Hey Guys,
I will take a first pass at these questions and let Koen or Barry chime in with more details.
Quoted from alveolus:Any creative solutions that would allow for a multiball ball-saver in this machine with no auto-plunger? Probably too impractical, but this playfield begs for one.
During multiball, if you do not score any jackpots and end the multiball, the machine will give you the opportunity to restart the multiball by shooting the scoop. This, of course, is then only a 2 ball multiball.
If you are in a wheel mode and start multiball the wheel mode is ended. This may change in the future, but I am not sure what Koen's vision is for that.
Quoted from alveolus:the 18min game was dominated by locking balls and MB with some cool modes thrown in; it was a bit monotonous to watch. Any thoughts of having an additional gameplay goal during single ball play that uses the other shots. Say, complete loop inserts to qualify a mode,hurry-up,award, or some other progress in the game. (For example, in NGG you are also trying to shoot designated shots to advance to the green to finish holes.) If no mode was running, all I noticed were the basic insert points award which is little motivation to aim for those shots.
The other shots definitely are important when there is not wheel mode running. You can jack up your shot values by hitting them multiple times. This is great feedback to make the shots do more when there are no modes running.
Quoted from alveolus:along the same lines, what does it take to access the Pinbot playfield? I didn't see it used once, which is not enough IMO.
Yeah Barry did not demonstrate this feature during his game. In order to hit the mini playfield you need to shoot the left ramp when your locks are not lit. It is actually pretty cool. Do that enough times and you can start Pinbot multiball!
Quoted from alveolus:OK this is radical but, any thoughts of re-designing the insert decals to reflect rule changes? Obviously, this would need to be optional, but it might finally motivate me to pull the mylar
So the only inserts that we are using that do not line up to the rules are the heartbeat ramp inserts. We are using them as ball lock indicators. We are not planning on making insert decals for these as it is not a significant problem.
Quoted from alveolus:I wanted to re-iterate the idea of considering allowing for the fully rendered video to output to an LCD and bypass the DMD conversion
This has been requested a few times. Feedback taken, but Barry will have to talk a bit more about this.
I believe the final version will have this ability, but I cannot guarantee it. Koen has considered it, but he will have to chime in on this as well.
This will not be an option as we have music and sound effects that sync with the gameplay. Our sound engineer Jules is a very talented artist and I think everyone will be happy with the final result.
Quoted from Mar:My only criticism is that it lacks the 'emotion' of the original. As in, Bride will giggle and get excited and stuff like that. In 2.0 it all sounds very tame and almost robotic, at least from what I've seen in that video. I don't think that's necessarily a bad thing as what is shown here is on another level in regards to a pinball game to play. But it would be cool if there was a bit of excitement in her voice as you progress to wizard modes etc.
Excellent feedback! Thank you.
Thank you everyone for the feedback. We take everything seriously and will be using this to build the best game possible for you guys.
I also do not set my machines on 10-ball for fear of the wrath of the gods. Please you guys, keep them off 10-ball!