Cool project, I'm working on fixing up my Space Mission that hadn't been played in 30 years. I've spent an unhealthy amount of time studying the schematics in order to understand the flow for troubleshooting. Just the other day I finally got it working 100% (hurrah!) - here is the expected order of operations when pressing the credit button in a game over state (Space Odyssey should be pretty much identical minus the player 3/4 support):
1. Credit button pressed triggers credit unit reset (to remove one credit)
2. Credit unit reset EOS enables the coin relay to fire, which starts the score motor (it will continue running as the relays below fire)
3. Coin relay active and game over active causes the player 100,000 latches to fire (clearing any previously-tripped 100,000 lights) and also fires the reset relay
4. Coin relay active and score motor cam 1 toggling causes the following to fire simultaneously - total play meter, coin unit reset (resetting it back to a single player game), game over relay latch (taking the machine out of the game over state), ball count unit reset (resetting it back to ball 1), player unit reset (resetting it back to player 1)
5. Reset relay active and any score reels not being at zero causes the player 1-2 and 3-4 reset relays to repeatedly fire on the score motor impulse / impulse forward cams (5 times per half revolution)
6. While the above is happening, if the bonus unit is not at its zero position then having the reset relay active will cause the bonus relay to fire
7. Bonus relay active and bonus unit not at zero causes the bonus unit reset to fire on the score motor impulse cam (stepping the bonus down 5 times per half revolution)
8. Once the bonus unit hits its zero position, the outhole relay fires
9. Outhole relay active and score motor cam 3 toggling causes the bonus unit to step up (resetting it back to 1000 for the turn)
10. Outhole relay active and score motor cam 4 toggling causes the ball release to fire (sending the ball into the shooter lane)
11. Score motor cam 5 toggling cuts off the outhole relay and the score motor stops
With the above in mind, you can observe your game and see how far it's getting. From your description it sounds like it's getting stuck around step (6) in the bonus unit reset process. Which lines up with you saying the flippers/bumpers/scoring don't work - those get cut off if the reset relay is still active. And one of the things that keeps the reset relay active is the bonus relay being active. This also lines up with you saying the outhole relay is doing nothing - it won't fire until the bonus reset completes.
What do you see the bonus unit doing during the reset process? Is it trying to step down? Does it ever reach the zero point? If you can confirm how far it's getting in the steps above, we can work from there.