Hi Lambecka
I am not happy with Your picture in post-14. My "working hypothesis" for the problem is based on an assumption --- when the Pin is in Player-1-plays-Ball-1 and the ball ist lost --- withing a turn of the Score-Motor turning 120 Degrees (other words: one-third of a revolution): The faulty stepping FIVE times on the Player-Unit happens. --- Working Hypothesis "AAA - fault happens within a turn of 120 degrees" - Please tell me --- fault happens this (AAA) way --- OR THE FAULTY STEPPING FIVE TIMES is done BBB: Withing a turn of 240 degrees (two third of a revolution).
The following stuff is good when You have the AAA-fault. It is no good when You have the BBB-fault. Wen You happen to have the BBB-fault we must look at the P-Add-Player-Unit-RELAY.
I assume You have the AAA-fault. I stand behind my "Far Out" pin - I look at the Player-Unit as well as I look towards the Player. I see near me the Switchstack on CAM-1 and I see away from me the Switchstack on CAM-2 - see this in the first JPG (orientation). The second JPG is a part of the first JPG - my "green 1" is at a screw of switchstack-cam-1, my "green 2" is at a screw of switchstack-cam-2. An extension of my "green line" would go in between the blades "P2G" because the pin is in Home-Position (also called position-zero) - Player-1 is playing Ball-1 - so the "P2G" is open.
Much the same with the third and fourth JPG --- these show the pin stepped a step - the Player-Unit beeing in position-One - Player-2 plays Ball-1 - "P2G" is closed.
Your pin must have the same situation as shown in my JPGs 1,2,3,4.
The last JPG shows the situation in "Far Out" - I mirrowed a page from my manual and sqeezed it --- it shows the Player-Unit in Home-Position. We stand behind the Backbox and look towards the player and have near us the steel ratched - then cam-1, cam-2, cam-3, cam-4 and then the black cam-5 - it is closest to "wood-panel of the Backbox-Insert". Greetings Rolf
0Far-Out-P2G-open-Work-01 (resized).jpg
0Far-Out-P2G-open-Work-02 (resized).jpg
0Far-Out-P2G-closed-Work-01 (resized).jpg
0Far-Out-P2G-closed-Work-02 (resized).jpg
0Far-Out-Player-Unit (resized).jpg