(Topic ID: 119084)

Police Force Club: "We enforce the law of the jungle!"

By pinballholder

9 years ago


Topic Heartbeat

Topic Stats

  • 704 posts
  • 119 Pinsiders participating
  • Latest reply 45 days ago by waletboy
  • Topic is favorited by 61 Pinsiders

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You're currently viewing posts by Pinsider galaga50.
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#264 4 years ago

Looking for the firing range spinner assembly. Mine was missing when I bought the machine.
Any leads to find one appreciated.

#269 4 years ago
Quoted from galaga50:

Looking for the firing range spinner assembly. Mine was missing when I bought the machine.
Any leads to find one appreciated.

Just noticed emkay was making them a while back... I'm interested in one!

6 months later
#379 4 years ago
Quoted from desertT1:

The skill shot one?
I’ve seen people asking for these. Are there any games that are missing them? The one on my game is sort of a hack. It was welded together and has a weight welded to the back of the part where the ball hits. Was like that when I got it. Curious as to how many are put together like mine just to keep the feature.

check out https://pinside.com/pinball/forum/topic/police-force-spinner-reverse-engineer
Alot of people want one

6 months later
#455 3 years ago

Anyone know where to get the decal for the firing range spinner?
Or is it a DIY jobbie

1 month later
#457 3 years ago

Ok so in my topper there was a mixture of 906 and 555 globes.
Is this right? I would have thought they're all the bigger ones.

Thoughts? Replace with all bigger flashers?

#459 3 years ago
Quoted from Crash:

That's correct. The 555 lamps are GI and the flashers are 906 sockets. The boards are designed that way.

Thanks!

1 month later
#463 3 years ago

When the ball goes through the firing range spinner, is there meant to be any sounds? And like on Taxi, does the target amount change as the target spins?

I am trying to work out if my opto is broken or not.

Thanks

#465 3 years ago

Thanks. Guessing to check the opto board

1 year later
#563 1 year ago
Quoted from Hrvat9:

Does anyone have any mods for this game? I’m going to add some reflectors to beam light in darker areas

Not many mods that I know of, but I put some bright leds in the pops and it really lights up the top area well.

10 months later
#660 10 months ago

Can anyone post a picture of how the rubbers under the first animal bank on the left? I took mine off and can't remember how they go! TIA

#662 10 months ago
Quoted from SilverUnicorn:

Not sure if this helps or not
[quoted image]

excellent thanks!

#665 10 months ago

Does anyone know the opto part number? Not the board, but the component itself.
I've looked online and there are a few different ones.

#669 10 months ago
Quoted from jrcmlc:

The actual component to re-solder onto the board?
I have one out on my bench if you think it's on there where I can find it.

yep the actual component. There's several different types on marco, pinlife etc

#672 10 months ago
Quoted from jrcmlc:

[quoted image][quoted image][quoted image][quoted image]

Thanks for the photos. Seems the numbers on it are different for everyone.
I'm gonna try TCST1103 from pinball life and see what happens. Just check its got 4 pins, some others have 5.
The manual doesn't mention the part number.

Will post here if it works or not.

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