(Topic ID: 327007)

Please Host Pinball Related "Maker Files"

By Shaker

1 year ago


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  • 25 posts
  • 10 Pinsiders participating
  • Latest reply 1 year ago by Shaker
  • Topic is favorited by 2 Pinsiders

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    #9 1 year ago
    Quoted from Shaker:

    Yeah, the formats would be based on the tool used by the Maker. As my work is 2D, I used a decade old copy of Adobe Illustrator (CS5), and at the moment my work is in .ai format. However, within Illustrator, I can save or export my work to several other formats such as .svg and .dwg.

    This is getting into the weeds just a little bit, but it's relevant and important too. Illustrator does not export SVG in a format most programs expect. As such it will often import at the wrong size. I'm adding an image with a technical explanation of why.

    But the short version is this: Illustrator's SVG format is not a reliable way to share information that is a specific real-world size. Someone could use your file to cut a playfield protector and find it doesn't fit, depending on the chain of programs used to do it.

    The following is an excerpt about making PCBs from SVG images, but it applies to anything else too:

    FaqJ25sUUAEym3o (resized).jpegFaqJ25sUUAEym3o (resized).jpeg

    #11 1 year ago
    Quoted from Shaker:

    Thank you for letting me know about this potential issue.
    I'm not sure if this applies to my specific file, as I did all my work in inches not pixels.
    - Mark

    It applies, units in Illustrator aren't actually a fixed concept, you can switch between them at will, they won't change the SVG scaling. Let me show you. This Illustrator file was set to inches, and I exported an SVG with the following dimensions:

    illustrator (resized).pngillustrator (resized).png

    Then I opened it in Carbide Create, a program for exporting tool paths to a CNC. So perfect example of taking someone's Illustrator file and turning it into cut paths to make say a slingshot or ball trough or inserts etc.

    This is what Carbide Create shows me on importing that file:

    carbide (resized).pngcarbide (resized).png

    As you can see it's off by the exact same scale factor discussed. 96/72=1.33 and 10/7.5=1.33

    I can correct for that if I know to look for it, but just importing someone else's SVG I'll have no clue. Which is why if this idea takes off I don't recommend using SVG as a format. It's an unfortunate issue Adobe refuses to fix because they don't want to break backwards compatibility.

    #14 1 year ago
    Quoted from Shaker:

    What format would you recommend?
    Every package I know can read/write AutoCad files (.dgw).
    Does it being a proprietary format cause any issues?
    - Mark

    I would export to DXF. DWG is technically a proprietary format, and DXF is open source. As you noted many programs can read DWG, but DXF will have broader compatibility.

    #17 1 year ago
    Quoted from radium:

    Scaling is already an issue on thingiverse, I’m used to dealing with that.

    The problem is .svg is a generic format, and you don't know what program created it. So it might have been made in Inkscape and be the right size, but you thought it was from Illustrator and make it 33% bigger and it doesn't fit.

    This is why Adobe really should just get over themselves and fix it.

    That said, it would be smart to include dimensions for things so that people could sanity check. Annnnnd, that's how this all starts getting complicated.

    #20 1 year ago
    Quoted from radium:

    Wouldn’t most people use STL? Either way, I run into this scaling issue all the time. I’d think if I found a file and was confused by the scale I’d just try contacting the person that posted it, like on Thingiverse.

    STL is for 3D objects, we're discussing 2D ones, like laser cutting playfield protectors, which is what this thread was started about.

    This is honestly kind of a huge undertaking because there are so many different formats and things people might want to archive.

    #22 1 year ago

    It's my opinion that this is a bit of work to take on, but I'm not the one undertaking it, Robin would be, so I'll just let him decide what makes sense unless I can answer a question, in which case I'm happy to do so.

    Centralized resources are always nice.

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