 years ago
Quoted from Shapeshifter:

Some say the game plays better WITHOUT the crossover ramp.

Simple then. Disable the ramp divertor and remove the cross over ramp. I personally like it but if you don't it's a 2 min fix.

#36 9 years ago

almost anything is better than wh20

acdc by default

#37 9 years ago

Whitewater is great until you start focusing on 5x playfield and whitewater jackpot. If you focus on the vacation jackpot it can be a ton of fun but once you start get googly eyed for 5x playfield the fun changes to frustration, especially when the pops knock 5x to something else an you have everything lit for whitewater multiball. The game was hated as much as it was loved when it left. It has probably the best upper playfield and jackpot shots of any game. I love and hate whitewater, the left long ramp with the ball smack on the glass is one of the most memorable things in pinball. I find the game even dialed in to be a bit clunky.

AC/DC is the game I have owned the longest in my collection. If you like the band it's a no brainer. The shots are straight forward, wide, and the left and right ramp shots are just a fun combo. Has the best antagonizing announcer that I have seen. Code is fantastic and despite never reaching the wizard mode I adore this game. Probably enjoy it more then any other Stern.

#38 9 years ago

Interesting compare and contrast....

#39 9 years ago

WH2O is a great game, but the prices are getting rediculous lately. I think AC/DC is one of the best modern Sterns and that you'll get way more for your money going that route.

Although I really like WH2O and am a huge fan of B/W DMDs, I'd say if you can't get a WH2O for $3500 or less, go with AC/DC

#40 9 years ago

Tough call. I own both, and would have a hard time parting with either of them. I'll try to break it down:

- - - Wh20 just has a certain "charm", the original art, the music, callouts, colors, shots... it's just an all around great game. I consider it my favorite of all time, and I doubt it will ever leave.

Still, I've seen people absolutely crush the game (ralphwiggum). That makes me wonder about longevity for players that are better than myself. I don't think spamming the center shot is necessary for a great score, but there are times in gameplay when you'll find yourself aiming for that shot several times in succession. I think that's one of it's knocks.

It's got one of my favorite MBs in all of pinball (and one of the best MB starts). The triple jackpot is insanely satisfying, as is stacking 5x with MB or bigfoot hotfoot. There's a good variety of shots, the playfield layout is one of my favorites, ever.

Again, I think the downfall is that better players with great ball control can really exploit things, especially the MBs. Since you really don't need to make any shots that would put the ball out of control during MB, good players can keep this going for quite a long time.

The sound quality is also not very good. I guess it doesn't really bother me, personally - I love those midi style sounds, it remind me of SNES and the like. Still, I've seen others express concern over sound quality, even after speaker replacement due to it being mono sound (can't remember, exactly).

- - - AC/DC Premium has a ton of different strategies. Sometimes that will actually prevent me from playing it. Sometimes I don't really want to "think" through a game. At it's core, it's really a simple fan layout game with a great ruleset. The color changing inserts look really cool, AND they're functional. You notice it in modes like Thunderstruck (one of my favorites), all the shots that will give you points will be flashing blue, but the most lucrative shot will be flashing white. That really helps to identify what's what in the confusion of a MB.

The risk/reward on this game, as I'm sure we've all heard a million times, is really unmatched. Do you cash in your 30m Song Jackpot? Do you try to get 2x or 3x going first? Should you try to start a MB to build it further, and possibly collect it's equivalent Song Bonus?? Getting a huge Song Jackpot is one of the best feelings I've had in pinball. Losing a large bonus is devastating, especially when it's due to your own greed.

One of the issues with the Premium is either ramp will load the cannon for the Song Jackpot. It can be frustrating to avoid both ramps when you want to save that shot. Keep in mind, loading that cannon means you either collect the jackpot, or it will continue to build. The problem with the latter, is that you will need to relight the cannon, that's done by lighting "fire" 3 times. I know you can disable either diverter, but that would really seem to mess with the balance (since then, the same ramp would load the cannon, and start MB).

The theme is really well integrated. The game really gets rocking during MB, the guitar riffs to signify jackpots is really well done. Also, the ability to swap out songs is great (even though that's not really a game feature, more of a benefit of pinball's very talented modding community).

The sound quality is great. Get an external amp for it, and it sounds amazing.

The lower PF is fine. It's not special, and it's not exactly fun. Getting some consecutive loops going can be slightly satisfying. Overall, I seem to avoid modes where the lower PF is active, unless it's competitive play.

Everyone loves the bell. I do too! There are some things that bother me, however. You hit the bell and it swings. Awesome. Except another shot to the bell within a few seconds afterwards probably isn't going to register. Even when the bell is almost done swinging, it's not a sure thing that your shot will count. This bell IS controlled (you can hit the VIP pass and make it swing, for example), so I'm sure a code update could reconcile this. If you make it PAST the bell into the scoop in anything other than Hell's Bells (one of the hardest shots in the game), you get nothing, it just kicks the ball out.

I know it's not popular to say anything negative about AC/DC. It is a great game as it stands, but I wouldn't call it "complete", I'm sure it's current code is not Lyman's final vision.

- - - Bottom line - I love both of these games, they're both Top 5 for me, personally. I tried to give my thoughts on each (both positive and negative), please feel free to ignore everything I said!

#41 9 years ago
Quoted from Deaconblooze:

Again, I think the downfall is that better players with great ball control can really exploit things, especially the MBs. Since you really don't need to make any shots that would put the ball out of control during MB, good players can keep this going for quite a long time.

I think this is because people often castrate Whitewater when they set it up. If you set it up well it's very hard. Bowen Kerns calls it "one of the more challenging skill games" (see http://papa.org/2012/01/10/papa-14-whitewater-100-challenge/)

If you set up the Lost Mine kickout either really strong (like factory) or fairly weak, it becomes much much harder to control the ball kicking from out from the Lost Mine. Lots and lots of people set theirs up so a lost mine kickout ends in an easy cradle and this allows you really exploit the Whirlpool and mulitballs.

Also, if you open up the outlanes you'll get brutal drains if you fail to keep the ball under control.

Anyway, I pretty commonly hear people talk about how easy WH2O is but then you find out they have it set up really easy.

#42 9 years ago
Quoted from Jam_Burglar:

Anyway, I pretty commonly hear people talk about how easy WH2O is but then you find out they have it set up really easy.

Agreed. open up that right outlane is enough to make it twice as hard. Some of the other issues are just standard pinball stuff. Shooting the middle shot again and again is like shooting the same shot on any game, all pinball is the same thing again & again.

#43 9 years ago

I don't disagree, I'm just trying to offer some talking points on each. That's a good point about the lost mine, though, that can definitely send the ball out of control during whirlpool.

#44 9 years ago

Whitewater has been my go to game. I'm always waving that flag. I did just get an ACDC in a partial trade recently and let it go soon afterward. ACDC is a great game but the ruleset is designed for better players than I. I have a STLE and I'm happy getting on that when I'm in the mood to play a Stern.

#45 9 years ago
Quoted from Skypilot:

Whitewater has been my go to game. I'm always waving that flag. I did just get an ACDC in a partial trade recently and let it go soon afterward. ACDC is a great game but the ruleset is designed for better players than I. I have a STLE and I'm happy getting on that when I'm in the mood to play a Stern.

Funny, that's partly my fear. My time spent on AC/DC has been a little frustrating since I'm not the best player...

#46 9 years ago

Keep in mind also, There still making ACDC's How may Whitewaters do you see popping up?

#47 9 years ago

I've been playing a (location) AC/DC Premium a few times weekly for about 6 months and feel like I'll never get tired of it. Very intimidating at first, but now almost every game gets me to a point where I'm one or two shots away from something really cool (even if I've already done plenty of cool stuff).

I've never even seen a Pro, but from what I can tell, it retains the most important stuff. I think I'd miss only the color changing LEDs. Lower playfield is fun, but kind of breaks the action and one can only hear so much Highway to Hell. Swinging Bell can be added. Cross-over ramp mostly annoys me, since it often sends me to the cannon sooner than I'd want to. Game is brutal anytime flow is interrupted (my balls are always bouncing, to the left and to the right) and even successful cannon shots on anything but the bell, left ramp or left loop can often drain (and these usually aren't worth using up a controlled cannon shot).

Love WH2O, but once "beat" the game feels (in comparison) like somewhat of a mundane routine, repeatedly switching between the upper and lower playfields with the built-in delay and same voice callouts over and over.

#48 9 years ago
Quoted from Skypilot:

How may Whitewaters do you see popping up?

None! Someone is hogging them!

#49 9 years ago

WH2O prices have almost trippled in the last year. Get one quick if you want one or else AC/DC pro is going to be the cheaper game

#50 9 years ago
Quoted from dbellAZ:

I
Love WH2O, but once "beat" the game...

Ha...beat Wh20.

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