Hello Pingolfers! I am hosting my first small Pingolf tournament at my house on Saturday (just 6 players). I put together an 18 hole course using my 6 pins, and thought I would post my course here. I kind of just made up the "par" values for each hole (based on my gut feeling). Curious to get feedback. Thanks!
Hole score is determined by ball number in which hole is completed.
Each player has 5 balls per hole.
Each hole has a maximum score of 6, which is scored if hole is not completed after 5 balls.
• Hole 1 – Twilight Zone, Par 2
o Battle “The Power”
Can be lit by picking up three Hitchhikers
• This side shot is made by the upper right flipper
Can be lit by a door panel
Can be lit at ever other spiral award
Once lit, shoot right ramp
• Hole 2 – Rick and Morty, Par 3
o Enter a Dimension
Charge portal gun by shooting spinner loop from upper right flipper
Shoot garage shot from upper right flipper or right orbit shot
• Hole 3 – Medieval Madness, Par 2
o Start a “Madness” Multiball
Complete one of five shot meters – Joust, Catapult, Peasant, Damsel, or Trolls
Shoot Merlin hole to start multiball
• Hole 4 – Jurassic Park, Par 3
o Capture a dinosaur at a paddock
Spell “MAP” by completing white shots
Shoot left ramp to start paddock
Rescue at least one staff by shooting orange shot
Set trap by hitting one of two yellow stand up targets behind jeep
Shoot yellow/green flashing shot to capture dinosaur
• Hole 5 – Dialed In!, Par 1
o Start a disaster
Shoot QED/Moving Target to charge phone
Shoot phone scoop
• Hole 6 – Scared Stiff, Par 1
o Start Terror from the Crate
Shoot crate until multiball starts
• Hole 7 – Twilight Zone, Par 2
o Load the Gumball Machine
Shoot left ramp once and right ramp once to light gumball
Shoot right orbit to load gumball machine
• Hole 8 – Rick and Morty, Par 1
o Lock a ball
Shoot the Flooble Crank shot once to light lock
Shoot Rick/Morty horseshoe shot to lock a ball
• Hole 9 – Medieval Madness, Par 2
o Destroy a castle
Shoot castle shot until castle is destroyed
• Hole 10 – Jurassic Park, Par 2
o Start a T-Rex Hurry Up
Hit truck 3 times to light hurry up
Hit left ramp to start hurry up
• Hole 11 – Dialed In!, Par 2
o Complete a Big Bang
Shoot “Light Big Bang” target until Big Bang is lit
Shoot Big Bang target
• Hole 12 – Scared Stiff, Par 3
o Start Stiff in the Coffin multiball
Shoot left ramp to light lock
Shoot left orbit to lock ball
Complete 3 locks to start multiball
• Hole 13 – Twilight Zone, Par 2
o Score 100,000,000 points
• Hole 14 – Rick and Morty, Par 2
o Start 2 Adventures
Start the first adventure by shooting the scoop
Once adventure ends, relight adventure by shooting either ramp
Start the second adventure by shooting the scoop
• Hole 15 – Medieval Madness, Par 3
o Start Castle Multiball
Shoot castle lock 3 times
• Hole 16 – Jurassic Park, Par 4
o Start CHAOS Multiball
Spell CHAOS by shooting letters in order
Once spelled, shoot the Amber target to start Multiball
• Hole 17 – Dialed In!, Par 2
o Collect a Drone Delivery
Shoot drones until delivery is sent
Shoot Theater shot to collect delivery
• Hole 18 – Scared Still, Par 2
o Return of the Deadheads
Light all three Deadhead rollover lanes