Quoted from Rarehero:Is it? Again, subjective...I don't think it's as interesting or fun as Joe's other games. Upper flipper shot is bad - needs a ramp...the whole game needs more ramps. Upper left castle toy seems like it was meant to be something else. The door/saucer thing is boring. Too many stand up ding ding ding targets. I love TSPP - theoretically I should love WOZ, right? Nothing in WOZ feels satisfying like in TSPP. Back to AC/DC - you have something interesting like the TNT drops revealing a standup target.
The most important interactive part of WOZ is much more satisfying than on TSPP - the flippers.
And why does the game need more ramps? There are already plenty of rampfest games.
And what do you think the UL toy was meant to be?
TSPP is great, but almost entirely because of the rules. With rehashed rules it would be just an average (at best)game. Like TSPP, WOZ has interesting rules.
This is also why AC/DC is great. Without the LFS rules, the game would not be beloved by players. A flowy game with fun shots does not equal a good game. For example NF - flowy, fun jump ramp, but terrible rules.