(Topic ID: 353593)

Pinlights - Interactive Playfield Lighting for $179 - Free US shipping

By pinlights

5 months ago


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  • Latest reply 7 days ago by pinlights
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    There are 578 posts in this topic. You are on page 10 of 12.
    #451 81 days ago

    Anyone have these on a Wonka? I definitely need to do something as it's a bit darker then I anticipated when I got my Wonka Standard a few weeks ago.

    #452 81 days ago
    Quoted from pinlights:

    People seem to be loving it! To be fair, we've had some slip ups over the past couple months and are constantly improving, but I wouldn't trade the journey for anything.
    Full disclosure for anyone reading after watching the video: When Cary reached out and said he was going to buy a couple sets of Pinlights to review (he was already thinking of a "vs Pinstadium" video at the time), I offered to send him a set of classics and a set of ultra slim lights for him to review. He'd asked me about thoughts on potential angles for the video, and my only real response was "Just be honest. That's what your subscribers expect, and I think that's what serves the audience the best." Sending those units out free of charge was what got us the sponsor title card in the video. Otherwise we just let (and wanted) Cary to do his thing.
    Cary had a TON of great ideas, including an idea for a "local control mode" that uses the phone's bluetooth link into our hardware to be able to configure things without the need for WiFi. This will help in Wifi constrained environments like large arcades or pinball shows. So we're working on that. He also had invaluable insights into optimizing parts of our documentation/installation processes.
    I think the video does an excellent job of comparing the two products and informing customers of which products are right for them. If Pinstadiums fit what the customer wants/needs better (multi-color flashers, color GI, sound reactivity, etc), then I'm perfectly happy with that. That's just the market at work.
    All in all, thank you so much Cary. Next time we're at a show, I promise to buy you and Carol "less-shitty" Italian food than what we had at Expo.
    -- Jimmy

    I think for me the Pros will be my go to. I want the additional lighting (not blown out), don't care about UV flash at all BUT something color changes would be good. As I mentioned above for BKSOR the lack of that kind of hurt the overall game so I have the lights off it now.

    #453 81 days ago
    Quoted from Deyanks98:

    Anyone have these on a Wonka? I definitely need to do something as it's a bit darker then I anticipated when I got my Wonka Standard a few weeks ago.

    I have a Wonka SE also. If I hadn't already installed PinStadiums on it a few years ago, I would be adding PinLights for sure. Wonka is nearly unplayable in a dark room without this type of additional lighting IMO.

    #454 81 days ago

    Definitely looking forward to getting a set of slim in the near future. May have to get some for Ghostbusters. Great video from Carey.

    #455 81 days ago

    Do you know if these work with Labyrinth? The game is pretty dark, and I'm thinking these may help the situation.

    #456 81 days ago
    Quoted from pinlights:

    Jorge! Glad yours got there safely, and they look fantastic on JP. I'd be a bit curious how they look with a slightly warmer setting and less purple, but they really make the game pop either way! Green trough lighting is also a nice touch!

    Have any recommendations to start for values?

    #457 81 days ago
    Quoted from rc_cola:

    I have a Wonka SE also. If I hadn't already installed PinStadiums on it a few years ago, I would be adding PinLights for sure. Wonka is nearly unplayable in a dark room without this type of additional lighting IMO.

    Agreed. I need to do something quickly as it surprised me how unlit it is.

    #458 81 days ago

    And.....Is the plugging into service outlet the ideal powering solution or you recommend plug into wall?

    #459 81 days ago
    Quoted from JorgesArcade:

    And.....Is the plugging into service outlet the ideal powering solution or you recommend plug into wall?

    Service outlet.

    #460 79 days ago

    Got my Ghostbusters properly lit. Warning to anyone who is considering Pinlights for this game and has the Mezel firehouse mod… I think you HAVE to get the low profile (metal) light bars for this game. I don’t think there’s any way that the standard classics would have enough clearance.

    IMG_0908 (resized).jpegIMG_0908 (resized).jpegIMG_0909 (resized).jpegIMG_0909 (resized).jpeg
    #461 79 days ago

    So are the lights still running 1-2 weeks for shipping lights with the low profile metal brackets
    ?

    #462 79 days ago
    Quoted from PtownPin:

    So are the lights still running 1-2 weeks for shipping lights with the low profile metal brackets
    ?

    Closer to two weeks, we're currently getting slammed but are getting units produced as fast as we can. We've got most of the bulk orders done and shipped out to the folks that ordered those. The next batch goes out tomorrow.

    We'll keep everyone posted on lead times. We're also preemptively ordering supplies so nothing grinds to a halt.

    -- Jimmy

    #463 79 days ago
    Quoted from pinlights:

    Closer to two weeks, we're currently getting slammed but are getting units produced as fast as we can. We've got most of the bulk orders done and shipped out to the folks that ordered those. The next batch goes out tomorrow.
    We'll keep everyone posted on lead times. We're also preemptively ordering supplies so nothing grinds to a halt.
    -- Jimmy

    How dare you not be able to instantly ship your product when ordered. This is such poor service. Unbelievable that you have a product in high demand I just don't get it.

    Just to be clear -

    #464 79 days ago
    Quoted from pinlights:

    Closer to two weeks, we're currently getting slammed but are getting units produced as fast as we can. We've got most of the bulk orders done and shipped out to the folks that ordered those. The next batch goes out tomorrow.
    We'll keep everyone posted on lead times. We're also preemptively ordering supplies so nothing grinds to a halt.
    -- Jimmy

    All good thanks for the update. Looking forward to giving these a try on my STNG as they really need them, and your competitor is waaaaayyyyyy over priced

    #465 79 days ago
    Quoted from pinlights:

    They should absolutely work. Just snag some of the low profile metal mounts so you don't pull that artwork off of the cabinet under the weight of the lights. Feel free to send me some pictures of the underside of the playfield at [email protected], or post them here. Generally if we can't find an "easy" place to clip in for GI (since some MFGs are going with those tiny SMT LED boards for GI), we can always tap into the coin door GI.
    If they use a fairly common connector, we can make a run of cables. You can always use the small wire taps+alligator clips we include with every kit.

    Yes, it seems like their GI is all the SMT LEDs. See pic below, any ideas? If the coin door light is the only viable option, does that mean the lights will always be on and no way to coordinate them with the GI/flashers?

    IMG_1621.jpgIMG_1621.jpgIMG_1622.jpgIMG_1622.jpgIMG_1623.jpgIMG_1623.jpgIMG_1624.jpgIMG_1624.jpgIMG_1625.jpgIMG_1625.jpgIMG_1626.jpgIMG_1626.jpg
    #466 79 days ago

    Are the Pros due some time soon? Want to order another set because they're working out so well in my EHOH. Really helps with my vision and scoring apparently.

    Would like to try the Pros unless they're still a good ways off and then would just order another Classics. They're pretty great already.

    #467 79 days ago

    Quick question, which I'm sure has been asked and answered, but rather than going through 9 pages.

    Is it possible to tap into the 12V system? I ask because on the 90's Williams games the 5V side is pretty loaded where as the 12V has plenty of capacity

    #468 79 days ago
    Quoted from Deek:

    Yes, it seems like their GI is all the SMT LEDs. See pic below, any ideas? If the coin door light is the only viable option, does that mean the lights will always be on and no way to coordinate them with the GI/flashers?[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

    If BoF is shifting all of the GI (and feature lamp data) out via WS2812 or similar addressable scheme, we'll have to develop an interface board for it to accurately detect the state. For flashers, you can tap into mostly anything. BoF hasn't published a manual or anything yet from what we've been able to find, so TBD on that. I'm currently in search of a local game here to test with.

    Quoted from PtownPin:

    Quick question, which I'm sure has been asked and answered, but rather than going through 9 pages.
    Is it possible to tap into the 12V system? I ask because on the 90's Williams games the 5V side is pretty loaded where as the 12V has plenty of capacity

    We don't tap into the game's native voltage for those reasons alone. We ship a power brick that can either be plugged into the game's service outlet or an external wall outlet. The GI sensing circuit is what controls whether or not the unit is on or off.

    Quoted from Jagrmaister:

    Are the Pros due some time soon? Want to order another set because they're working out so well in my EHOH. Really helps with my vision and scoring apparently.
    Would like to try the Pros unless they're still a good ways off and then would just order another Classics. They're pretty great already.

    Pros are due for release in the November/December time frame!

    #469 79 days ago
    Quoted from pinlights:

    If BoF is shifting all of the GI (and feature lamp data) out via WS2812 or similar addressable scheme, we'll have to develop an interface board for it to accurately detect the state. For flashers, you can tap into mostly anything. BoF hasn't published a manual or anything yet from what we've been able to find, so TBD on that. I'm currently in search of a local game here to test with.

    We don't tap into the game's native voltage for those reasons alone. We ship a power brick that can either be plugged into the game's service outlet or an external wall outlet. The GI sensing circuit is what controls whether or not the unit is on or off.

    Pros are due for release in the November/December time frame!

    So all lights are shipped with a power brick ?

    #470 79 days ago
    Quoted from PtownPin:

    So all lights are shipped with a power brick ?

    Most definitely! Everything you need to get going is included with every kit.

    #471 79 days ago

    James Bond 60th

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    #472 79 days ago

    Stern Avengers AIQ

    3 down 19 more to go.

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    #473 76 days ago

    Are these universal between games? I see on your website that you ask which game will this be installed on. If I buy a set for Addams Family, can I move it to a newer Stern later?

    #474 76 days ago
    Quoted from parsonsaj:

    Got my Ghostbusters properly lit. Warning to anyone who is considering Pinlights for this game and has the Mezel firehouse mod… I think you HAVE to get the low profile (metal) light bars for this game. I don’t think there’s any way that the standard classics would have enough clearance. [quoted image][quoted image]

    How do you like them in your Ghostbusters? I am on the fence getting a set. I am bit worried it will take away from the light show and ambiance of the game. Thanks for the heads up on the mezel firehouse mod.

    #475 75 days ago

    Yes you can use in any game. Need power adapter if the power supply is up front on Williams.

    #476 75 days ago
    Quoted from BallyKISS1978:

    How do you like them in your Ghostbusters? I am on the fence getting a set. I am bit worried it will take away from the light show and ambiance of the game. Thanks for the heads up on the mezel firehouse mod.

    I think they look great. The game was a little too dark before I put them in. I am still tweaking the brightness and color tone to try and get it to look less purple, but even without the tweaking I think it looks much better than it did unlit. Agree about the light shows but since the Pinlights are controlled by the backboard GI string when those cut out the Pinlights do as well... so the impact is not as much as you might think.

    #477 75 days ago

    Anyone try these in a Willy Wonka?

    #478 75 days ago
    Quoted from Richard-NBA-SF2:

    Anyone try these in a Willy Wonka?

    I had the other brand on Willy Wonka and can say that it is 1 pin that for me does require that extra lighting.

    I am sure this product will do great in Willy Wonka and I would probably went this route if those would have been available at the time.

    Want to try this product on my TCM coming.

    #479 75 days ago
    Quoted from Joker19:

    I had the other brand on Willy Wonka and can say that it is 1 pin that for me does require that extra lighting.
    I am sure this product will do great in Willy Wonka and I would probably went this route if those would have been available at the time.
    Want to try this product on my TCM coming.

    Nice! I may get a WW soon and would buy these!

    Thanks!

    Richard

    #480 75 days ago
    Quoted from Tommy-dog:

    Are these universal between games? I see on your website that you ask which game will this be installed on. If I buy a set for Addams Family, can I move it to a newer Stern later?

    Hey there! beltking is dead on. They're universal between games. The only difference is if you select a Stern Spike I or II game, we include a shaker motor interface cable that allows you to trigger your UV flasher lights from the shaker motor in Stern games.

    Quoted from parsonsaj:

    I think they look great. The game was a little too dark before I put them in. I am still tweaking the brightness and color tone to try and get it to look less purple, but even without the tweaking I think it looks much better than it did unlit. Agree about the light shows but since the Pinlights are controlled by the backboard GI string when those cut out the Pinlights do as well... so the impact is not as much as you might think.

    Agreed! So to get the purple out, all you have to do is change the GI Flasher Mix setting. Setting that to 0 in the app will remove the purple entirely. Regarding the ambient lighting effects that BallyKISS1978 is asking about, the Pinlights controller board is designed to also follow the dimming/fades of the GI. So when you get something like looping supers and the GI dims, the light bars will dim too. If you mix in a little bit of the GI flasher setting, the UV/purple rails fade at a different rate, so when the lights go dim, that actually can add more of a purple tint to the playfield in really really low light. Personally for Looping Supers, I think it works. Anywho, definitely takes some tinkering. See the attached two pictures for a completely purple free GI setting vs the factory defaults.

    PXL_20240624_184214971~2 (resized).jpgPXL_20240624_184214971~2 (resized).jpg PXL_20240624_184236970~2 (resized).jpgPXL_20240624_184236970~2 (resized).jpg

    #481 75 days ago

    ... damn, I need to dust off those ecto goggles.

    #482 75 days ago
    Quoted from pinlights:

    Hey there! beltking is dead on. They're universal between games. The only difference is if you select a Stern Spike I or II game, we include a shaker motor interface cable that allows you to trigger your UV flasher lights from the shaker motor in Stern games.

    Agreed! So to get the purple out, all you have to do is change the GI Flasher Mix setting. Setting that to 0 in the app will remove the purple entirely. Regarding the ambient lighting effects that BallyKISS1978 is asking about, the Pinlights controller board is designed to also follow the dimming/fades of the GI. So when you get something like looping supers and the GI dims, the light bars will dim too. If you mix in a little bit of the GI flasher setting, the UV/purple rails fade at a different rate, so when the lights go dim, that actually can add more of a purple tint to the playfield in really really low light. Personally for Looping Supers, I think it works. Anywho, definitely takes some tinkering. See the attached two pictures for a completely purple free GI setting vs the factory defaults.
    [quoted image] [quoted image]

    Looks really good. Thanks for all the information!

    #483 75 days ago
    Quoted from parsonsaj:

    I think they look great. The game was a little too dark before I put them in. I am still tweaking the brightness and color tone to try and get it to look less purple, but even without the tweaking I think it looks much better than it did unlit. Agree about the light shows but since the Pinlights are controlled by the backboard GI string when those cut out the Pinlights do as well... so the impact is not as much as you might think.

    Thank you so much! Really appreciate your reply. Would Be cool to see a video of them in action. Thanks again and have a good rest of the week!

    1 week later
    #484 67 days ago

    Good morning all! Production updates here:

    We're working overtime to maintain the current backlog timeframe. The good news is after next week we should be completely caught up, at which point customers who order should have their sets shipped by the following Friday (our regular cadence).

    --- Pro Light Rail Testing ---

    Pinlights Pro prototype light rails worked out really well, we're just making some tweaks to the design. We should be able to maintain the same 12V power system we have while also limiting heat output.

    Our current light rails are the same as the Ultra Slim models, which are black powder coated aluminum. We are also surveying having plastic extrusions made, but are also investigating ways to cut down (or eliminate) warpage due to heat.

    --- Magnetics ---
    Our magnetic strips are custom spec 1/32 inch rolls. We then apply a foam strip behind the magnet to aid in heat dissipation (so that it doesn't delaminate) which brings the thickness closer to 1/16 inch. We have been testing a 1/16" magnet with an aggressive adhesive that is rated for temperatures well above what our lights would ever be exposed to (normally). This offers a much better "snap" when using either the in-cabinet magnet mounts or the low profile metal mounting brackets (almost aggressively so). We've also been testing with steel receptive tape and the adhesion properties are also excellent. Several variations of these formulations are in circulation right now (as well as on our games here). We hope to have this uniform over the next several weeks. As always, if you have issues, we'll make it right.

    --- Power Options ---
    This one comes from a customer of ours (Ron) as well as Frogman who had asked about alternative power supply options. Generally we avoid the 12V system in any game like the plague so we don't over-tax the power supply, hence we ship a power brick rated at 60W. However many people have other mods competing for the service port, which we understand. So we've been doing testing with some of the Stern Spike mod power supply kits from Pinball Life.

    Our tests were as follows:
    The actual power supplies that generate their own 12V rail from the game's 48V supply worked well. The pinlights board powered up with the game, the lights came on at full brightness. All we had to do was make a pigtail cable that attaches to the end of the Pinball Life cable that converts it to a barrel connector.

    Board: https://www.pinballlife.com/accessory-power-supply-for-stern-spike-spike-2-system-machines-cabinet-mounting.html
    Cable: https://www.pinballlife.com/PBL-600-0367-00
    Our cable:

    PXL_20240702_165410720 (resized).jpgPXL_20240702_165410720 (resized).jpg

    The full hookup in the cabinet:
    PXL_20240702_164838348 (resized).jpgPXL_20240702_164838348 (resized).jpg

    As you can see in the cabinet, we connected the 48V line that was previously coming in at CN1 to the input side of the PBL power supply board. We then take the cable that came with the PBL power supply and hooked it to the Z-connector/capacitor and ran THAT into CN1 on the cabinet node.

    Just make sure you keep that capacitor on the power input to the cabinet node board. As always, you do this at your own risk so triple check everything.

    Power distribution boards such as https://www.pinballlife.com/PBL-600-0489-00 did NOT work. The lights were dim as the 12V line on the factory Stern power supply didn't supply enough current.

    So, there ARE alternative power options for those who already have something plugged into their service port, they just cost about $60 extra, we'd also have to have a custom cable batch run, but that's not really a big deal.

    --- App Updates ---
    We've now got hundreds of users in our iOS testflight program and nearly everybody is able to manage their Pinlights without an issue. We made some changes in June that introduced additional functionality for people with different (more restrictive) network setups.

    We are now working on full management/configuration capabilities over Bluetooth. This is ideal for those situations where WiFi isn't available or the network is too restrictive (like at convention centers/shows). We will make this available via Testflight/Google Play as well as a firmware update for your Pinlights boards over the next 1-2 weeks.

    I also just want to say that I sincerely appreciate the support and patience from everyone while I work through the backlog. As one guy handling all of the hardware design, software design, assembly, fulfillment, support, etc, it is fantastic to have such great support while I work to streamline the production, QA, support processes etc.

    -- Jimmy

    #485 67 days ago

    Just to mention a $3 4 outlet power strip from Harbor Freight plugged into the service outlet does the job perfectly. Allows me to have whatever I need plugged in and velcroed to the back wall of the base cabinet keeps the head nice and clean of extraneous crap.

    Just saying there is an easy and cheap answer to the service outlet needs. It's what I have done in all games (even CGC games).

    If you don't like the power strip idea these work as well but are bulkier and get in the way IMHO but still do the job. You can get them in double, triple, or quad breakouts. In addition for Williams/CGC games you can also get the opposite style plug

    https://www.amazon.com/Power-Extension-Cord-Cable-Splitter/dp/B003FP9YGI/ref=sxin_16_pa_sp_search_thematic_sspa

    #486 67 days ago
    Quoted from GCS2000:

    Just to mention a $3 4 outlet power strip from Harbor Freight plugged into the service outlet does the job perfectly. Allows me to have whatever I need plugged in and velcroed to the back wall of the base cabinet keeps the head nice and clean of extraneous crap.
    Just saying there is an easy and cheap answer to the service outlet needs. It's what I have done in all games (even CGC games).
    If you don't like the power strip idea these work as well but are bulkier and get in the way IMHO but still do the job. You can get them in double, triple, or quad breakouts. In addition for Williams/CGC games you can also get the opposite style plug
    https://www.amazon.com/Power-Extension-Cord-Cable-Splitter/dp/B003FP9YGI/ref=sxin_16_pa_sp_search_thematic_sspa

    Ooh! Good catch! I'll snag a couple of these! I've got some of my games with Pinvision displays (WPC) and sets of pinlights. These will work beautifully (and are super cost effective). Thanks for the tip!

    #487 67 days ago
    Quoted from pinlights:

    Ooh! Good catch! I'll snag a couple of these! I've got some of my games with Pinvision displays (WPC) and sets of pinlights. These will work beautifully (and are super cost effective). Thanks for the tip!

    Cheaper ones - https://www.amazon.com/dp/B019WARI9Y/ref=vp_d_vp_d_fuw_pd_pd

    Reverse plug versions for Williams etc - https://www.amazon.com/Power-Cable-Server-Splitter-Adapter/dp/B08HMWBTB7/ref=sr_1_3

    #488 67 days ago

    So, I’m probably sure it’s in this thread somewhere…but in your store, it asks to “pick a variation” when ordering, but it doesn’t explain what the difference in those variations (standard light bars or ultra slim aluminum light bars) are in the product description. It seems like it should. Just my $0.02. Thanks

    IMG_0759 (resized).jpegIMG_0759 (resized).jpegIMG_0760 (resized).jpegIMG_0760 (resized).jpegIMG_0761 (resized).jpegIMG_0761 (resized).jpeg

    #489 67 days ago
    Quoted from Marty_Graw77:

    So, I’m probably sure it’s in this thread somewhere…but in your store, it asks to “pick a variation” when ordering, but it doesn’t explain what the difference in those variations (standard light bars or ultra slim aluminum light bars) are in the product description. It seems like it should. Just my $0.02. Thanks
    [quoted image][quoted image][quoted image]

    Thanks for pointing that out. I'll update my listings and include A/B photos comparing the two!

    For reference, Ultra Slims are basically Pinlights Classic Editions mounted to a slimmer aluminum light bar. The regular plastic light bars are 0.65" wide, the aluminum light bars are 0.4" wide.

    #490 67 days ago

    When do we get a teaser video of the pros?

    #491 67 days ago
    Quoted from Marty_Graw77:

    So, I’m probably sure it’s in this thread somewhere…but in your store, it asks to “pick a variation” when ordering, but it doesn’t explain what the difference in those variations (standard light bars or ultra slim aluminum light bars) are in the product description. It seems like it should. Just my $0.02. Thanks
    [quoted image][quoted image][quoted image]

    if you need a visual between the two. My video shows them side by side at the 17:59 mark. Foo Fighters have the ultra slim and TOTAN has the standard rails.

    #492 66 days ago
    Quoted from matt68061:

    When do we get a teaser video of the pros?

    What’s the difference between pro and classic?

    Thanks!

    #493 66 days ago
    Quoted from matt68061:

    When do we get a teaser video of the pros?

    As soon as I get off my ass and write some code! Thankfully getting closer to catching up on orders!

    Quoted from Richard-NBA-SF2:

    What’s the difference between pro and classic?
    Thanks!

    The Classic Editions are basically "What you need" lighting (I use the term "need" loosely). Fully diffused warm white, cool white GI illumination with a UV/purple flasher rail. So you can mix the shade of GI you want, and the system integrates with the game's GI and one flasher circuit.

    The pro models will have GI in addition to full RGB capability with 4 trigger inputs. So you can simply set the system up to say "When the shaker motor on trigger 1 goes off, do a fire effect up the length of the playfield." or "When the flasher on trigger 2 goes off, flash the rails bright red". We'll definitely have more information/demo videos on that as the software gets closer to completion!

    -- Jimmy

    #494 66 days ago
    Quoted from pinlights:

    As soon as I get off my ass and write some code! Thankfully getting closer to catching up on orders!

    The Classic Editions are basically "What you need" lighting (I use the term "need" loosely). Fully diffused warm white, cool white GI illumination with a UV/purple flasher rail. So you can mix the shade of GI you want, and the system integrates with the game's GI and one flasher circuit.
    The pro models will have GI in addition to full RGB capability with 4 trigger inputs. So you can simply set the system up to say "When the shaker motor on trigger 1 goes off, do a fire effect up the length of the playfield." or "When the flasher on trigger 2 goes off, flash the rails bright red". We'll definitely have more information/demo videos on that as the software gets closer to completion!
    -- Jimmy

    Thanks Jimmy…was really just giving you a hard time. Your product, support and willingness to share in this thread are awesome. Patiently waiting for the Pros to arrive.

    Also, sure doesn’t appear to me there has been much “sitting on your ass” in the slightest.
    Have a nice 4th! Matt

    #495 66 days ago
    Quoted from pinlights:

    As soon as I get off my ass and write some code! Thankfully getting closer to catching up on orders!

    The Classic Editions are basically "What you need" lighting (I use the term "need" loosely). Fully diffused warm white, cool white GI illumination with a UV/purple flasher rail. So you can mix the shade of GI you want, and the system integrates with the game's GI and one flasher circuit.
    The pro models will have GI in addition to full RGB capability with 4 trigger inputs. So you can simply set the system up to say "When the shaker motor on trigger 1 goes off, do a fire effect up the length of the playfield." or "When the flasher on trigger 2 goes off, flash the rails bright red". We'll definitely have more information/demo videos on that as the software gets closer to completion!
    -- Jimmy

    Cool!

    This may be a silly question. But will one of the options be to have the pin lights have the same RGB effect as the GI? I’ve never owned a system of this kind or other brand before!

    Thanks again!
    Richard

    #496 66 days ago

    Shout to Jimmy. Had an issue with my power brick and he immediately had one next day at my door.

    Thanks a lot for an excellent product and great customer service

    #497 66 days ago
    Quoted from TheCapn:

    if you need a visual between the two. My video shows them side by side at the 17:59 mark. Foo Fighters have the ultra slim and TOTAN has the standard rails.

    Thanks so much for doing the video, and all other videos you do.

    #498 65 days ago

    On a side note. I would like to find the wire holders that stick on the rear of the pf. I switched my lighting to a different machine and wanted to leave the holders in the original machine for future use. Are those available to add on to a future order?

    #499 65 days ago
    Quoted from pjflyer:

    On a side note. I would like to find the wire holders that stick on the rear of the pf. I switched my lighting to a different machine and wanted to leave the holders in the original machine for future use. Are those available to add on to a future order?

    Sure, you can, just let me know and I'll make a note on your order and toss them in. We have thousands of them. Or, if you don't want to wait, just snag some on Amazon: https://www.amazon.com/GBSTORE-Plastic-Adhesive-Adjustable-Management/dp/B01GZX6G1W/ref=sr_1_8

    I can't guarantee that these are exactly the same size we use, but they look REALLY close. Six bucks, toss em in a drawer, throw the remaining 23 out in 10 years

    1 week later
    #500 59 days ago

    Sign me up for a few pros when they get released!

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