(Topic ID: 291795)

Pingolf Objective Thread

By FLASHBALL

3 years ago



Topic Stats

  • 10 posts
  • 6 Pinsiders participating
  • Latest reply 2 years ago by brucipher
  • Topic is favorited by 2 Pinsiders

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#10 2 years ago

Hello Pingolfers! I am hosting my first small Pingolf tournament at my house on Saturday (just 6 players). I put together an 18 hole course using my 6 pins, and thought I would post my course here. I kind of just made up the "par" values for each hole (based on my gut feeling). Curious to get feedback. Thanks!

Hole score is determined by ball number in which hole is completed.
Each player has 5 balls per hole.
Each hole has a maximum score of 6, which is scored if hole is not completed after 5 balls.

• Hole 1 – Twilight Zone, Par 2
o Battle “The Power”
 Can be lit by picking up three Hitchhikers
• This side shot is made by the upper right flipper
 Can be lit by a door panel
 Can be lit at ever other spiral award
 Once lit, shoot right ramp

• Hole 2 – Rick and Morty, Par 3
o Enter a Dimension
 Charge portal gun by shooting spinner loop from upper right flipper
 Shoot garage shot from upper right flipper or right orbit shot

• Hole 3 – Medieval Madness, Par 2
o Start a “Madness” Multiball
 Complete one of five shot meters – Joust, Catapult, Peasant, Damsel, or Trolls
 Shoot Merlin hole to start multiball

• Hole 4 – Jurassic Park, Par 3
o Capture a dinosaur at a paddock
 Spell “MAP” by completing white shots
 Shoot left ramp to start paddock
 Rescue at least one staff by shooting orange shot
 Set trap by hitting one of two yellow stand up targets behind jeep
 Shoot yellow/green flashing shot to capture dinosaur

• Hole 5 – Dialed In!, Par 1
o Start a disaster
 Shoot QED/Moving Target to charge phone
 Shoot phone scoop

• Hole 6 – Scared Stiff, Par 1
o Start Terror from the Crate
 Shoot crate until multiball starts

• Hole 7 – Twilight Zone, Par 2
o Load the Gumball Machine
 Shoot left ramp once and right ramp once to light gumball
 Shoot right orbit to load gumball machine

• Hole 8 – Rick and Morty, Par 1
o Lock a ball
 Shoot the Flooble Crank shot once to light lock
 Shoot Rick/Morty horseshoe shot to lock a ball

• Hole 9 – Medieval Madness, Par 2
o Destroy a castle
 Shoot castle shot until castle is destroyed

• Hole 10 – Jurassic Park, Par 2
o Start a T-Rex Hurry Up
 Hit truck 3 times to light hurry up
 Hit left ramp to start hurry up

• Hole 11 – Dialed In!, Par 2
o Complete a Big Bang
 Shoot “Light Big Bang” target until Big Bang is lit
 Shoot Big Bang target

• Hole 12 – Scared Stiff, Par 3
o Start Stiff in the Coffin multiball
 Shoot left ramp to light lock
 Shoot left orbit to lock ball
 Complete 3 locks to start multiball

• Hole 13 – Twilight Zone, Par 2
o Score 100,000,000 points

• Hole 14 – Rick and Morty, Par 2
o Start 2 Adventures
 Start the first adventure by shooting the scoop
 Once adventure ends, relight adventure by shooting either ramp
 Start the second adventure by shooting the scoop

• Hole 15 – Medieval Madness, Par 3
o Start Castle Multiball
 Shoot castle lock 3 times

• Hole 16 – Jurassic Park, Par 4
o Start CHAOS Multiball
 Spell CHAOS by shooting letters in order
 Once spelled, shoot the Amber target to start Multiball

• Hole 17 – Dialed In!, Par 2
o Collect a Drone Delivery
 Shoot drones until delivery is sent
 Shoot Theater shot to collect delivery

• Hole 18 – Scared Still, Par 2
o Return of the Deadheads
 Light all three Deadhead rollover lanes

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