(Topic ID: 145839)

Pistol Poker - Members Only - "Howdy Partner"

By pinball_faz

3 years ago

Topic Stats

  • 75 posts
  • 28 Pinsiders participating
  • Latest reply 1 day ago by pinballjah
  • Topic is favorited by 9 Pinsiders


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#41 2 years ago

Just got my licence to this club yesterday. Played a little on it but needs a lot of tuning and I get annoyed really fast when it's not just right. Also fixed the first few things. Really hard to get used to not being able to find parts and not a lot of information. My machine gave an Flasher problem error at startup and flashers weren't working. They did work in test-mode. I noticed the ramp flashers went on with every other flasher and stayed on a lot longer. Found out it was just a shorted mosfet and the flashers go through a relay that shuts of the power so that's why it behaved like that. Also had some lose flippers. I found out that the cranks had worn out threads in them. Since no new parts are available I decided to tap new treads on there. I went 1.5 mm bigger and it worked out great. A lot of work for relatively small problems but nothing major left on the machine, just some cleaning, rubbering and adjusting. Here are some pictures of my machine. 20170705_204033 (resized).jpg20170705_204516 (resized).jpg20170705_204510 (resized).jpg20170705_204505 (resized).jpg20170705_202007 (resized).jpg

1 week later
#43 2 years ago

I have a question regarding the multiball. I only have the bug one in a while and I just shoot the extra ball into play and it doesn't bother me too much. But an other thing I noticed when going into multiball, if you haven't collected the chips of the last hand you were playing as megamode starts, it goes back to first having to collect cards. Even if you already collected the hand. Do all PP's have this? I find this more annoying than 1 out of 20 megamodes feeding an extra ball in the shooterlane. I don't have the problem that the ball is shot too hard so it flies into the shooterlane.

2 months later
#45 2 years ago
Quoted from horriblehager:

I bought this machine back in 2012 for a good price but the machine did not work. It was missing a DMD. The machine would not light up or play. Someone even stole the Plunger launch gauge cover(seller didn't tell me until I picked it up) (I actually think i bought the cover from the guy who stole it because he lived 25 miles from seller of machine. Long story short.. A gentleman came out to help fix machine but ended up taking parts from it.)
I got the machine up and running after checking fuses and replacing missing cr2325 battery on main board. I bought a DMD, replaced plunger launch cover(I still need to paint to specs).
Machine plays fully except I have two problems:
1.The plunger doesn't have enough power to get the pinball on the playfield every time plunged.
2.The DMD doesn't work correctly. I checked the voltage to the pins on the connector and there are missing voltages where there should be voltage. I replaced board with one from PSPA Australia (I bought extra boards just in case I would need them in the future) and the DMD and voltage still didn't register correctly. I think i have a faulty transformer?
Any thoughts or ideas on how to fix the machine or what I should look at?

Transformer would be one of the last placed I would look. It a bit hard to find good informatie about these games. I would first check any connectors for cold solder joints. What voltages are you missing?

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