(Topic ID: 156438)

Pinduino! Interactive control of LEDs

By lyonsden

8 years ago


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  • Latest reply 2 years ago by etien
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#130 6 years ago
Quoted from lyonsden:

No Good Gofers:
LEDs on ramps are facing towards the middle of the playfield rather than into the ramps (ramps are colored translucent plastic and would filter the colors too much). This has the advantage of brightening the playfield when playing.
Code is available (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/No-Good-Gofers
Instructions for assembling and installing: https://docs.google.com/document/d/11dvWLn5GuwVkKGALNcZdN98K1qqAlEKzqyIpqNevzU4/edit
Get your kit: https://pinside.com/pinball/market/shops/1025-professor-pinball/01472-pinduino-no-good-gofers-lighting-kit
» YouTube video

Wow, that looks great! Those ramps are perfect. Good idea!

#131 6 years ago

Installed a Pinduino and a set of addressable LEDs in my Walking Dead over the weekend. One string of LEDs is installed on the left ramp and another string is installed on the right side of the apron. Each string is controlled separately by a single Pinduino.

Most of the lighting effects happen on the apron while the ramp LEDs light the playfield. The coolest effect happens at 6 min 20 sec in the video during the crossbow shot where Eric helped write a "bullet" sequence into the effects. Really neat!!

Here are some examples of the effects in the current sketch:

Apron flashes blue when the prison is hit.
Apron flashes green when the well walker is hit.
All LEDs flash red when the pops are hit.
Apron flashes green when the Woodbury spinner is lit.

IMG_20180204_140831 (resized).jpgIMG_20180204_140831 (resized).jpg

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