I re-configured a PSFusion that came with my recently purchased AFMr. (pin also came with many other mods and color chip)
Lighting and mods are a personal taste and I am just sharing a configuration that worked for me. Folks that have or are considering a PSFusion rig for their AFMr might want to try this config. I found AFM flasher mode mapping a bit tricky because not many of the flashers are mode specific and most of the game flashers fire simultaneously for many scenarios.
PS flasher: wired to shaker motor (Saucer hits)
PS GI: Custom Green Cyan White rotational fade low/med brightness
OB Brightness 100%
OB channel-1: Full RGB Green wired to lower right Alien flasher(for Alien Attack start up sequence)
OB channel-2: Full RGB Green wired to saucer dome (Saucer hits)
OB channel-3: Deep purple wired to the saucer strobe (for strobe multiball mode)
OB channel-4: Full RGB Red wired to pop bumper lightning bolt (for Super Jets mode)
Super Jets: You know its active because the playfield is glowing/flashing red while continuing to traverse your shots.
Saucer Hits: Green and purple-ish light show
Alien Attack start sequence: playfield glows green while Alien voice introduces the mode.
Strobe Multiball: Alien ship still strobes white while rest of playfield strobes deep purple. I do not recommend configuring this option with the white color because you will not be able to see the white under the saucer during the mode and you will get nauseous during strobe multiball. It is visually overwhelming, especially if your sensitive to flashing lights.