(Topic ID: 145839)

Pistol Poker - Members Only - "Howdy Partner"


By pinball_faz

3 years ago



Topic Stats

  • 74 posts
  • 28 Pinsiders participating
  • Latest reply 15 days ago by ltd73
  • Topic is favorited by 9 Pinsiders

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#18 3 years ago

I bought a Pistol Poker late last summer. I had the multi-ball issue as well. I pulled my hair out for a while, thinking bad switch, software error, etc. After a multi-ball game there would be 1 and sometimes 2 balls left in the shooter lane when game ended. One day I had the apron off and I was observing the action of the outhole kicker and noticed that kicker was very harsh when kicking the ball over to the ball release mechanism. I also noticed there was some peening on the underside of the apron which suggested that the balls were hopping and hitting it.

So here's the problem, when you have 2 or 3 balls on the playfield and one drains, the trough is empty and the strong kicker would hit so hard that the ball would go too far and end up at the shooter lane release switch. That switch will activate the release coil every time a ball lands on it. If the trough was loaded with 2 or 3 balls, this wouldn't be an issue because the balls cannot jump over the bar with those balls in the way.

When I bough the game the seller was nice enough to give me 3 extra NOS coils. One of which was CLL-004(same coil as the shooter lane release coil). This coil has almost twice the resistance of the CLL-006 which is what the game calls for in the outhole kicker mech. A higher resistant coil has a weaker(softer) action. I swapped the 006 to the 004 and it seems to have eliminated the problem of the balls jumping over the trough bar and so far after about 100 games, the game not lost track of any balls. The CLL-006 coil is way to strong for what it needs to do IMO. It only has to move the ball about 6-8 inches, but it's strong enough to be used on a sling or pop bumper.

I hope many of you can try this and report on your results.

Rich

#20 3 years ago
Quoted from TomDK:

Wow ... Lovef2k what intresting news !!
Please hold a look on this topic, I will try to get such a coil ! That sounds like a logical solution, hopefully you are right !
Thanks for sharing !!

Good luck, I hope it works out for you!

#22 3 years ago

Has anyone tried changing out their outhole kicker coil yet? I would like to see if this helps other games with the multi-ball broblem.

9 months later
#35 2 years ago
Quoted from Pinterest:

I found this post interesting and because I really love my PP - and so decided to check this theory out for myself. Prior to reading this I avoided selecting multiball modes because it would always result in ruining the game due to the "multiball error".
I removed the apron and played a few games to see if I saw in my machine the behavior Rich noticed. Great catch Rich! I noticed the same behavior in my machine - the CLL-006 coil would snap the ball forcefully from the drain up to the "holding area" and like a newton's cradle (those clacking balls people sometimes have on their desks) - the balls already in the holding area would transmit the force of the CLL-006 from the first to the last ball in the stack knocking it out into the shooter lane when it really shouldn't have been released.
After reading this saw that Steve Young's Pinball Resource has the CLL-004 coils in stock - so I replaced the CLL-006 that was in the machine with one from Steve. Best money I ever spent. I won't say that it's perfect (my PP still regularly releases a ball into the shooter lane when it initializes after first being turned on) but I don't experience the multiball failure anymore.
If you like your Pistol Poker and want to make it more fun - do this update - you'll be glad you did!

I'm glad this helped you. Some still say there's a software glitch in these games but switching the coil helped mine. You might have a switch issue causing the ball in the shooter lane at boot up.

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