Add-A-Ball adjustment secrets revealed!
Many of you were pleased to see Lariat, the rare 2-player add-a-ball game, placed next to its replay counterpart, Wild Wild West. This was a joint project of @wheyface and me. Below is an excerpt of @ForceFlow's photo.
Most add-a-ball games of that era just took in dimes and had no meters to count anything. I wanted to be able to measure how generous the game is and how often it was played in two-player mode. I had lots of the standard counters, so I made up an add-in panel with four of them. For three of the four, I also added switches to switch stacks, so that the respective meter would get a pulse at the proper time.
Here are the results for Pintastic New England 2019:
Total plays: 503 (2-player game counts as 2, per standard practice)
2-player games: 45
Total Extra Balls: 200
Extra Balls won on score: 18
The purpose of that last measurement is to adjust the generosity. There are three ways to win extra balls (score, 1-5 sequence, vari-target collected when all the way back), but only the scores are adjustable. I had the scores at 50K and 70K. Total extra balls should have been closer to one for every game played, so I have now changed it to 30K and 70K, which is one of the few pre-printed score cards I have. The adjustment plugs only support even multiples of 10,000 from 30K to 70K. I don't know when this game will go out in public again, but when it does, I'll "take readings" again and see if it awards enough EBs.
I am quite sure that no other electro-mechanical add-a-ball out there has enough counters to be able to adjust the scores based on hard data.
.................David Marston
LariatWWW2019crop (resized).jpgLariat Meters - Front (resized).png