Awesome event like usual. Thanks Ivan, organizers, and everyone else who brought games to Pinfest.
Played all the new (for me) pins:
-Dialed in - very good game, shots are nicely lay out, some very interesting features (like controlling the flippers with your OWN personal cell, the Quantum theater looks cool, the phone in game is a nice way to see what to aim for without glancing at the backbox lcd, selfies lol, emoji overload hehe, etc). I loved this game
-Aerosmith - nice lcd animations, but that about it. Nothing impressed me.
-Houdini - looks nice and has a few good features, probably will be better with time (code) and wtf playing 1 person at time at 2 balls only... I found that very annoying.
-AFMR - big lcd with tiny speaker holes looks weird... but loved the game.
-Alien - umm.... looks nice, animations are good, but I feel that is to much stop and go for me. Each time you shoot at something, feels that game stops, gives you a cut scene than releases the ball. For me is a turn off. Also, I'm sure when you get used to look at the display in the field, the tv is the backbox becomes useless.
I'm extremely disappointed with the quality of playfields of all these new pins(not only the one listed above) that came out compared to the old Williams, Bally, Sega era. Scoops are getting destroyed and dimples in the clear coat in a few days compared to the old playfields. I can't believe that in 20+years, no one is capable of producing a playfield that resist better....
Special thanks for whoever got the nice MB to the show. Totally fun pin to play with.
This year, The Baywatch babes followed me back home (and yes, is the one with the color screen)